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Game Level Design Jobs (NOW HIRING)

Level Designer

San Francisco, CA · On-site

$128K/yr

... other game designers, artists, and engineers on the team. Help engineers improve the level design ... tooling that you are using. Maintain knowledge and context of all of the level content in the game.

Level Designer

San Francisco, CA · On-site

$128K/yr

... other game designers, artists, and engineers on the team. Help engineers improve the level design ... tooling that you are using. Maintain knowledge and context of all of the level content in the game.

Worked on ARPG genre in a level design role; * Deep knowledge of game editor tools such as Radiant, Unreal, Unity or Crytek Editors; * A strong demonstrable portfolio of personal and/or professional ...

Game Designer, Activities

Cary, NC · On-site

$143K/yr

From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is seeking a Senior Game Designer ...

Video Game Design Tutor

NC · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

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Game Level Design information

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$47K

$156K

How much do game level design jobs pay per year?

As of Jul 2, 2026, the average yearly pay for game level design in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Level Designer, and why are they important?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of gameplay mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and level editing software, as well as an understanding of scripting languages, is typically required. Collaboration, communication, and attention to detail are crucial soft skills for translating creative ideas into engaging and functional player experiences. These skills ensure the creation of immersive, balanced, and enjoyable levels that contribute to a game's overall success.

How does a Game Level Designer typically collaborate with other team members during the development process?

Game Level Designers work closely with artists, programmers, and narrative designers to ensure that levels are both visually engaging and functionally sound. Regular meetings and feedback sessions are common, allowing designers to align level layouts with game mechanics and story elements. Effective communication skills are essential, as designers often need to iterate on levels based on playtesting feedback and technical constraints. Collaboration tools like version control systems and project management platforms are commonly used to keep everyone in sync.

What is the difference between Game Level Design vs Game Environment Artist?

AspectGame Level DesignGame Environment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and assets
Skills RequiredLevel scripting, gameplay mechanics, spatial reasoning3D modeling, texturing, artistic skills
Work EnvironmentGame studios, collaborative with designers and programmersArt departments, close collaboration with level designers
Tools UsedLevel editors, scripting tools3D modeling software, texturing tools

Game Level Design and Game Environment Artist roles often collaborate but focus on different aspects of game development. Level designers craft the gameplay experience through level layout and mechanics, while environment artists focus on creating the visual backdrop. Both roles require specialized skills and work closely within the game development process to deliver immersive gaming experiences.

What is game level design?

Game level design is the process of creating the stages, environments, and experiences that players interact with in a video game. It involves planning layouts, challenges, story elements, and visual themes to ensure gameplay is engaging and balanced. Level designers use specialized tools and collaborate with artists, programmers, and writers to bring the game world to life. Their goal is to craft levels that are fun, accessible, and aligned with the overall vision of the game.
More about Game Level Design jobs
What cities are hiring for Game Level Design jobs? Cities with the most Game Level Design job openings:
What states have the most Game Level Design jobs? States with the most job openings for Game Level Design jobs include:
Infographic showing various Game Level Design job openings in the United States as of June 2026, with employment types broken down into 70% Full Time, and 30% Part Time. Highlights an 70% In-person, 10% Hybrid, and 20% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Level Design Lead - VALORANT

Level Design Lead - VALORANT

Riot Games

Los Angeles, CA • On-site

Full-time

Medical, Dental, Life, Retirement, PTO

Posted 25 days ago


Job description

As a Game Design Manager / Level Design Lead you'll be front and center in defining the design of our game. You'll partner with leads from multiple disciplines to ensure that VALORANT's tactical gameplay shines through. You'll be a champion for design excellence, and level up those around you. You'll apply rigorous critical thinking and a strong dose of imagination to engineer the fun of thrilling in-game experiences. You'll work with every tool at hand and collaborate with multiple interdisciplinary teams to create player-focused designs that'll delight millions around the world.
VALORANT is Riot's take on a character-driven tactical shooter-one where every angle matters, every decision carries weight, and competitive integrity is sacred.
As Level Design Lead, you'll help define the future of VALORANT's maps: evolving existing spaces, leading bold new innovations, and ensuring every map delivers on the tactical depth players expect. You'll partner closely with design, art, and production leadership to shape how millions of players experience the game-today and years from now.
This role is both strategic and hands-on. You'll lead a small, talented team of level designers while remaining deeply connected to the craft-jumping into the editor, guiding design decisions, and helping ship meaningful updates and reworks to a live, competitive game.
You'll report to the Director, Game Design and work at the heart of VALORANT's gameplay evolution.
Responsibilities:
  • Set and evolve the design vision for VALORANT maps, ensuring they uphold the game's tactical DNA while pushing the genre forward
  • Lead both live map updates and major reworks, building on successes like Breeze and shaping how players engage with maps over time
  • Drive innovation on new maps, exploring new ideas while protecting competitive integrity
  • Manage, mentor, and grow a team of level designers, leveling up their craft through hands-on feedback, coaching, and example
  • Partner closely with Map Art, Lighting, and Production, blending gameplay clarity with visual quality and shipping reliably at high polish
  • Guide projects from early concept through final release, balancing player value, development cost, and long-term sustainability
  • Influence senior leadership on product direction, strategy, and priorities related to maps and gameplay experiences
  • Anticipate player needs across platforms, understanding how different audiences engage with competitive shooters
  • Champion player empathy, using data, feedback, and intuition to evolve maps in ways that resonate with the community
Required Qualifications:
  • 5+ years experience in a Level Design role; experience as a game design owner of multiple large projects in parallel with successful delivery
  • 1+ years people management experience; experience with mentorship of other designers leading to a promotion or substantial positive improvements in their work
  • Experience creating systemic change to a design team's process or principles to improve output significantly across the team
  • Experience leading cross-discipline teams to deliver on design goals
  • Experience communicating and expressing complex and nuanced designs in simple ways
  • Leadership experience resolving conflict, and when needed offering difficult feedback with respect
Desired Qualifications:
  • Experience working as a developer on an FPS title.
  • Strong understanding of Tactical FPS principles and can apply them effectively
  • Robust understanding of the FPS market and player motivations and behaviors
  • Can quickly produce a wide breadth of mechanics solutions, and generate and identify an excellent solution
  • Experience developing on multiple platforms

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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