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Haptic Hardware Engineer Jobs in Texas (NOW HIRING)

... hardware/software divide, and translating market demands into user oriented, executable product ... Define requirements for the teleoperation interface - VR/XR rigs, control mappings, haptic and ...

Senior Product Manager, Teleoperation

Austin, TX · On-site

$125K - $165K/yr

... hardware/software divide, and translating market demands into user oriented, executable product ... Define requirements for the teleoperation interface - VR/XR rigs, control mappings, haptic and ...

Systems Architect (EK-64000475)

Austin, TX · On-site

$240K/yr

For over four decades, Cirrus Logic has been propelled by the top engineers in mixed-signal ... Determine hardware/software trade-off analysis for key features and requirements, defining the ...

Haptic Hardware Engineer information

What does a haptic hardware engineer do?

A Haptic Hardware Engineer is responsible for designing, developing, and testing hardware systems that provide tactile feedback, allowing users to 'feel' virtual objects or interactions. These engineers work on components like sensors, actuators, and control systems to create realistic touch sensations for products such as smartphones, gaming controllers, VR/AR devices, and automotive interfaces. Their work involves collaborating with software engineers, industrial designers, and product teams to ensure the haptic experience is both functional and immersive. They also troubleshoot and optimize hardware for efficiency, reliability, and user satisfaction.

What skills and qualifications are needed to thrive as a haptic hardware engineer?

To thrive as a Haptic Hardware Engineer, you need a solid background in electrical or mechanical engineering, experience with sensor and actuator design, and a relevant bachelor's or master's degree. Proficiency with CAD tools, embedded systems, PCB design software, and familiarity with tactile feedback technologies is typically required. Strong problem-solving abilities, creativity, and effective teamwork skills help set candidates apart in this field. These technical and interpersonal skills are essential for developing innovative haptic devices that enhance user experiences in consumer electronics, automotive, or VR/AR applications.

What are common challenges faced by haptic hardware engineers during product development?

Haptic Hardware Engineers often encounter challenges balancing tactile feedback quality with device size constraints and power consumption. Achieving realistic and responsive haptic sensations requires close collaboration with software teams to ensure seamless integration. Additionally, engineers must continuously test and refine prototypes to address issues like latency, durability, and user comfort, which can be complex in fast-paced development cycles. Effective communication across multidisciplinary teams is essential to overcome these challenges and deliver innovative haptic solutions.

What is the difference between Haptic Hardware Engineer vs Haptic Software Engineer?

AspectHaptic Hardware EngineerHaptic Software Engineer
Required CredentialsBachelor's or higher in Electrical Engineering, Mechanical Engineering, or related fieldsBachelor's or higher in Computer Science, Software Engineering, or related fields
Work EnvironmentDesigning, testing, and developing physical haptic devices and componentsDeveloping software algorithms and applications for haptic feedback systems
Industry UsageElectronics, consumer devices, gaming hardware, VR/AR hardware

Haptic Hardware Engineers focus on designing and testing the physical components of haptic systems, while Haptic Software Engineers develop the software that controls and enhances haptic feedback. Both roles are essential in creating immersive tactile experiences in various tech industries.

Infographic showing various Haptic Hardware Engineer job openings in Texas as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Lead Software Engineer - Dexterous Manipulation

Apptronik

Austin, TX

Full-time

Re-posted 13 days ago


Job description

JOB SUMMARY

The Lead Software Engineer - Dexterous Manipulation is a core contributor to our robot's ability to interact with the world with human-like precision. This role is responsible for leading the development of learning-based dexterous control algorithms that unlock the full potential of state-of-the-art robotic hand hardware.

This role will bridge the gap between cutting-edge research and scalable, reliable production software. Whether leveraging reinforcement learning, imitation learning, teleoperation retargeting, or classical control, they will ensure our robots can perform complex, high-DOF tasks in both simulation and reality. As a technical lead, they will not only design the core software architecture but also influence hardware design to achieve world-class manipulation capabilities.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Strategic Ownership: Serve as the technical authority for dexterous manipulation. Create the long-term technical roadmap, ensuring hand control and multi-fingered coordination capabilities outpace industry standards.
  • Architectural Definition: Design and enforce the foundational software frameworks for manipulation. Own the decision-making process for balancing autonomous logic with high-fidelity teleoperation, ensuring the architecture is scalable for future hardware generations.
  • Research & Innovation: Perform and direct the integration of state-of-the-art research. Select and deploy the specific learning-based policies and vision-integrated systems that will define system physical capabilities.
  • Sim-to-Real Ownership: Lead the strategy for high-fidelity simulation. Set the standards for success in virtual environments to optimize policy transitions to physical fleet hardware.
  • Hardware Design Influence: Drive the specifications for next-generation hardware. Define the requirements for sensing, degrees of freedom, and torque profiles.
  • Production Excellence: Oversee the transition from experimental research to fleet-wide deployment. Ensure performance and reliability of C++/Python code running on production-level assets.
  • Technical Leadership & Culture: Act as a force multiplier across the organization. Beyond code reviews, foster a culture of technical rigor, setting the bar for architectural excellence and mentoring the next generation of robotics leaders.

SKILLS AND REQUIREMENTS

Technical Skills (Must-Have)

  • Dexterous Manipulation: Deep expertise in multi-fingered hand control, grasp planning, and in-hand manipulation, with a strong track record of successful hardware deployment.
  • Advanced Control & Learning: Proficiency in learning-based control for robotics (e.g. flow/diffusion-based visiomotor policies, reinforcement learning, reward modeling, etc.).
  • Software Engineering: Proficiency in Python, with experience building real-time robotic software stacks.
  • Simulation Environments: Experience with physics engines such as IsaacSim, MuJoCo, or Drake for policy training and validation.

Good to Have

  • Robotic Kinematics: Strong foundation in spatial transformations, Jacobian-based control, and constrained optimization.
  • Teleoperation: Experience with VR/haptic interfaces and retargeting algorithms for human-in-the-loop control.
  • Tactile Sensing: Experience integrating tactile/haptic feedback into manipulation pipelines.
  • Computer Vision: Familiarity with 6D pose estimation, point cloud processing, or visual-servoing.
  • Hardware Bring-up: Experience with the initial calibration and tuning of high-DOF robotic end-effectors.

EDUCATION and/or EXPERIENCE

  • BS/MS/PhD in Robotics, Computer Science, Electrical Engineering, or a related field.
  • 5+ years of relevant experience (or 3+ years with a PhD) specifically focused on robotic manipulation or complex motion control.
  • A proven track record of taking complex algorithms from a research/simulation environment and successfully deploying them on physical hardware.

PHYSICAL REQUIREMENTS

  • Prolonged periods of sitting at a desk and working on a computer 
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate