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Haptics Jobs (NOW HIRING)

Further, knowledge of system level integration and haptics feedback in real and virtual agents will be a plus. The successful candidate must have a Ph.D. or equivalent degree in related engineering ...

Animation, micro-copy, haptics - nothing ships until it delights. Minimum Qualifications * 5+ years crafting digital products end-to-end, with a portfolio that marries beauty and usability * Proven ...

Familiarity with advanced HMI technologies including speech, gesture, touch, haptics, and related user interaction systems . * Excellent communication, presentation, stakeholder management, and ...

Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and ...

Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and ...

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Haptics information

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$15

$34

$48

How much do haptics jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for haptics in the United States is $34.94, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $40.87 per hour, depending on experience, location, and employer.

What are some common challenges faced by professionals working in haptics development, and how can they be addressed?

Professionals in haptics development often encounter challenges such as integrating tactile feedback into compact devices, ensuring cross-platform compatibility, and balancing user experience with technical constraints. Collaboration with multidisciplinary teams—such as hardware engineers, UX designers, and software developers—is crucial to address these issues effectively. Staying updated with the latest advancements in actuator technology and user interface research can also help overcome these challenges and deliver innovative solutions.

What are the key skills and qualifications needed to thrive as a haptics engineer, and why are they important?

To thrive as a Haptics Engineer, you need a solid background in electrical or mechanical engineering, physics, or computer science, often supported by a relevant degree. Familiarity with haptic device design, signal processing, embedded systems, and software tools like MATLAB or Unity is typically required. Strong problem-solving, creativity, and effective teamwork skills help professionals excel in this interdisciplinary field. These abilities are essential for developing innovative tactile technologies that enhance user experience in consumer electronics, VR, and other interactive systems.

What is the difference between Haptics vs Audio Engineer?

AspectHapticsAudio Engineer
Required CredentialsDegree in engineering, physics, or related fields; technical skills in hardware and software developmentDegree in audio engineering, music production, or related fields; technical skills in sound design and recording
Work EnvironmentResearch labs, tech companies, hardware development firmsRecording studios, live venues, broadcasting companies
Industry UsageConsumer electronics, gaming, virtual realityMusic, film, broadcasting, live events
Common Search & ComparisonHaptics vs Audio Engineer

Haptics specialists focus on tactile feedback technology used in devices like smartphones and gaming controllers, requiring engineering and hardware skills. Audio Engineers work on sound recording, mixing, and production in entertainment and media industries. While both roles involve technology and sound, Haptics emphasizes tactile feedback, whereas Audio Engineers focus on audio quality and sound design.

What is haptics?

Haptics is the science and technology of transmitting and understanding information through touch. In the context of technology and devices, haptics refers to the use of tactile feedback, such as vibrations or motions, to simulate the sense of touch for users. Haptic technology is commonly used in smartphones, gaming controllers, virtual reality systems, and medical devices to enhance user experience by providing physical sensations that correspond to actions on screen. This field combines engineering, neuroscience, and design to create more immersive and intuitive interfaces.
What are the most commonly searched types of Haptics jobs? The most popular types of Haptics jobs are:
What states have the most Haptics jobs? States with the most job openings for Haptics jobs include:
Infographic showing various Haptics job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 1% Temporary, and 8% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $72,669 per year, or $34.9 per hour.

Tactile Simulation Research Engineer - Special Projects (Robotics)

Apple

Santa Clara, CA • On-site

Full-time

Posted 8 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

We are seeking research scientists and engineers with strong backgrounds across mechatronics, controls, haptics, robotics, simulation, and machine learning to drive breakthrough innovations in intelligent robotic systems. This position requires a hands-on approach, integrating software and hardware solutions to push the boundaries of perception, control, and intelligence. You will work alongside world-class researchers and engineers, contributing to technologies that power the Apple ecosystem.
Description
We are a team of best-in-the-world research scientists and engineers with deep experience in computer vision, machine learning, robotics, haptics, and related areas. We work on exciting new technologies that bring joy to millions of people. In our daily work, the team stays innovative, productive, and fun by sharing some key values:
Passion for the mission: We're here to make something extraordinary. We seek whatever work is right and strive for the best possible results.
Modesty: The right answer is more significant than being right. We search for solutions as a team and value clear-eyed feedback.
Lean habits: You can't grow without limits. Time constraints and big goals encourage us to sharpen our focus and learn to make phenomenal decisions.
Minimum Qualifications
6+ years of relevant experience developing dynamic physically-accurate simulations.
Strong foundation in classical mechanics and contact dynamics.
Strong proficiency in Python and C++ with experience in complex, multi-language systems.
Strong proficiency in numerical methods and practical experience in physics simulation software.
Strong analytical, troubleshooting, and problem-solving skills.
Ability to work effectively in multidisciplinary teams.
Bachelor's degree in Engineering, Robotics, Computer Science, or a related field.
Preferred Qualifications
Advanced degree in Robotics, Mechatronics, Controls, or a related field.
Experience with tactile sensing or compliant body simulation.
Experience optimizing simulation performance for AI/ML pipelines.
Experience with a wide range of physics simulation software and their contact mechanics (e.g. Mujoco, IssacLab simulator, Drake, etc.).
Demonstrated experience validating simulation results against physical test data or analytical benchmarks.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976