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Godot Game Development Jobs in Wisconsin (NOW HIRING)

... Game design and development (Not required, but useful), (Unity, Unreal, Godot) Qualifications: Technical Skills: Proficiency with a computer and using design software to create digital media Ability ...

Godot Game Development information

What are the key skills and qualifications needed to thrive in the Godot Game Development position, and why are they important?

To thrive in Godot Game Development, you need strong programming skills in languages like GDScript, knowledge of 2D/3D game design principles, and a solid understanding of the Godot engine itself. Proficiency with version control systems (like Git), experience with asset pipelines, and participation in recognized projects or game jams can be valuable assets. Creative problem-solving, collaboration, and adaptability are important soft skills for working effectively in multidisciplinary teams. These skills and qualities ensure you can deliver high-quality, innovative games efficiently in a dynamic and collaborative environment.

What are some typical day-to-day responsibilities for a Godot Game Developer?

As a Godot Game Developer, your daily responsibilities may include coding new gameplay features in GDScript, collaborating with artists and designers to integrate assets, debugging and optimizing scripts, and participating in regular team meetings to align on project goals. You’ll often work within agile or iterative development cycles, contributing to prototyping, playtesting, and refining game mechanics. Effective communication with team members across disciplines is essential to maintain smooth workflows and deliver polished, engaging games. The role offers opportunities to rapidly iterate on ideas and see the direct impact of your contributions to the final product.

What is a Godot Game Development job?

A Godot Game Development job involves creating video games using the Godot Engine, an open-source game development platform. Developers use GDScript, C#, or visual scripting to build game mechanics, design levels, and implement assets. Responsibilities may include programming gameplay features, optimizing performance, and debugging. These jobs can range from indie projects to professional studio roles, covering 2D and 3D game development.

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Infographic showing various Godot Game Development job openings in Wisconsin as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.
Drone Show Designer

Full-time

Posted 11 days ago


Job description

Summary:

Northern Lights Drone Shows is seeking a Drone Show Designer that’s excited to bring captivating visual spectacles to audiences across the nation. We are a rapidly growing business that offers one of the few drone shows on demand in the United States with clients located across the country. Come be a part of a growing company providing unique experiences with trailblazing innovations in the entertainment industry, that combine creativity and technology to create something extraordinary.

The Drone Show Designer will be responsible for planning, designing, and producing drone shows for specific clients: create moving vector images that will be synched to music to display a breathtaking experience in the sky. IT experience is not mandatory but computer literacy and art/design knowledge is required.

For your application to be considered a portfolio and/or examples of work must be submitted along with your resume.

Duties:

Create, animate, and modify vector images to build entertaining and engaging drone shows using a computer. This position will be taking client information (including logos) and creating a show using the computer software (Verge Aero Design Studio). Training on the software will be provided by us (Northern Lights Drone Shows).

Familiarity with Verge Aero Design studio software is not required (but a plus). Experience with other design software is required.

Curate music to create an accompanying soundtrack for each show.

Interest/Experience with drones is not required, but preferred.

Communicate professionally with clients to meet their demands/preferences within deadline expectations.

Pay Rate:

Pay will be hourly, depending on experience and qualifications.

Full-time hours can be offered. Spring/summer/fall time periods are the busiest with possible flexible hours during the school year.

Software Familiarity:

2D vector creation (Adobe Illustrator, Adobe Photoshop, Inkscape)

3D modelling or drafting (Blender, Autodesk Maya/CAD, etc.)

Audio/video editing (Adobe Premiere Pro, Adobe After Effects, Davinci Resolve, Sony Vegas Pro, Audacity)

Game design and development (Not required, but useful), (Unity, Unreal, Godot)


Qualifications:

Technical Skills: Proficiency with a computer and using design software to create digital media

Ability to create optimized 2D vector images

Knowledge of animation/motion design principles

Ability to cut and edit audio and video together seamlessly

Responsibility: Manage projects with limited supervision and complete assignments by set deadlines.

Communication: Understand clients’ wants, needs, and issues by asking appropriate questions for clarification.

Determination: Possess superior problem-solving capabilities, and a high focus on quality and customer satisfaction. Willingness to push the boundaries of the design software.

Growth: Eager to learn and improve based on feedback and critique.

Preferred Qualifications:

Associate degree or equivalent coursework in computer science, engineering, game design/animation or information science.

Experience in computer design, equivalent combination of education and experience.

Education:

  • Experience in computer design, equivalent combination of education and experience preferred

  • This is an on-site position based in Caledonia, Wisconsin. No remote work possible for this position.