1

Godot Game Development Jobs (NOW HIRING)

... Game design and development (Not required, but useful), (Unity, Unreal, Godot) Qualifications: Technical Skills: Proficiency with a computer and using design software to create digital media Ability ...

Software Engineer

Redmond, WA · On-site

$133K - $219K/yr

It's the blocky backbone of our games, the core of our development philosophy, and even the origin ... or Godot. * Experience driving cross-org and cross-discipline communications. #MojangJobs ...

Software Engineer

Los Angeles, CA · On-site

$150 - $200/hr

... arrays, and creating plugins for popular game engines like Unity, Unreal, and Godot ... Making tools for data collection, validation, and analysis. * R&D with sensor fusion, machine ...

... game engines like Unity, Unreal, and Godot. What You'll Do * Write C/C++ code to interface with ... Making tools for data collection, validation, and analysis. * R&D with sensor fusion, machine ...

Showing results 41-46

Godot Game Development information

See salary details

$77.5K

$154.1K

$228.5K

How much do godot game development jobs pay per year?

As of Sep 7, 2026, the average yearly pay for godot game development in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What is a Godot game development job?

A Godot Game Development job involves creating video games using the Godot Engine, an open-source game development platform. Developers use GDScript, C#, or visual scripting to build game mechanics, design levels, and implement assets. Responsibilities may include programming gameplay features, optimizing performance, and debugging. These jobs can range from indie projects to professional studio roles, covering 2D and 3D game development.

What are the typical day-to-day responsibilities of a Godot game developer?

As a Godot Game Developer, your daily responsibilities may include coding new gameplay features in GDScript, collaborating with artists and designers to integrate assets, debugging and optimizing scripts, and participating in regular team meetings to align on project goals. You’ll often work within agile or iterative development cycles, contributing to prototyping, playtesting, and refining game mechanics. Effective communication with team members across disciplines is essential to maintain smooth workflows and deliver polished, engaging games. The role offers opportunities to rapidly iterate on ideas and see the direct impact of your contributions to the final product.

What are the key skills and qualifications needed for Godot game development?

To thrive in Godot Game Development, you need strong programming skills in languages like GDScript, knowledge of 2D/3D game design principles, and a solid understanding of the Godot engine itself. Proficiency with version control systems (like Git), experience with asset pipelines, and participation in recognized projects or game jams can be valuable assets. Creative problem-solving, collaboration, and adaptability are important soft skills for working effectively in multidisciplinary teams. These skills and qualities ensure you can deliver high-quality, innovative games efficiently in a dynamic and collaborative environment.

More about Godot Game Development jobs

What cities are hiring for Godot Game Development jobs?

Cities with the most Godot Game Development job openings:

What states have the most Godot Game Development jobs?

States with the most job openings for Godot Game Development jobs include:

Infographic showing various Godot Game Development job openings in the United States as of August 2026, with employment types broken down into 43% Full Time, 43% Part Time, and 14% Contract. Highlights an 79% In-person, 7% Hybrid, and 14% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.

Software Engineer (Unity 3D Experience)

BBG Ventures, LLC

Sunnyvale, CA • On-site

$125 - $150/hr

Other

Medical, Dental, Vision, Retirement

Posted 12 days ago


Key responsibilities

  • Support senior developers in the completion of their tasks.

  • Scope and estimate work, build features from clearly scoped directions, and collaborate with cross-functional teams.

  • Build, debug, and deploy XR and traditional applications for Windows and Android using Unity and C#.


Job description

  • Please note that our customer is currently not considering applicants from the following locations: Alabama, Arkansas, Delaware, Florida, Indiana, Iowa, Louisiana, Maryland, Mississippi, Missouri, Oklahoma, Pennsylvania, South Carolina, and Tennessee.***

Our Customer is a corporation that develops, manufactures, and markets robotic products designed to improve clinical outcomes of patients through minimally invasive surgery. Founded in 1995, their goal was to create innovative, robotic-assisted systems that help empower doctors and hospitals to make surgery less invasive than an open approach. Working with the top medical professionals, they continue to develop new, minimally invasive surgical platforms and future diagnostic tools to help solve complex healthcare challenges around the world.

We are seeking a Software Engineer with Unity 3D experience on a contract basis to support our Customer's business needs. This role is onsite in Sunnyvale, CA.

Role Overview
  • As a member of the team, you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware.
  • As a Software Engineer, you will support our team of senior developers and independently build features from clearly scoped, step-by-step direction. You will be joining a mature codebase, and a core part of the job is reading and understanding existing code well enough to extend it without breaking it.
  • The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis.
  • A strong sense of shared responsibility and shared reward is required.
Responsibilities
  • Support senior developers in the completion of their tasks.
  • Scope and estimate your own work accurately, and flag slippage early when estimates change.Independently build features from clearly scoped, step-by-step direction.
  • Collaborate with cross-functional team of developers, designers, and QA.
  • Create good documentation for features and techniques that were tried and rejected or implemented.
  • Ability to transfer knowledge to and from team-mates.
  • Architect software in a modular fashion to support scalable, reusable features.
  • Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
  • Apply good software engineering practices to write elegant, maintainable, reusable code.
Qualifications
  • BS in computer science or related fields. MS or higher a plus.
  • 3+ years of real-world experience developing and shipping Unity-based applications or video games.
  • Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.
  • Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro.
  • Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
  • Ability to self-test, debug and verify own work before handing off to QA.
  • Strong knowledge of using Git for source control, branching, and PRs.
  • Great communication skills and ability to excel in a collaborative team environment.
Bonus Characteristics
  • Ability to create UI/UX assets in Unity.
  • Experience writing graphics shaders in Unity.
  • Experience programming in other languages like Python, C++.
  • Experience developing Android applications in Java or Kotlin and using ADB.
  • Experience in creating and using animated 3D models.
  • Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
  • Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.

We offer a competitive salary range for this position. Most candidates who join our team are hired at the median of this range, ensuring fair and equitable compensation based on experience and qualifications.

Contractor benefits are available through our 3rd Party Employer of Record (Available upon completion of waiting period for eligible engagements) Benefits include: Medical, Dental, Vision, 401k.

An Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or protected veteran status and will not be discriminated against on the basis of disability.

#J-18808-Ljbffr