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3D Rigging Jobs Near Me

Blender Tutor

Columbus, OH ยท Remote

$40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

You'll take concept art from our art team and turn it into rigged, production-ready 3D models that hold up under both stylized and photorealistic lighting -- a core requirement given our current ...

New

Layout and select equipment, prepare basic lift and rigging plans with load-out lists * Become proficient in 3D Liftplanner software * Record activities, contacts and all sales transactions utilizing ...

Additionally, our preconstruction services include risk assessments, budget validation, 3D modeling ... rigging, and equipment setting, we are committed to delivering best-in-class solutions to our ...

Additionally, our preconstruction services include risk assessments, budget validation, 3D modeling ... rigging, and equipment setting, we are committed to delivering best-in-class solutions to our ...

Additionally, our preconstruction services include risk assessments, budget validation, 3D modeling ... rigging, and equipment setting, we are committed to delivering best-in-class solutions to our ...

... rigging, and equipment setting, we are committed to delivering best-in-class solutions to our ... Additionally, our preconstruction services include risk assessments, budget validation, 3D modeling ...

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

... rigging, and equipment setting, we are committed to delivering best-in-class solutions to our ... Additionally, our preconstruction services include risk assessments, budget validation, 3D modeling ...

... rigging, and equipment setting, we are committed to delivering best-in-class solutions to our ... Additionally, our preconstruction services include risk assessments, budget validation, 3D modeling ...

Manufacturing Engineer (on-site)

Hebron, OH ยท On-site

$66K - $86K/yr

... supplied data (3D CADD files, drawings, scopes of work, and quality documents) to extract ... for rigging and transportation of material as required through the shop โ€ข Create designs for ...

... supplied data (3D CADD files, drawings, scopes of work, and quality documents) to extract ... for rigging and transportation of material as required through the shop โ€ข Create designs for ...

... rigging, and equipment setting, we are committed to delivering best-in-class solutions to our ... Additionally, our preconstruction services include risk assessments, budget validation, 3D modeling ...

... rigging, and equipment setting, we are committed to delivering best-in-class solutions to our ... Additionally, our preconstruction services include risk assessments, budget validation, 3D modeling ...

... rigging, and equipment setting, we are committed to delivering best-in-class solutions to our ... Additionally, our preconstruction services include risk assessments, budget validation, 3D modeling ...

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How much do 3d rigging jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for 3d rigging in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

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What states have the most 3D Rigging jobs?

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What are the most commonly searched types of 3D Rigging jobs?

The most popular types of 3D Rigging jobs are:

A map of the United States highlighting the number of 3D Rigging job openings by state according to ZipRecruiter. The image is accompanied by a detailed chart listing the number of 3D Rigging job openings in each state, with California having the most at 2 and Hawaii the least at 0.

Associate Character Modeler

Columbus, OH โ€ข On-site

Other

Posted yesterday

New


Job description

Makeshift Software Inc. | Remote (3โ€“6 months) โ†’ Hybrid On-Site Full-Time

About Hexborn

Hexborn is our upcoming dark fantasy action RPG โ€” a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.

The demo is live now on Steam: https://store.steampowered.com/app/4810690/Hexborn_Demo/


We're in the midst of an art direction shift โ€” moving from a strongly stylized anime aesthetic into a blend of photorealism and anime influence. We're looking for a character modeler early in their career who's ready to learn that new visual identity alongside our senior team, not just execute a fixed style guide from day one.

The Role

We're looking for an Associate Character Modeler to help build the heroes, allies, and enemies that populate Hexborn.

You'll take concept art and direction from senior character artists and turn it into rigged, production-ready 3D models โ€” working under guidance at first, and growing into greater ownership as you get comfortable with our pipeline and hybrid stylized/photorealistic aesthetic.


This is a hands-on production role with real mentorship built in. You won't be defining direction on your own from day one โ€” you'll pair closely with senior character artists and riggers, get regular feedback, and take on more independent scope as your familiarity with our pipeline grows.

What You'll Do
  • Model 3D characters โ€” heroes, guild allies, and enemies โ€” from concept art through to final, game-ready assets, under the direction of senior character artists
  • Support both stylized and photorealistic character work as Hexborn transitions toward its blended anime/photorealism look (see reference examples below)
  • Translate 2D concept art into rigged 3D models, with senior review and feedback
  • Learn to build clean, animator-friendly control rigs, starting with established templates and growing toward independent rig-building
  • Collaborate with concept artists, animators, and riggers to maintain visual and technical consistency across the character roster
  • Help document character pipeline standards as our art direction evolves
What You'll Need
  • Some professional or strong portfolio-level experience with Blender, 3DS Max, or Maya (Blender preferred)
  • A portfolio demonstrating character modeling fundamentals โ€” anatomy, topology, and silhouette
  • Willingness to work across both stylized and photorealistic character styles as our art direction evolves
  • Basic experience with rigging concepts, even if not yet building production-ready control rigs independently
  • Eagerness to learn from senior character artists and grow within a structured production pipeline

Nice to have:

  • Basic Python scripting experience for Blender plugins/tools
Our Current Direction

We're actively pivoting from a strongly stylized anime style toward a blend of photorealism and anime aesthetics. For a sense of the target look:

  1. Reference 1
  2. Reference 2
Perks & Tools
  • MOVE AI markerless motion capture + Z CAM E2-M4 camera capture system
  • Faceware Mark IV mocap helmets for facial performance capture
  • Industry-grade workstation, built to spec: see our standard build
  • Remote-first for the first 3โ€“6 months, transitioning to hybrid on-site thereafter
Work Arrangement


We'll start fully remote for a 3โ€“6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.


Makeshift Software Inc is the developer and publisher of Hexborn.

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