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Haptics Jobs (NOW HIRING)

OpenXR App Developer

Redmond, WA · On-site

$48 - $50/hr

Input handling (controllers, hands, action sets, haptics) * Scene/interaction systems (grabbing, ray interactions, UI in 3D) * Rendering and performance optimizations (frame pacing, latency-sensitive ...

Senior/iOS Engineer II

New York, NY · On-site

$153K/yr

The team experiments with experiences like lesson combos, random reward chests, lesson complete, animations, sound effects, haptics. Ads Team: Duolingo's Monetization pillar builds the systems that ...

We strive to develop tools and infrastructure that streamlines the design and development of Sensing Power and Haptics technologies found on iPad, iPhone, iPhone accessories, AirPods, and Apple Watch.

Core Technologies Quality Engineer

Cupertino, CA · On-site

$88K - $114K/yr

... haptics, inductive elements, or connectors Exposure to computer vision models or manufacturing image data Familiarity with agentic AI frameworks and applied prompt engineering for operational tools.

We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling. DeoVR is the leading ...

We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling. DeoVR is the leading ...

We are building the next generation of Spatial Media - a new way people experience videos through interaction, multi-user presence, haptics, AI, and immersive storytelling. DeoVR is the leading ...

Utilize the latest capabilities of iOS and Android platforms, such as AR, gestures, haptics, biometrics, and voice recognition, to create delightful and innovative experiences. Craft Visual Designs:

This is a software-focused role that sits at the intersection of hardware and software, working on cutting-edge PC audio and haptics technologies for next-generation consumer products. In this role ...

... haptics, and mobile performance constraints. o Soft Skills: Excellent communication, collaboration, and problem-solving abilities. Why You'll Love It Here - Opportunity to design for products that ...

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Haptics information

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$15

$34

$48

How much do haptics jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for haptics in the United States is $34.94, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $40.87 per hour, depending on experience, location, and employer.

What are some common challenges faced by professionals working in haptics development, and how can they be addressed?

Professionals in haptics development often encounter challenges such as integrating tactile feedback into compact devices, ensuring cross-platform compatibility, and balancing user experience with technical constraints. Collaboration with multidisciplinary teams—such as hardware engineers, UX designers, and software developers—is crucial to address these issues effectively. Staying updated with the latest advancements in actuator technology and user interface research can also help overcome these challenges and deliver innovative solutions.

What is a haptics company?

A haptics company develops technology that provides tactile feedback to users through devices such as gloves, controllers, or wearables. These companies focus on creating realistic touch sensations for applications in gaming, virtual reality, robotics, and medical training, often requiring expertise in engineering, software development, and human-computer interaction.

What are the key skills and qualifications needed to thrive as a Haptics Engineer, and why are they important?

To thrive as a Haptics Engineer, you need a solid background in electrical or mechanical engineering, physics, or computer science, often supported by a relevant degree. Familiarity with haptic device design, signal processing, embedded systems, and software tools like MATLAB or Unity is typically required. Strong problem-solving, creativity, and effective teamwork skills help professionals excel in this interdisciplinary field. These abilities are essential for developing innovative tactile technologies that enhance user experience in consumer electronics, VR, and other interactive systems.

What is the difference between Haptics vs Audio Engineer?

AspectHapticsAudio Engineer
Required CredentialsDegree in engineering, physics, or related fields; technical skills in hardware and software developmentDegree in audio engineering, music production, or related fields; technical skills in sound design and recording
Work EnvironmentResearch labs, tech companies, hardware development firmsRecording studios, live venues, broadcasting companies
Industry UsageConsumer electronics, gaming, virtual realityMusic, film, broadcasting, live events
Common Search & ComparisonHaptics vs Audio Engineer

Haptics specialists focus on tactile feedback technology used in devices like smartphones and gaming controllers, requiring engineering and hardware skills. Audio Engineers work on sound recording, mixing, and production in entertainment and media industries. While both roles involve technology and sound, Haptics emphasizes tactile feedback, whereas Audio Engineers focus on audio quality and sound design.

What are examples of haptics?

Haptics refers to technology that uses tactile feedback to simulate touch sensations, such as vibrations, forces, or motions. Examples include smartphone vibration alerts, gaming controllers with force feedback, and wearable devices that provide tactile cues for virtual or augmented reality experiences.

What are haptics?

Haptics is the science and technology of transmitting and understanding information through touch. In the context of technology and devices, haptics refers to the use of tactile feedback, such as vibrations or motions, to simulate the sense of touch for users. Haptic technology is commonly used in smartphones, gaming controllers, virtual reality systems, and medical devices to enhance user experience by providing physical sensations that correspond to actions on screen. This field combines engineering, neuroscience, and design to create more immersive and intuitive interfaces.

What are haptics and how do they work?

Haptics in a job context refers to designing and developing tactile feedback systems that simulate touch sensations. Haptic technology works by using actuators or vibrators to generate vibrations or forces that mimic real-world textures or interactions, often requiring knowledge of electronics, programming, and user experience design. Professionals in this field may work with devices like VR controllers, smartphones, or medical equipment to enhance user interaction.

Which 5 jobs will survive AI?

Haptics professionals, such as those developing tactile feedback systems, are likely to continue working as their roles require specialized knowledge in human-computer interaction, sensor technology, and hardware integration. Jobs involving creative design, complex problem-solving, and hands-on technical skills in emerging fields are also expected to persist despite AI advancements.
What are the most commonly searched types of Haptics jobs? The most popular types of Haptics jobs are:
What states have the most Haptics jobs? States with the most job openings for Haptics jobs include:
Infographic showing various Haptics job openings in the United States as of July 2026, with employment types broken down into 91% Full Time, 2% Temporary, and 7% Contract. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $72,669 per year, or $34.9 per hour.
OpenXR App Developer

OpenXR App Developer

Merican

Redmond, WA • On-site

$48 - $50/hr

Other

Posted 4 days ago


Job description

Overview:
TekWissen is a global workforce management provider headquartered in Ann Arbor, Michigan that offers strategic talent solutions to our clients world-wide. Our client is a global transformation and BPM company that blends deep process expertise with technology, analytics, and AI, hiring at scale across operations and IT-making them a high-volume but quality-focused staffing client.
Job Title: OpenXR App Developer
Location: Redmond, WA
Duration: 12 months
Pay Rate: $48/hr. - $50/hr.
Job Type: Temporary Assignment
Work Type: Onsite
Job Description:
3+ years of professional software development experience (or equivalent).
Overview
We're looking for a Contingent Worker (CW) to help build and maintain OpenXR-based XR applications. You'll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.
Responsibilities
  • Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
  • Build interactive features such as:
  • Input handling (controllers, hands, action sets, haptics)
  • Scene/interaction systems (grabbing, ray interactions, UI in 3D)
  • Rendering and performance optimizations (frame pacing, latency-sensitive updates)
  • Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
  • Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.

Minimum Qualifications
  • 3+ years of professional software development experience (or equivalent).
  • Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
  • Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
  • Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
  • Experience with a real-time engine or framework such as:
  • Unity (C#) and OpenXR plugin ecosystem, or
  • Unreal (C++) XR pipeline, or
  • Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
  • Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).

Preferred Qualifications
  • Shipped at least one OpenXR-based app or feature to production.
  • Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
  • Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
  • Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
  • Experience building reusable components/frameworks for XR interaction or app scaffolding.

Top 3 must-have HARD skills:
  • Graphics Experience
  • OpenXR app development experience
  • Great communication skills

TekWissen® Group is an equal opportunity employer supporting workforce diversity.

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About Merican

Sourced by ZipRecruiter

Merican is a IT Service consulting firm, specialized in Digital adoption and Business automation. With our diverse collection of skilled and committed consultants, technology companies, businesses and digital experts, we provide our subject expertise and our unique client service approach, a best-in-class global model of delivery suited to the business demands of our clients. We ensure that we implement future-oriented solutions for our clients via investments in people, solutions, technologies, competencies and infrastructure.

Industry

It services

Company size

51 - 200 Employees

Headquarters location

Columbia , MD, US

Year founded

2020

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