1

3D Rigging Jobs in Fremont, CA (NOW HIRING)

Principal 3D Generalist

San Francisco, CA ยท On-site

$75K - $120K/yr

Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have worked on at least two 3D games from conception to completion, one of them on mobile. * Complete ...

Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have worked on at least two 3D games from conception to completion, one of them on mobile. * Complete ...

Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have worked on at least two 3D games from conception to completion, one of them on mobile. * Complete ...

Senior Software Engineer, UGC Validation

San Mateo, CA ยท On-site

$139K - $183K/yr

Maintain, optimize, and expand our existing engineering systems to analyze 3D geometry, avatar schema compliance, rigging structures, and asset metadata. * Enforce Marketplace Policy: Develop and ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

Technical Animator

San Francisco, CA ยท On-site

$90K - $110K/yr

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ... Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms. * Expertly ...

Senior Mill-Turn Machinist

Alameda, CA ยท On-site

$25 - $33.25/hr

Responsibilities * Interprets blueprints along with 3D models to develop NC programs, design ... Executes rigging, material movement and setup of large (>1,000 lb) machined parts following ...

next page

Showing results 1-20

3D Rigging information

See Fremont, CA salary details

$15

$28

$39

How much do 3d rigging jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for 3d rigging in Fremont, CA is $28.48, according to ZipRecruiter salary data. Most workers in this role earn between $25.24 and $32.64 per hour, depending on experience, location, and employer.

What is a 3d rigging?

A 3D Rigging job involves creating the skeletal structure and controls that allow 3D characters or objects to move realistically in animation and gaming. Riggers build rigs with joints, bones, and deformers that animators use to manipulate movements. They ensure flexibility, smooth deformations, and proper weight distribution for lifelike animations. Rigging requires knowledge of anatomy, movement mechanics, and software like Maya or Blender. It's a crucial step in the animation pipeline, bridging modeling and animation.

What are the typical daily responsibilities of a 3d rigging artist?

A 3D Rigging artist typically spends their day creating and refining digital skeletons and control systems that animators use to bring characters and objects to life. This involves working closely with modelers and animators to ensure rigs meet project requirements and adjusting rigs based on feedback or animation needs. The role often includes troubleshooting technical issues, developing custom scripts or tools to improve workflow efficiency, and conducting regular rig maintenance. Collaboration and communication are central, as rigs must integrate smoothly with the broader pipeline to support high-quality animation production.

What are the key skills and qualifications needed to thrive in the 3d rigging position, and why are they important?

To excel in 3D Rigging, candidates need a thorough understanding of anatomy, animation principles, and strong proficiency in 3D modeling software such as Maya or Blender, often supported by a relevant degree or certification in animation or computer graphics. Expertise in technical tools like Autodesk Maya, Python scripting for automation, and familiarity with deformation systems are crucial for creating efficient and versatile rigs. Strong problem-solving abilities, attention to detail, and effective communication skills help riggers collaborate with animators, modelers, and technical artists. These skills are essential for building rigs that deliver smooth and realistic character movement while enabling a streamlined workflow within production teams.

What are popular job titles related to 3D Rigging jobs in Fremont, CA?

For 3D Rigging jobs in Fremont, CA, the most frequently searched job titles are:

What job categories do people searching 3D Rigging jobs in Fremont, CA look for?

The top searched job categories for 3D Rigging jobs in Fremont, CA are:

What cities near Fremont, CA are hiring for 3D Rigging jobs?

Cities near Fremont, CA with the most 3D Rigging job openings:

Infographic showing various 3D Rigging job openings in Fremont, CA as of September 2026, with employment types broken down into 92% Full Time, 5% Part Time, and 3% Temporary. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $59,237 per year, or $28.5 per hour.

Principal 3D Generalist

San Francisco, CA โ€ข On-site

Jam City
PC Gamesย โ€ขย 501 - 1,000 employees

$75K - $120K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 14 days ago


Job description

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're on the hunt for innovators who consider themselves dynamic, collaborative and thrive in a fast-paced environment.
PERKS & BENEFITS
Unlimited Vacation, Paid Sick Days, Kin Care & Holidays*
100% Covered Medical and Company-Sponsored Dental & Vision (Plans Vary)*
Life Insurance, 401k, Flexible Spending Accounts, & More*
Wellness Activities & Programs
12 Weeks Paid Parental Leave*
Happy Hours
Company Events
*Only applies to full-time positions.
We are looking for a Principal 3D Generalist to work on a brand new game at the Jam City Narrative Game division. As a generalist, you are a jack of all trades. You are an artist with a strong technical background. Problem solving is your passion. You are able to provide art solutions outside of the wheelhouse of a regular artist, with an understanding of the whole art pipeline that provides a unique perspective. You are able to fit within any 3D art department and help out and bring an asset to full completion. You are independent and can run with little info.
**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.
RESPONSIBILITIES
  • Create beautiful and efficient 3D characters, props and environments.
  • Light environment scenes, both real time and pre-baked.
  • Create shaders in Unity and Maya.
  • Occasionally rig and skin props and characters.
  • Foresee technical issues with concept designs.
  • Establish art pipelines for new features and types of assets.
  • Write comprehensive documentation on best practises.
  • Work closely with the 3D Art Director on a daily basis.
  • Collaborate with the Tech Art and Engineering on art implementation ideas and issues.
  • Troubleshoot visual issues in Maya and Unity.
  • While this is a remote position, it's desired to attend occasional in person critical meetings.

REQUIREMENTS
  • 5+ years of 3D game experience.
  • Modeling, texturing, lighting, rigging, skinning and shader development experience.
  • Must have worked on at least two 3D games from conception to completion, one of them on mobile.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Excellent knowledge of Unity.
  • Experience with ZBrush.
  • Familiar with Substance painter and designer.
  • Excellent at lighting, with real time lighting experience and mastery in light baking processes.
  • Ability to work in a broad range of subjects and styles.
  • Firm grasp of both Environment and Character art process.
  • Good understanding of human and animal anatomy.
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.
  • Be comfortable working on-site 5x week.

NICE TO HAVE
  • Strong 2D concept and illustration skills.
  • Scripting experience in Maya (Mel or Python).

In compliance with local law, we are disclosing the compensation for this role. The range listed is just one component of Jam City's total compensation package for employees, which may also include annual bonuses, short- and long-term incentives, and program-specific awards. The disclosed range estimate has not been adjusted for the applicable geographic differential associated with the location at which the position may be filled. Starting pay for the successful applicant will depend on a variety of job-related factors, which may include education, training, experience, certifications, location, business needs, or market demands. This range is based on a full-time position. This range may be modified in the future. In addition, Jam City provides a variety of benefits to employees, including but not limited to medical, dental, vision, parental leave, paid time off, a 401(k) plan, life, disability, and accident insurance. Pay Range: $75,000 - $120,000 salary per year.
CHECK OUT LIFE AS A JAM CITIZEN:
- Company news and events on our LinkedIn
- Company Blog
- Employee Feedback on our Comparably page
- Find videos on our teams and games on our Youtube
OUR COMMITMENT TO EQUITY, DIVERSITY, & INCLUSION
We believe in creating games that unite people across the world and that showcase our commitment to providing an environment that is both inclusive and diverse for our players and employees. We strive to create a workforce that is reflective of our global player community as we know that we are stronger and better when we play together. To help promote an inclusive culture, we celebrate the visible and invisible diversity of our Jam Citizens through initiatives including Employee Resource Groups, cultural events, trainings, speaker series, and more.
Jam City is an equal opportunity employer. We enthusiastically accept our responsibility to make employment decisions without regard to race, age, sex (including pregnancy), national origin, ancestry, religion, ethnicity, marital, or domestic partnerships status, disability, genetic information (including the refusal to submit to genetic testing), predisposing genetic characteristics, military status, veteran status, domestic violence victim status, sexual orientation, gender identity or expressions, or any other classification protected by federal, state, and local laws. Our management is committed to following this policy with respect to hiring, placement, promotion, transfer, demotion, layoff, termination, recruiting, pay, and other forms of compensation, training, and general treatment during employment.
ABOUT JAM CITY
Jam City is a leading entertainment studio with a proven track record of creating some of the world's most beloved casual puzzle and story-driven mobile games. As the creative force behind fan-favorite, award-winning titles such as Harry Potter: Hogwarts Mystery, Cookie Jam and Panda Pop, Jam City develops engaging and dynamic games that become an enduring part of our players' lives. The company is headquartered in Los Angeles with a global network of studios and talent. For more information, please visit www.jamcity.com.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.