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Game Level Design Jobs (NOW HIRING)

From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. GAME DESIGN INTERN What You'll Do Psyonix (a subsidiary of Epic ...

From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do You will collaborate with cross-disciplinary ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Provo, UT · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

MS · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

TN · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Quincy, MA · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

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Game Level Design information

See salary details

$47K

$156K

How much do game level design jobs pay per year?

As of Sep 5, 2026, the average yearly pay for game level design in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is game level design?

Game level design is the process of creating the stages, environments, and experiences that players interact with in a video game. It involves planning layouts, challenges, story elements, and visual themes to ensure gameplay is engaging and balanced. Level designers use specialized tools and collaborate with artists, programmers, and writers to bring the game world to life. Their goal is to craft levels that are fun, accessible, and aligned with the overall vision of the game.

What are the key skills and qualifications needed to thrive as a game level designer, and why are they important?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of gameplay mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and level editing software, as well as an understanding of scripting languages, is typically required. Collaboration, communication, and attention to detail are crucial soft skills for translating creative ideas into engaging and functional player experiences. These skills ensure the creation of immersive, balanced, and enjoyable levels that contribute to a game's overall success.

How does a game level designer typically collaborate with other team members during the development process?

Game Level Designers work closely with artists, programmers, and narrative designers to ensure that levels are both visually engaging and functionally sound. Regular meetings and feedback sessions are common, allowing designers to align level layouts with game mechanics and story elements. Effective communication skills are essential, as designers often need to iterate on levels based on playtesting feedback and technical constraints. Collaboration tools like version control systems and project management platforms are commonly used to keep everyone in sync.

What is the difference between Game Level Design vs Game Environment Artist?

AspectGame Level DesignGame Environment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and assets
Skills RequiredLevel scripting, gameplay mechanics, spatial reasoning3D modeling, texturing, artistic skills
Work EnvironmentGame studios, collaborative with designers and programmersArt departments, close collaboration with level designers
Tools UsedLevel editors, scripting tools3D modeling software, texturing tools

Game Level Design and Game Environment Artist roles often collaborate but focus on different aspects of game development. Level designers craft the gameplay experience through level layout and mechanics, while environment artists focus on creating the visual backdrop. Both roles require specialized skills and work closely within the game development process to deliver immersive gaming experiences.

More about Game Level Design jobs

What cities are hiring for Game Level Design jobs?

Cities with the most Game Level Design job openings:

What states have the most Game Level Design jobs?

States with the most job openings for Game Level Design jobs include:

What job categories do people searching Game Level Design jobs look for?

The top searched job categories for Game Level Design jobs are:

Infographic showing various Game Level Design job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 7% Part Time, and 3% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Adjunct Faculty - Level Design Instructor (Evergreen)

DigiPen

Redmond, WA • On-site

$5.1K - $8.7K/mo

Part-time

Re-posted 26 days ago


Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/ .
Position: Adjunct Faculty - Department of Design, Level Design Instructor
Reports to: Design Department Chair
The Department of Design at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty - Level Design Instructor to help teach the next generation of designers. Join the pool of vetted faculty adjuncts for future adjunct instructor positions. Help students develop the necessary skills to succeed in the field of level design for games.
The Department of Design faculty who teach these topics are themselves subject matter experts who bring decades of first-hand industry experience from the world of mobile games, PC/console games, tabletop games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Design courses at DigiPen cover a multitude of sub-disciplines within the broader practice of professional game design and development. Most of these courses fall into one of six design specialization tracks - systems design, level design, user experience design, narrative design, technical design, and user research.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Design hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
This is an ongoing posting. For more information about DigiPen's offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
  • Teach introductory and upper-division courses in Level Design in accordance with departmental policies and assigned class schedules (evening classes available)
    • Focus on spatial design, guidance, content pacing, encounter design, environmental storytelling, and mission/quest design. The ideal candidate can abstract the principles of 2D and 3D level design and explain the principles of level design alongside practical implementation techniques.
  • Demonstrate design and analysis techniques
  • Grade, critique, and input assignment feedback on a weekly basis to the learning management system (Moodle)
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, if required; supervising their punches and reviewing their weekly hours
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Minimum Qualifications
  • Bachelor's degree in any field or equivalent.
  • 5+ years of professional design experience (for example, 2+ shipped titles, published works, published research projects, or other body of work)
  • Lecture experience, including professional talks or panels at conventions or events.
  • Excellent interpersonal and communication skills
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Ability to accommodate different learning styles and special needs

Preferred Qualifications
  • Bachelor's degree or equivalent in Design, Psychology, Communications, Interactive Media, or a related field.
  • 10+ years of experience, including design lead positions, with the ability to apply the skills of the area of specialization.
  • Shipped titles on different platforms and media
  • Instructor experience in a college setting, or other teaching experience.

Salary Range:
$5,184 - $8,709 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
  • Cover letter of interest, including a link to your digital portfolio, if applicable
  • Current curriculum vitae / résumé
  • Academic Transcripts of most recently attended educational institutions
  • Statement of teaching philosophy
  • Statement of experience on maximizing quality and engagement across broad subjects and perspectives

Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.