1

Haptics Jobs (NOW HIRING)

Working closely with designers, engineers, and product managers, you'll take ideas from prototype to production - sweating the animations, haptics, and micro-interactions that make every interaction ...

Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and ...

Familiarity with advanced HMI technologies including speech, gesture, touch, haptics, and related user interaction systems . * Excellent communication, presentation, stakeholder management, and ...

$185 - $325/hr

Description We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting ...

NY · On-site

$110 - $170/hr

The team creates next-generation in-vehicle HMI, show cars, and immersive mobility experiences by integrating light, sound, haptics, and visual content. Responsibilities * Build trusted relationships ...

Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and ...

Temporary - Society Admin

Piscataway, NJ · On-site

$18.25 - $24.75/hr

Approve promotional items for chapters/events, manage physical shipments, and handle merchandise purchasing across Society units (RA-L, Haptics, VP SAC, MAB). * Sustainability & Specialty Grants:

$149 - $210/hr

Working closely with designers, engineers, and product managers, you'll take ideas from prototype to production - sweating the animations, haptics, and micro-interactions that make every interaction ...

New

Temporary - Society Admin

Piscataway, NJ

$18.25 - $24.75/hr

Approve promotional items for chapters/events, manage physical shipments, and handle merchandise purchasing across Society units (RA-L, Haptics, VP SAC, MAB). * Sustainability & Specialty Grants:

You'll obsess over the stuff users notice instantly (even if they can't name it): snappy easing, micro-animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ...

Basic knowledge of advanced measurements techniques such as motion tracking and haptics testing. * Ability to work overtime as needed including weekends Belcan is an equal opportunity employer. Your ...

Showing results 41-60

Haptics information

See salary details

$15

$34

$48

How much do haptics jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for haptics in the United States is $34.94, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $40.87 per hour, depending on experience, location, and employer.

What is haptics?

Haptics is the science and technology of transmitting and understanding information through touch. In the context of technology and devices, haptics refers to the use of tactile feedback, such as vibrations or motions, to simulate the sense of touch for users. Haptic technology is commonly used in smartphones, gaming controllers, virtual reality systems, and medical devices to enhance user experience by providing physical sensations that correspond to actions on screen. This field combines engineering, neuroscience, and design to create more immersive and intuitive interfaces.

What are the key skills and qualifications needed to thrive as a haptics engineer, and why are they important?

To thrive as a Haptics Engineer, you need a solid background in electrical or mechanical engineering, physics, or computer science, often supported by a relevant degree. Familiarity with haptic device design, signal processing, embedded systems, and software tools like MATLAB or Unity is typically required. Strong problem-solving, creativity, and effective teamwork skills help professionals excel in this interdisciplinary field. These abilities are essential for developing innovative tactile technologies that enhance user experience in consumer electronics, VR, and other interactive systems.

What are some common challenges faced by professionals working in haptics development, and how can they be addressed?

Professionals in haptics development often encounter challenges such as integrating tactile feedback into compact devices, ensuring cross-platform compatibility, and balancing user experience with technical constraints. Collaboration with multidisciplinary teams—such as hardware engineers, UX designers, and software developers—is crucial to address these issues effectively. Staying updated with the latest advancements in actuator technology and user interface research can also help overcome these challenges and deliver innovative solutions.

What is the difference between Haptics vs Audio Engineer?

AspectHapticsAudio Engineer
Required CredentialsDegree in engineering, physics, or related fields; technical skills in hardware and software developmentDegree in audio engineering, music production, or related fields; technical skills in sound design and recording
Work EnvironmentResearch labs, tech companies, hardware development firmsRecording studios, live venues, broadcasting companies
Industry UsageConsumer electronics, gaming, virtual realityMusic, film, broadcasting, live events
Common Search & ComparisonHaptics vs Audio Engineer

Haptics specialists focus on tactile feedback technology used in devices like smartphones and gaming controllers, requiring engineering and hardware skills. Audio Engineers work on sound recording, mixing, and production in entertainment and media industries. While both roles involve technology and sound, Haptics emphasizes tactile feedback, whereas Audio Engineers focus on audio quality and sound design.

What are the applications of haptics?

Haptics professionals develop tactile feedback systems used in virtual reality, gaming, medical training, and robotics to simulate touch sensations. Their work involves designing and testing devices that enhance user interaction and immersion through precise force and vibration feedback.

What are the most commonly searched types of Haptics jobs?

The most popular types of Haptics jobs are:

What states have the most Haptics jobs?

States with the most job openings for Haptics jobs include:

Infographic showing various Haptics job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, and 10% Contract. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $72,669 per year, or $34.9 per hour.

Lead Mechatronics Engineer (Hands Team Lead)

Rhoda

Mountain View, CA • On-site

$180 - $260/hr

Other

Posted 14 days ago


Job description

At Rhoda AI, were building the next generation of generalist intelligent robots. We own the full robotics stack from high-performance hardware and robot systems to the infrastructure and state-of-the-art foundation world models that control our robots. Our robots are designed to be generalists capable of operating in complex, real-world environments and handling long-tail edge cases, made possible by our cutting edge research and end-to-end system design. We\'ve raised over $450M and are investing aggressively in model research, infrastructure, hardware development, and manufacturing scale-up to make generalist robotics a reality.

As the Hand Team\'s lead engineer, you will own the mechatronic architecture of the entire hand system. This is the senior technical role on the team: you set the architecture, make the cross-subsystem tradeoffs, and lead three specialist engineers to ship the system.

What You\'ll Do
  • Own the mechatronic architecture of the hand system

  • Define and safeguard the hand\'s kinematic architecture across the program

  • Lead mechanical design of wearable and teleoperation hardware, including operator ergonomics

  • Set subsystem requirements and drive integration across actuation, structures, and electronics

  • Drive prototyping, test, and design iteration across the hand program

  • Technically mentor the actuator, structures, and electrical engineers on the team

What You Bring
  • Hands-on experience designing humanoid or dexterous robotic hands with multi-DoF mechanisms

  • Demonstrated mechanical design experience with teleoperation exoskeletons or comparable wearable mechanisms

  • Experience designing human-body attachment and ergonomic interfaces for wearable devices

  • Systems-level fluency across all hand subsystems structures, actuation, and electronics with the judgment to make cross-domain tradeoffs

Nice to Have
  • Experience taking robotic or consumer hardware from prototype through production

  • Familiarity with haptics, motion capture, or wearable data-capture systems

  • Prior technical leadership or mentorship of a small hardware team

#J-18808-Ljbffr