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3D Rigging Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Rigging and animating characters and props; * Retargeting character animation using mocap data;

Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ...

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Basic Rigging: * Set up simple skeletons and controls for hard surface assets to enable basic ...

... team - Rigging and weight painting the prepared 3d characters for animation - Animate real time popups/motion graphics in 3d space to be used in Unity3D - Assist in creating entertaining Unity3D ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

3D Modeler

Orlando, FL · On-site

$69K - $125K/yr

A 3D Modeler creates accurate three-dimensional representations of objects to support virtual ... basic rigging Experience constructing modular kits and utilizing trim sheets Preferred ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ...

3D Modeler

Orlando, FL · On-site

$57K - $104K/yr

A 3D Modeler creates accurate three-dimensional representations of objects to support virtual ... basic rigging • Experience constructing modular kits and utilizing trim sheets Preferred ...

3D Modeler

Orlando, FL

$57K - $104K/yr

A 3D Modeler creates accurate three-dimensional representations of objects to support virtual ... basic rigging Experience constructing modular kits and utilizing trim sheets Preferred ...

Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and ...

Rigging Engineer III

Long Beach, CA · On-site

$125K - $195K/yr

Knowledge of RISA 3D, Mathcad, MATLAB, SolidWorks, AutoCAD 3D, and Revit. * Construction Background: 7 to 10 years of experience in rigging. * Lifting and Transport Plans: Experience preparing or ...

3D Modeler

Orlando, FL · On-site

$57K - $104K/yr

A 3D Modeler creates accurate three-dimensional representations of objects to support virtual ... basic rigging • Experience constructing modular kits and utilizing trim sheets Preferred ...

3D Modeler

Winter Garden, FL · On-site

$57K - $104K/yr

A 3D Modeler creates accurate three-dimensional representations of objects to support virtual ... basic rigging • Experience constructing modular kits and utilizing trim sheets Preferred ...

Job Summary: Swaybox Studios is seeking a highly skilled and detail-oriented 3D Tracking ... Working knowledge of rigging workflows, animation principles, and stylized performance-driven ...

The 3D Animation Lead role involves managing and guiding a team of animators on a show, acting as ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

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3D Rigging information

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How much do 3d rigging jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for 3d rigging in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What does a 3D rigger do?

A 3D rigger creates the skeletal structures and control systems that enable characters and objects to move realistically in 3D animation. They build rigs using software like Maya or Blender, ensuring that models can be posed and animated efficiently, often collaborating with animators and modelers. Strong knowledge of anatomy, scripting, and rigging tools is essential for this role.

How much money do you make rigging?

3D rigging artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start around $40,000, while experienced professionals working in high-demand areas or for major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.

What are the typical daily responsibilities of a 3D Rigging artist?

A 3D Rigging artist typically spends their day creating and refining digital skeletons and control systems that animators use to bring characters and objects to life. This involves working closely with modelers and animators to ensure rigs meet project requirements and adjusting rigs based on feedback or animation needs. The role often includes troubleshooting technical issues, developing custom scripts or tools to improve workflow efficiency, and conducting regular rig maintenance. Collaboration and communication are central, as rigs must integrate smoothly with the broader pipeline to support high-quality animation production.

What is a 3D Rigging job?

A 3D Rigging job involves creating the skeletal structure and controls that allow 3D characters or objects to move realistically in animation and gaming. Riggers build rigs with joints, bones, and deformers that animators use to manipulate movements. They ensure flexibility, smooth deformations, and proper weight distribution for lifelike animations. Rigging requires knowledge of anatomy, movement mechanics, and software like Maya or Blender. It's a crucial step in the animation pipeline, bridging modeling and animation.

What are the key skills and qualifications needed to thrive in the 3D Rigging position, and why are they important?

To excel in 3D Rigging, candidates need a thorough understanding of anatomy, animation principles, and strong proficiency in 3D modeling software such as Maya or Blender, often supported by a relevant degree or certification in animation or computer graphics. Expertise in technical tools like Autodesk Maya, Python scripting for automation, and familiarity with deformation systems are crucial for creating efficient and versatile rigs. Strong problem-solving abilities, attention to detail, and effective communication skills help riggers collaborate with animators, modelers, and technical artists. These skills are essential for building rigs that deliver smooth and realistic character movement while enabling a streamlined workflow within production teams.

Are 3D riggers in demand?

3D riggers are in demand within the animation, gaming, and film industries, as they are essential for creating character movement and articulation. The demand is driven by ongoing projects requiring skilled professionals proficient in rigging tools like Maya, Blender, or 3ds Max, and those with a strong understanding of anatomy and technical skills often find good job opportunities.

How do I get into 3D rigging?

To get into 3D rigging, develop strong skills in 3D modeling and animation using software like Maya, Blender, or 3ds Max. Learning character anatomy, rigging techniques, and scripting languages such as Python can improve your proficiency; building a portfolio with rigging projects is also essential.
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What cities are hiring for 3D Rigging jobs? Cities with the most 3D Rigging job openings:
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Infographic showing various 3D Rigging job openings in the United States as of July 2026, with employment types broken down into 80% Full Time, and 20% Temporary. Highlights an 100% In-person job distribution, with an average salary of $54,114 per year, or $26 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 6 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist