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Graphics Director Jobs (NOW HIRING)

Principal Graphics Engineer

Austin, TX

$138K - $171K/yr

Strong written communication and a self-directed working style suited to a small, senior, high ... Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work. * Web platform ...

Principal Graphics Engineer

Austin, TX · Remote

$143K - $177K/yr

Strong written communication and a self-directed working style suited to a small, senior, high ... Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work. * Web platform ...

Principal Graphics Engineer

New York, NY · Remote

$143K - $177K/yr

Strong written communication and a self-directed working style suited to a small, senior, high ... Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work. * Web platform ...

Principal Graphics Engineer

New York, NY · On-site

$153K - $189K/yr

Strong written communication and a self-directed working style suited to a small, senior, high ... Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work. * Web platform ...

Principal Graphics Engineer

San Francisco, CA · Remote

$143K - $177K/yr

Strong written communication and a self-directed working style suited to a small, senior, high ... Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work. * Web platform ...

Principal Graphics Engineer

Santa Clara, CA · Remote

$143K - $177K/yr

Strong written communication and a self-directed working style suited to a small, senior, high ... Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work. * Web platform ...

Overview The Graphics Engineer Intermediate provides graphics and design support to the U.S. Army ... as directed to enhance communications materials • Assist in providing photographs, charts ...

The Graphics Artist Intermediate provides comprehensive graphics support for the task order for US ... Produce illustrations, drawings, and other artwork as directed to enhance communications materials ...

Overview The Engineer II (IA IT) provides computer security support for the task order for US Army Combat Capabilities Development Command (DEVCOM); Command, Control, Communications, Computers, Cyber ...

Overview The Graphics Artist Intermediate provides comprehensive graphics support for the task ... Produce illustrations, drawings, and other artwork as directed to enhance communications materials ...

Motion Graphics Designer, Video Team - This is a remote role (within the US) * Fraud and phishing ... Collaborate with producers, directors, and designers to align creative vision on various short form ...

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Graphics Director information

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How much do graphics director jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for graphics director in the United States is $36.84, according to ZipRecruiter salary data. Most workers in this role earn between $27.88 and $42.55 per hour, depending on experience, location, and employer.

What does a Graphics Director do?

A Graphics Director oversees the creation and implementation of visual content for various media, such as television, film, advertising, or digital platforms. They lead a team of graphic designers and artists, ensuring that all visual elements align with the project's creative vision and brand guidelines. Responsibilities include coordinating with other departments, managing project timelines, and making key decisions regarding style, layout, and animation. Graphics Directors also stay updated on the latest design trends and technologies to keep their team's work innovative and engaging.

What are the key skills and qualifications needed to thrive as a Graphics Director, and why are they important?

To thrive as a Graphics Director, you need a strong background in graphic design, visual storytelling, and leadership, typically supported by a degree in graphic design or a related field. Expertise in industry-standard tools like Adobe Creative Suite, motion graphics software, and familiarity with project management systems is often required. Creative vision, excellent communication, and the ability to inspire and manage a team are standout soft skills in this role. These skills are crucial to delivering high-quality visual content, ensuring effective team collaboration, and meeting client or organizational objectives.

How does a Graphics Director typically collaborate with other departments during a project?

A Graphics Director works closely with creative teams, marketing, and production departments to ensure visual designs align with project goals and brand guidelines. They often lead brainstorming sessions, provide feedback to designers, and communicate with stakeholders to clarify requirements or resolve issues. Effective collaboration is essential, as the Graphics Director must balance creative vision with practical constraints, timelines, and input from various teams. This cross-departmental communication helps deliver cohesive and impactful visual content.
What cities are hiring for Graphics Director jobs? Cities with the most Graphics Director job openings:
What are the most commonly searched types of Graphics jobs? The most popular types of Graphics jobs are:
What states have the most Graphics Director jobs? States with the most job openings for Graphics Director jobs include:
Infographic showing various Graphics Director job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 14% Part Time, 1% Temporary, and 1% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $76,634 per year, or $36.8 per hour.

Principal Graphics Engineer

Parallelz

Austin, TX

$138K - $171K/yr

Other

Medical, Dental, Vision, Retirement

Re-posted yesterday


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms