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Gameplay Developer Jobs in Colorado (NOW HIRING)

$150K - $200K/yr

Act as the primary "vision synchronizer" to align narrative, gameplay, AI behavior, audiovisual ... Collaborate across engineering, simulation, design, and operational teams to ensure coherence ...

Software Developer LOCATION Aurora, CO 80014 CLEARANCE TS/SCI Full Poly (Please note this position ... Game Development, ect. ALTERNATE EXPERIENCE General comment on degrees: Most contracts allow ...

Software Developer LOCATIONAurora, CO 80014 CLEARANCETS/SCI Full Poly (Please note this position ... Game Development, ect.ALTERNATE EXPERIENCEGeneral comment on degrees: Most contracts allow ...

Full Stack Developer

Denver, CO ยท On-site

$95K - $115K/yr

Our Product Development team is seeking a Full Stack Developer to lead the development of our next set of game-changing products for local governments. You'll get the chance to learn from and work ...

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Gameplay Developer information

See Colorado salary details

$116.2K

$129.4K

$136.6K

How much do gameplay developer jobs pay per year?

As of Jun 30, 2026, the average yearly pay for gameplay developer in Colorado is $129,439.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,400.00 and $135,700.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What job categories do people searching Gameplay Developer jobs in Colorado look for? The top searched job categories for Gameplay Developer jobs in Colorado are:
What cities in Colorado are hiring for Gameplay Developer jobs? Cities in Colorado with the most Gameplay Developer job openings:
Multiplayer Systems Engineer - Studio Sirens

Multiplayer Systems Engineer - Studio Sirens

Snail Games USA

Loveland, CO โ€ข On-site

$125K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

Multiplayer Systems Engineer โ€“ Studio Sirens

About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role We are seeking an engineer who builds the online systems that enable multiplayer games. You will work across C++ and Blueprints in Unreal Engine, and C# for backend services, to implement features such as matchmaking, session flows, player data, and the logic that drives dynamic dedicated server instances.

This role centers on building the online systems that power multiplayer gameplay and integrating those systems into Unreal Engine. You will design and implement multiplayer features, connect them to backend services, and ensure smooth, reliable communication between clients, servers, and the services that support gameplay.

Job Type: Full-Time

Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).

Responsibilities
  • Implement multiplayer features and client-server logic in C++ and Blueprints within Unreal Engine.

  • Build backend services in C# to support matchmaking, sessions, authentication, and player data.

  • Develop REST endpoints for communication between services and clients.

  • Implement logic for dynamic dedicated server instancing, including session allocation and region selection.

  • Integrate backend features into Unreal Engine gameplay systems.

  • Store and retrieve player data using NoSQL databases such as MongoDB or Redis.

  • Ensure data integrity, efficient access patterns, and secure handling of user data.

  • Debug, profile, and resolve complex gameplay and performance issues across the full multiplayer path between client, server, backend, and data stores to ensure shipping-readiness

  • Collaborate with design, engineering, QA, and other disciplines to maintain smooth online feature integration.

  • Proactively identify opportunities to improve stability, resilience, and overall online player experience.

Minimum Requirements
  • Bachelorโ€™s degree in Computer Science or a related field.

  • Strong CS fundamentals: data structures, algorithms, concurrency, memory management.

  • 4+ years of experience building multiplayer games or connected online systems.

  • Strong proficiency in C++, Blueprints, and C#.

  • Handsโ€‘on experience with Unreal Engine 4 or 5, including clientโ€“server communication.

  • Solid understanding of multiplayer networking fundamentals (clientโ€‘server models, replication, matchmaking, latency mitigation).

  • Experience integrating backend services with game clients and dedicated servers.

  • Familiarity with REST APIs.

  • Experience with NoSQL databases such as MongoDB or Redis.

  • Ability to debug issues across distributed systems and network boundaries.

  • Comfortable collaborating with distributed teams and communicating clearly across disciplines.

Nice to Have
  • Experience shipping games built with Unreal Engine.

  • Experience working on gamesโ€‘asโ€‘aโ€‘service and live operations.

  • Experience managing dynamically spawned Unreal Engine dedicated server instances.

  • Familiarity with matchmaking algorithms or sessionโ€‘based multiplayer games.

  • Exposure to cloudโ€‘hosted game server fleets.

  • Experience with multiplayer load testing or traffic simulation.

  • Knowledge of authentication systems.

  • Familiarity with telemetry, analytics, and observability for online systems

Salary Range: $125,000 โ€“ $155,000 Annually

Why Join the Studio Sirens Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match


Work Authorization

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Companyโ€™s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as โ€œMature Contentโ€). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.