WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to ... Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation ...
WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to ... Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation ...
Contract 3D Artist
Austin, TX · On-site
$20 - $25/hr
Pose and work with rigged character models. * Build environments through set dressing, composition, and lighting. * Model, texture, and optimize 3D assets. * Produce high-quality renders using ...
Contract 3D Artist
Austin, TX · On-site
$20 - $25/hr
Pose and work with rigged character models. * Build environments through set dressing, composition, and lighting. * Model, texture, and optimize 3D assets. * Produce high-quality renders using ...
Contract 3D Artist
Austin, TX · Remote
$20 - $25/hr
Pose and work with rigged character models. * Build environments through set dressing, composition, and lighting. * Model, texture, and optimize 3D assets. * Produce high-quality renders using ...
Quick apply
Contract 3D Artist
Austin, TX · Remote
$20 - $25/hr
Pose and work with rigged character models. * Build environments through set dressing, composition, and lighting. * Model, texture, and optimize 3D assets. * Produce high-quality renders using ...
Contract 3D Artist
Austin, TX · On-site
$20 - $25/hr
Pose and work with rigged character models. * Build environments through set dressing, composition, and lighting. * Model, texture, and optimize 3D assets. * Produce high-quality renders using ...
Contract 3D Artist
Austin, TX · On-site
$20 - $25/hr
Pose and work with rigged character models. * Build environments through set dressing, composition, and lighting. * Model, texture, and optimize 3D assets. * Produce high-quality renders using ...
Our partner is looking for a 3D Artist - Vehicles Team based in Netherlands. This role offers the ... Your work will span modeling, texturing, rigging, animation, optimization, and asset integration.
Our partner is looking for a 3D Artist - Vehicles Team based in Netherlands. This role offers the ... Your work will span modeling, texturing, rigging, animation, optimization, and asset integration.
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...
3D Artist (Remote)
San Francisco, CA · Remote
$110K - $140K/yr
As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Rigging and animating characters and props; * Retargeting character animation using mocap data;
Quick apply
3D Artist (Remote)
San Francisco, CA · Remote
$110K - $140K/yr
As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Rigging and animating characters and props; * Retargeting character animation using mocap data;
3D Animator
Pasadena, CA · Remote
Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ...
Quick apply
3D Animator
Pasadena, CA · Remote
Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert ...
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert ...
Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and ...
Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and ...
3D Video Production Artist
Memphis, TN · On-site
Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d ...
3D Video Production Artist
Memphis, TN · On-site
Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d ...
3D Generalist Artist
Burbank, CA · On-site
$83K - $140K/yr
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert ...
3D Generalist Artist
Burbank, CA · On-site
$83K - $140K/yr
This 3D generalist role requires experience across every aspect of 3D: camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering, with expert ...
3D Animation Lead
Denver, NC · On-site +1
The 3D Animation Lead role involves managing and guiding a team of animators on a show, acting as ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...
3D Animation Lead
Denver, NC · On-site +1
The 3D Animation Lead role involves managing and guiding a team of animators on a show, acting as ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...
Crane & Rigging Sales Representative
$90K - $120K/yr
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Crane & Rigging Sales Representative
$90K - $120K/yr
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Crane & Rigging Sales Representative
Kent, WA · On-site
$90K - $120K/yr
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Crane & Rigging Sales Representative
Kent, WA · On-site
$90K - $120K/yr
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Quick apply
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Crane & Rigging Sales Representative
Kent, WA · On-site
$90K - $120K/yr
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Quick apply
Crane & Rigging Sales Representative
Kent, WA · On-site
$90K - $120K/yr
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Crane Rigging Sales Representative
Mobile, AL · On-site
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
Crane Rigging Sales Representative
Mobile, AL · On-site
Experience with 3D Lift Planner preferred Barnhart Offers * Competitive salary commensurate with ... We specialize in the lifting, heavy-rigging, and heavy transport of major components used in ...
3D Rigging information
See salary details
$14.18 - $16.22
1% of jobs
$16.22 - $18.25
6% of jobs
$18.25 - $20.28
5% of jobs
$20.28 - $22.31
6% of jobs
$23.09 is the 25th percentile. Wages below this are outliers.
$22.31 - $24.34
16% of jobs
The median wage is $25.57 / hr.
$24.34 - $26.38
25% of jobs
$26.38 - $28.41
14% of jobs
$28.83 is the 75th percentile. Wages above this are outliers.
$28.41 - $30.44
6% of jobs
$30.44 - $32.47
16% of jobs
$32.47 - $34.51
3% of jobs
$34.51 - $36.54
1% of jobs
$14
$26
$36
How much do 3d rigging jobs pay per hour?
What is a 3d rigging?
A 3D Rigging job involves creating the skeletal structure and controls that allow 3D characters or objects to move realistically in animation and gaming. Riggers build rigs with joints, bones, and deformers that animators use to manipulate movements. They ensure flexibility, smooth deformations, and proper weight distribution for lifelike animations. Rigging requires knowledge of anatomy, movement mechanics, and software like Maya or Blender. It's a crucial step in the animation pipeline, bridging modeling and animation.
What are the typical daily responsibilities of a 3d rigging artist?
A 3D Rigging artist typically spends their day creating and refining digital skeletons and control systems that animators use to bring characters and objects to life. This involves working closely with modelers and animators to ensure rigs meet project requirements and adjusting rigs based on feedback or animation needs. The role often includes troubleshooting technical issues, developing custom scripts or tools to improve workflow efficiency, and conducting regular rig maintenance. Collaboration and communication are central, as rigs must integrate smoothly with the broader pipeline to support high-quality animation production.
What are the key skills and qualifications needed to thrive in the 3d rigging position, and why are they important?
To excel in 3D Rigging, candidates need a thorough understanding of anatomy, animation principles, and strong proficiency in 3D modeling software such as Maya or Blender, often supported by a relevant degree or certification in animation or computer graphics. Expertise in technical tools like Autodesk Maya, Python scripting for automation, and familiarity with deformation systems are crucial for creating efficient and versatile rigs. Strong problem-solving abilities, attention to detail, and effective communication skills help riggers collaborate with animators, modelers, and technical artists. These skills are essential for building rigs that deliver smooth and realistic character movement while enabling a streamlined workflow within production teams.
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Full-time
Posted 24 days ago
Job description
WISEcode is on a mission to transform how people understand, choose, and enjoy the foods they eat. We are not building another static health app. We are pioneering an intelligent, interactive experience that empowers families with clarity, confidence, and curiosity around everyday decisions.
WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to transform our existing branded owl into a fully controllable, reusable 3D character system.
Project Overview: WISEcode Modular Owl Character System
Project Overview
This is not a request for a static model or a single finished animation. We need a master owl asset that can be recolored, posed, animated, exported, and placed into any digital environment without rebuilding the character.
The owl will be used across:
- WISEcode products and applications
- Websites and interactive experiences
- Product onboarding and education
- Marketing and social media
- Video and motion graphics
- Future conversational and AI experiences
The character must preserve the design, proportions, personality, and visual identity of the existing WISEcode owl.
Core Project Goal
Create one production-ready master owl that can:
- Change between approved color variations
- Be posed and animated through a professional control rig
- Support expressive facial and full-body animation
- Be rendered against transparent or custom backgrounds
- Be exported as an optimized GLB for web and application use
- Support future accessories, animations, and character variations
- Be maintained by another qualified artist or developer after handoff
The master system should initially support our blue, green, and red owl characters without requiring separate models or rigs.
Must Have Project Requirements
WISEcode - 3D Character Artist / Rigger / Animator (Owl Mascot)
WISEcode is seeking an experienced 3D character artist, rigger, and animator to convert its branded owl mascot into a fully modular, production-ready 3D character system for use across apps, web, marketing, and future AI/conversational experiences.
Core Deliverable: One master owl model (not a single static asset) that can be recolored, posed, animated, and exported without rebuilding - supporting blue, green, and red variants from day one.
Key Requirements:
- Model: Fully modeled, animation-ready topology (wings, body, head, tail, feet, talons, eyes, beak) with clean UVs/silhouette, matching the existing owl's design exactly.
- Rig: Professional animator-friendly controls for face/eyes, body, wings/feathers, legs/feet, and tail - all clearly named and organized.
- Materials: Modular, region-based color system enabling brand variants without new textures or rigs.
- Expressions & Speech: ~15 core emotional expressions, viseme/lip-sync support, and stylized (non-human) speech animation.
- Animation Library: Idle, communication, product-reaction (e.g., scanning, scoring), emotional, and basic movement/flight animations with smooth transitions and layering.
- Real-Time/GLB Output: Fully tested, optimized GLB compatible with Three.js/React Three Fiber - correct scale, materials, transparency, and named animation triggers.
Deliverables: Master Blender file, optimized real-time model, color presets, full animation library with manifest, GLB/FBX exports, turntable/demo renders, and complete documentation (rigging, materials, animation creation, GLB export).
Process: Candidates propose technical approach, software, milestones, and cost by phase across four suggested phases - modeling, rigging, core animation, and optimization/handoff. Strong candidates may propose added value like procedural eye-tracking, a control API, or a mobile-optimized version.
Submission: Portfolio (modeling, rigging, facial rigs, creature/bird work, real-time/GLB examples), animation reel, proposed technical approach, milestones, and pricing by phase.
Why Join WISEcode?
If you are looking to be part of something that drives real change, WISEcode might be the place for you. We are a team genuinely committed to improving people's health and well-being. We value transparency, creativity, collaboration, and empowering each team member to contribute their unique strengths.
This is an opportunity to define how families interact with intelligence, how curiosity turns into learning, and how thoughtful design can shape healthier habits at scale. Come help us build something that matters.
"You can find the detailed project requirements and scope here".
Required Deliverables
The final production handoff must include:
Master Assets
- Rigged master Blender file
- High-quality master model
- Optimized real-time model
- Approved lower-detail version if required
- Blue, green, and red material presets
- Complete UVs and texture-source files
- Shape keys or blend shapes
- Facial-expression controls
- Speech or viseme controls
- Feather and secondary-motion controls
Animation Assets
- Approved core animation library
- Separate, clearly named animation clips
- Facial-expression presets
- Pose library
- Transition animations
- Real-time optimized animation data
- Animation manifest listing each clip and its intended use
Export Assets
- GLB/glTF
- FBX
- Source texture files
- Transparent-background animation previews
- Still turntable renders
- Rig demonstration video
- Color-preset demonstration
- Test files showing animations running in the target environment
Documentation
- Rig-control guide
- Material and color-editing guide
- Animation naming guide
- GLB export instructions
- Instructions for creating new animations
- Instructions for adding accessories
- Instructions for adding new color variations
- List of dependencies and known limitations
All project source files and custom scripts created specifically for the project must be included in the handoff.
Technical Quality Standards
The completed asset must demonstrate:
- Clean topology
- Reliable deformation
- No broken or disconnected geometry
- No visible wing or feather clipping during approved animations
- No foot sliding during grounded movement
- Clean eye and eyelid movement
- Correct wing folding
- Stable feather behavior
- Consistent animation naming
- Clean animation curves
- Predictable animation transitions
- Organized files and collections
- No unexplained dependencies
- Successful GLB playback in the actual target environment
The rig should be intuitive enough that a qualified animator can use it without reverse-engineering the setup.
Items to Discuss With the Selected Candidate
The following should be finalized collaboratively based on the candidate's technical approach and our implementation needs:
- Final polygon budgets
- Number and complexity of model LODs
- Bone count and real-time performance limits
- Bone-based versus geometry-based feather system
- Shape keys versus joint-based facial animation
- Exact viseme set and lip-sync workflow
- Level of individual feather control
- Physics-driven versus baked secondary motion
- Exact launch animation list
- Animation clip count by project phase
- Animation frame rate
- Root motion versus in-place movement
- Runtime material-switching method
- Accessory attachment system
- Three.js and React Three Fiber integration approach
- Mobile performance targets
- File-size targets
- Review schedule and animation approval batches
The candidate should explain the tradeoffs behind their recommended approach rather than simply selecting the most complex solution.
Candidate Value-Add Opportunities
A strong candidate may improve the project by proposing:
- A simplified animator-facing control panel
- A developer-facing control API
- Procedural eye tracking
- Procedural blinking
- Runtime gaze targeting
- Emotion-intensity controls
- Animation state-machine recommendations
- A reusable accessory socket system
- A lightweight mobile model
- Automated color-variant generation
- Automated GLB export tools
- Animation compression recommendations
- A browser-based character test environment
- Reusable animation layers
- Better methods for managing feather performance
- A scalable system for future owl personalities
- Integration documentation for developers
- A practical roadmap for expanding the animation library
These are not substitutes for the required deliverables. They are opportunities for the candidate to demonstrate technical leadership and improve long-term scalability.
Candidate Submission Requirements
Applicants should provide:
- Character-modeling portfolio
- Rigging reel
- Facial-rig examples
- Creature, bird, or winged-character examples
- Real-time character examples
- GLB/glTF export examples
- Animation reel
- Rig-control demonstration
- Proposed production software
- Recommended technical approach
- Proposed milestones
- Cost by project phase
- Revision policy
- Testing and quality-assurance process
- Any risks or recommended changes to this scope
Applicants must identify which portions of the work they will complete personally and whether any parts will be subcontracted.
Suggested Project Phases
Phase 1: Model and Technical Direction
- Character translation
- Turnaround approval
- Production model
- Topology and UVs
- Initial materials
- Technical pipeline confirmation
Phase 2: Rig and Character Controls
- Complete body rig
- Face and eye rig
- Wing and feather controls
- Expression system
- Color preset system
- Initial GLB export test
Phase 3: Core Animation Library
- Idle states
- Communication gestures
- Product-analysis states
- Score reactions
- Essential emotional reactions
- Basic movement and flight
- Transitions
Phase 4: Optimization and Handoff
- Real-time optimization
- Final GLB testing
- Animation naming and cleanup
- Documentation
- Source files
- Developer handoff
- Final quality assurance
Definition of Done
The project is complete when WISEcode receives one fully editable master owl system that:
- Faithfully matches the supplied owl design
- Supports the blue, green, and red character variations
- Provides complete control over the face, eyes, eyelids, beak, head, body, wings, major feathers, tail, legs, feet, and ear tufts
- Supports expressive facial and body animation
- Includes the approved core animation library
- Transitions cleanly between product states
- Exports to a functional, optimized GLB
- Can be placed into any transparent or custom environment
- Can be controlled by developers inside an interactive experience
- Can be expanded without rebuilding the model or rig
- Includes complete source files and usable documentation
- Has been tested in the actual target environment
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.