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Haptics Jobs (NOW HIRING)

You'll obsess over the stuff users notice instantly (even if they can't name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ...

The team experiments with experiences like lesson combos, random reward chests, lesson complete, animations, sound effects, haptics. Ads Team: Duolingo's Monetization pillar builds the systems that ...

Experience with switch haptics and mechanical design. * Supplier (not limited to tier 1) management and engagement experience to ensure design robustness and performance matrix compliance for on-time ...

Temporary - Society Admin

Piscataway, NJ · On-site

$18 - $24.25/hr

Approve promotional items for chapters/events, manage physical shipments, and handle merchandise purchasing across Society units (RA-L, Haptics, VP SAC, MAB). * Sustainability & Specialty Grants:

We pioneered force and haptics for Multi-Touch track-pads, iPhone, and Apple Watch. We were instrumental in the interface design and development of multi-camera systems, LiDAR, True-Depth, Face ID ...

We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling. DeoVR is the leading ...

Utilize the latest capabilities of iOS and Android platforms, such as AR, gestures, haptics, biometrics, and voice recognition, to create delightful and innovative experiences. Craft Visual Designs:

Core Technologies Quality Engineer

Cupertino, CA · On-site

$88K - $114K/yr

... haptics, inductive elements, or connectors Exposure to computer vision models or manufacturing image data Familiarity with agentic AI frameworks and applied prompt engineering for operational tools.

We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling. DeoVR is the leading ...

Basic knowledge of advanced measurements techniques such as motion tracking and haptics testing * Ability to work overtime as needed including weekends Our full-time benefits include: medical, dental ...

We pioneered force and haptics for Multi-Touch track-pads, iPhone, and Apple Watch. We were instrumental in the interface design and development of multi-camera systems, LiDAR, True-Depth, Face ID ...

Basic knowledge of advanced measurements techniques such as motion tracking and haptics testing * Ability to work overtime as needed including weekends Our full-time benefits include: medical, dental ...

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Haptics information

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How much do haptics jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for haptics in the United States is $34.94, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $40.87 per hour, depending on experience, location, and employer.

What are some common challenges faced by professionals working in haptics development, and how can they be addressed?

Professionals in haptics development often encounter challenges such as integrating tactile feedback into compact devices, ensuring cross-platform compatibility, and balancing user experience with technical constraints. Collaboration with multidisciplinary teams—such as hardware engineers, UX designers, and software developers—is crucial to address these issues effectively. Staying updated with the latest advancements in actuator technology and user interface research can also help overcome these challenges and deliver innovative solutions.

What are the key skills and qualifications needed to thrive as a haptics engineer, and why are they important?

To thrive as a Haptics Engineer, you need a solid background in electrical or mechanical engineering, physics, or computer science, often supported by a relevant degree. Familiarity with haptic device design, signal processing, embedded systems, and software tools like MATLAB or Unity is typically required. Strong problem-solving, creativity, and effective teamwork skills help professionals excel in this interdisciplinary field. These abilities are essential for developing innovative tactile technologies that enhance user experience in consumer electronics, VR, and other interactive systems.

What is the difference between Haptics vs Audio Engineer?

AspectHapticsAudio Engineer
Required CredentialsDegree in engineering, physics, or related fields; technical skills in hardware and software developmentDegree in audio engineering, music production, or related fields; technical skills in sound design and recording
Work EnvironmentResearch labs, tech companies, hardware development firmsRecording studios, live venues, broadcasting companies
Industry UsageConsumer electronics, gaming, virtual realityMusic, film, broadcasting, live events
Common Search & ComparisonHaptics vs Audio Engineer

Haptics specialists focus on tactile feedback technology used in devices like smartphones and gaming controllers, requiring engineering and hardware skills. Audio Engineers work on sound recording, mixing, and production in entertainment and media industries. While both roles involve technology and sound, Haptics emphasizes tactile feedback, whereas Audio Engineers focus on audio quality and sound design.

What is haptics?

Haptics is the science and technology of transmitting and understanding information through touch. In the context of technology and devices, haptics refers to the use of tactile feedback, such as vibrations or motions, to simulate the sense of touch for users. Haptic technology is commonly used in smartphones, gaming controllers, virtual reality systems, and medical devices to enhance user experience by providing physical sensations that correspond to actions on screen. This field combines engineering, neuroscience, and design to create more immersive and intuitive interfaces.
What are the most commonly searched types of Haptics jobs? The most popular types of Haptics jobs are:
What states have the most Haptics jobs? States with the most job openings for Haptics jobs include:
Infographic showing various Haptics job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 1% Temporary, and 8% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $72,669 per year, or $34.9 per hour.

Principal Gameplay Engineer - Unity

Tolan

San Francisco, CA • On-site

$200K - $300K/yr

Full-time

Re-posted 22 days ago


Job description

Tolan is an Embodied Companion - a cute AI alien you talk with naturally, like a friend. Tolans have their own personality and preferences, and over time form memories about you, your life, and your shared friendship.
We're an experienced team that previously founded Even, acquired for $300M in 2022. Tolan is backed by the designers and founders behind Instagram, Retro, Behance, Vimeo, and Notion. Our team works hard, with an emphasis on autonomy and ownership. We're building together in-person in downtown SF.
The Role
We're hiring a Principal Gameplay Engineer to define and own the core interactions of the Tolan world and the moment-to-moment "juice" that makes the app feel alive. You'll obsess over the stuff users notice instantly (even if they can't name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and beautiful. You'll work shoulder-to-shoulder with Product and Creative, turning rough ideas into playable prototypes and putting them in front of people constantly.
What You'll Do
  • Rapidly develop prototypes of new features, iterate quickly, and ship to users.
  • Own "feel" across everything 3D - including character interactions, navigation, and world moments.
  • Add impact and delight with tiny details that make everything feel reactive and alive.
  • Collaborate tightly with Product, Design, and Creative to translate "vibes" into concrete behaviors and tuning knobs.
  • Create juicy systems that can be quickly and easily deployed across multiple areas of the app.
Who We're Looking For
  • Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
  • Unity or Unreal fluency. You're comfortable working in either engine at a high level.
  • Hands-on systems thinker. You prefer being a hands-on developer who can think systemically while nailing the details.
  • Polish obsessed. You love spending time on timing curves, easing, responsiveness, visual feedback, and tactile feel.
  • Prototype pusher. You can take a rough prototype and push it to "wow" through iteration and tasteful restraint.
  • Tight feedback loops. You're energized by showing prototypes early and often.
Bonus points if you:
  • Have experience with procedural animation and physics-based motion.
  • Have a strong eye for VFX/UI motion and can make things feel premium without being noisy.
  • Enjoy working in stylized worlds where personality beats realism.
  • Have built or tuned character controllers, interaction systems, or expressive character behaviors.

Compensation: $200,000-300,000 base salary + equity + benefits