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Gameplay Developer Jobs in Colorado (NOW HIRING)

Senior Engineer - Studio Sirens

Loveland, CO · On-site +1

$105K - $135K/yr

About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused ... About the Role We're seeking a hands-on Senior Engineer with strong Unreal Engine expertise and a ...

NodeJS Developer

Greenwood Village, CO · On-site

$50.50 - $65.50/hr

Knowledge of Unity (game engine) is considered a strong asset. * Proven track record of conducting code reviews and mentoring junior developers. * Solid understanding and practical experience with ...

Software Developer LOCATION Aurora, CO 80014 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, ect. ALTERNATE EXPERIENCE General comment on degrees: Most contracts allow ...

Software Developer LOCATIONAurora, CO 80014 CLEARANCETS/SCI Full Poly (Please note this position ... Game Development, ect.ALTERNATE EXPERIENCEGeneral comment on degrees: Most contracts allow ...

DevOps Engineer I

Colorado Springs, CO · On-site

$74K - $130K/yr

Parsons creates game changing space solutions by teaming highly respected subject matter experts with brilliant technologists. Are you an experienced DevSecOps engineer looking to grow your skillset ...

DevOps Engineer I

Colorado Springs, CO · On-site

$74K - $130K/yr

Parsons creates game changing space solutions by teaming highly respected subject matter experts with brilliant technologists. Are you an experienced DevSecOps engineer looking to grow your skillset ...

Full Stack Developer

Denver, CO · On-site

$95K - $115K/yr

Our Product Development team is seeking a Full Stack Developer to lead the development of our next set of game-changing products for local governments. You'll get the chance to learn from and work ...

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Showing results 1-20

Gameplay Developer information

See Colorado salary details

$116.2K

$129.4K

$136.6K

How much do gameplay developer jobs pay per year?

As of Jun 8, 2026, the average yearly pay for gameplay developer in Colorado is $129,439.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,400.00 and $135,700.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What are popular job titles related to Gameplay Developer jobs in Colorado? For Gameplay Developer jobs in Colorado, the most frequently searched job titles are:
What cities in Colorado are hiring for Gameplay Developer jobs? Cities in Colorado with the most Gameplay Developer job openings:
Infographic showing various Gameplay Developer job openings in Colorado as of May 2026, with employment types broken down into 1% Internship, 22% Full Time, 16% Part Time, 2% Temporary, 58% Contract, and 1% Nights. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $129,439 per year, or $62.2 per hour.
Senior Engineer - Studio Sirens

Senior Engineer - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$105K - $135K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Job description

About Studio Sirens
Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role
We're seeking a hands-on Senior Engineer with strong Unreal Engine expertise and a full-stack technical skillset. The ideal candidate has meaningful experience in console development and/or porting (Xbox, PlayStation, Switch) and is comfortable owning features end-to-end. Near-term work includes supporting console porting, performance optimization, platform compliance, and tooling improvements for both internal and co-development projects. Long-term, you will help build and ship new titles while working closely with the studio's Technical Director and engineering team.

Job Type: Full-Time
Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite). 

Responsibilities
  • Implement and maintain gameplay systems, tools, pipelines, and technical features across Unreal Engine projects.

  • Own console development workflows including optimization, platform-specific features, certification prep, and debugging across Xbox, PlayStation, Switch, and PC.

  • Support porting initiatives by profiling performance, addressing platform constraints, and ensuring compliance with TRCs/XRs.

  • Operate as a full-stack engineer: contribute to gameplay code, tools, build/CI improvements, and runtime systems as needed.

  • Collaborate with the Technical Director on architecture decisions, performance budgets, and risk assessment.

  • Work closely with design, art, and production to estimate tasks, scope technical needs, and maintain alignment across disciplines.

  • Conduct code reviews, uphold engineering standards, and contribute to improving workflows and pipelines.

Minimum Requirements

  • 5+ years professional software development experience (games preferred).

  • Strong Unreal Engine experience (UE4 or UE5), including Blueprints and C++.

  • Demonstrated experience with console development and/or porting projects.

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Ability to work full-stack across gameplay, tools, build systems, and runtime features.

  • Clear communication skills and the ability to work effectively in a small, fast-moving team.

Nice to Have
  • Experience with Ark ASA or Atlas Modkit environments.

  • Multiplayer networking, matchmaking, backend services, or online systems experience.

  • Prior experience with console certification, compliance, or first-party submission processes.

  • Familiarity with CI/CD pipelines, automated testing, crash/metrics systems, or dev-ops tooling.

  • Experience shipping titles on multiple platforms or working on porting houses/co-dev teams.

Salary Range:

$105,000 - $135,000 Annually

Why Join the Studio Sirens Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.