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3D Rigging Jobs in British Columbia (NOW HIRING)

3D Character Artist

New Westminster, BC ยท On-site

CA$80K - CA$95K/yr

As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to ... Basic knowledge of character skinning and rigging * Knowledge of groom / hair workflow via hair ...

Rigger

Vancouver, BC ยท On-site

CA$36.06 - CA$48.08/hr

Creates 3D character rigs and animation interface controls for skeletal motion systems and body ... on rigging projects. Qualifications: Knowledge of applicable software platforms including LINUX ...

Experienced Rigger

Vancouver, BC

CA$45.07 - CA$60.10/hr

... 3D character rigs and animation interface controls for skeletal motion systems and body/facial ... on rigging projects. Qualifications: Knowledge of applicable software platforms including LINUX ...

We offer clients advanced in-house engineering & design with 3D modeling, piloting, fabrication and ... Safe Use/Operation of forklifts, hoists, hand power tools, rigging, grinders, cutting torch, and ...

BC ยท On-site

We offer clients advanced in-house engineering & design with 3D modeling, piloting, fabrication and ... Safe Use/Operation of forklifts, hoists, hand power tools, rigging, grinders, cutting torch, and ...

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3D Rigging information

See British Columbia salary details

$11

$32

$66

How much do 3d rigging jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for 3d rigging in British Columbia is $32.06, according to ZipRecruiter salary data. Most workers in this role earn between $19.71 and $40.62 per hour, depending on experience, location, and employer.

What does a 3D rigger do?

A 3D rigger creates the skeletal structures and control systems that enable characters and objects to move realistically in 3D animation. They build rigs using software like Maya or Blender, ensuring that models can be posed and animated efficiently, often collaborating with animators and modelers. Strong knowledge of anatomy, scripting, and rigging tools is essential for this role.

How much money do you make rigging?

3D rigging artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start around $40,000, while experienced professionals working in high-demand areas or for major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.

What are the typical daily responsibilities of a 3D Rigging artist?

A 3D Rigging artist typically spends their day creating and refining digital skeletons and control systems that animators use to bring characters and objects to life. This involves working closely with modelers and animators to ensure rigs meet project requirements and adjusting rigs based on feedback or animation needs. The role often includes troubleshooting technical issues, developing custom scripts or tools to improve workflow efficiency, and conducting regular rig maintenance. Collaboration and communication are central, as rigs must integrate smoothly with the broader pipeline to support high-quality animation production.

What is a 3D Rigging job?

A 3D Rigging job involves creating the skeletal structure and controls that allow 3D characters or objects to move realistically in animation and gaming. Riggers build rigs with joints, bones, and deformers that animators use to manipulate movements. They ensure flexibility, smooth deformations, and proper weight distribution for lifelike animations. Rigging requires knowledge of anatomy, movement mechanics, and software like Maya or Blender. It's a crucial step in the animation pipeline, bridging modeling and animation.

What are the key skills and qualifications needed to thrive in the 3D Rigging position, and why are they important?

To excel in 3D Rigging, candidates need a thorough understanding of anatomy, animation principles, and strong proficiency in 3D modeling software such as Maya or Blender, often supported by a relevant degree or certification in animation or computer graphics. Expertise in technical tools like Autodesk Maya, Python scripting for automation, and familiarity with deformation systems are crucial for creating efficient and versatile rigs. Strong problem-solving abilities, attention to detail, and effective communication skills help riggers collaborate with animators, modelers, and technical artists. These skills are essential for building rigs that deliver smooth and realistic character movement while enabling a streamlined workflow within production teams.

Are 3D riggers in demand?

3D riggers are in demand within the animation, gaming, and film industries, as they are essential for creating character movement and articulation. The demand is driven by ongoing projects requiring skilled professionals proficient in rigging tools like Maya, Blender, or 3ds Max, and those with a strong understanding of anatomy and technical skills often find good job opportunities.

How do I get into 3D rigging?

To get into 3D rigging, develop strong skills in 3D modeling and animation using software like Maya, Blender, or 3ds Max. Learning character anatomy, rigging techniques, and scripting languages such as Python can improve your proficiency; building a portfolio with rigging projects is also essential.
What are popular job titles related to 3D Rigging jobs in British Columbia? For 3D Rigging jobs in British Columbia, the most frequently searched job titles are:
What job categories do people searching 3D Rigging jobs in British Columbia look for? The top searched job categories for 3D Rigging jobs in British Columbia are:
Infographic showing various 3D Rigging job openings in British Columbia as of July 2026, with employment types broken down into 80% Full Time, and 20% Temporary. Highlights an 100% In-person job distribution, with an average salary of $66,683 per year, or $32.1 per hour.

3D Character Artist

Offworld industries

New Westminster, BC โ€ข On-site

CA$80K - CA$95K/yr

Full-time

Medical, Dental, Retirement, PTO

Posted 9 days ago


Job description

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, โ€œSquadโ€. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.ย 

Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Character Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

About the role:

As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that align with the visual identity of our IP. Youโ€™ll collaborate across disciplines and with external partners to deliver assets that are visually compelling, technically sound, and optimized for in-
engine performance.


Responsibilities:

  • Own the full character asset pipeline from creation to implementation, including:
    • 3D modeling, sculpting, retopology
    • UV layout, map baking, and texturing
    • Basic skinning and in-engine implementation
  • Follow established art direction, pipelines, and technical constraints with a focus on efficiency and performance
  • Collaborate with Technical Artists, Animators, Designers, and other disciplines to ensure assets function correctly in-game
  • Participate in art reviews, applying feedback to refine work while contributing ideas that improve workflows and quality
  • Leverage and repurpose existing assets, materials, and textures to efficiently build new content
  • Maintain consistency in character style while balancing visual fidelity with technical limitations

Requirements:

  • Experience working with Unreal Engine 5, including asset implementation
  • Strong portfolio demonstrating:
    • Realistic human anatomy
    • Clothing and accessory creation
    • High-quality material and texture work
  • Expertise with Substance Painter and a solid understanding of PBR workflows and map baking
  • Proficiency in sculpting tools such as ZBrush or 3D-Coat
  • Strong modeling skills in Maya or Blender, including hard-surface asset creation
  • Collaborative mindset with openness to feedback and iteration
  • Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication.

ย 


Bonus Skills:ย 

  • Passion for grounded, immersive FPS games and military themes
  • Experience with Marvelous Designer
  • Basic knowledge of character skinning and rigging
  • Knowledge of groom / hair workflow via hair cards / splines.
  • Experience working with outsourcing partners, including providing feedback and documentation



This is aย full-time permanent position, with the requirement to work from our office three days per week. The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.


This role offers:

  • Extended health and dental benefits
  • Wellness and health spending accountsย 
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!


If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of yourย resume.ย 


Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.