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3D Rigging Jobs in Baltimore, MD (NOW HIRING)

Blender Tutor

Bowie, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

College Park, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Laurel, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Blender Tutor

Baltimore, MD ยท Remote

$18 - $40/hr

Deep knowledge of Blender 3D modeling, sculpting, UV unwrapping, texturing, materials with shader nodes, lighting, rigging, animation, physics simulation, and rendering with Cycles and Eevee engines.

Autodesk 3DS Max Tutor

Laurel, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

College Park, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Baltimore, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

Autodesk 3DS Max Tutor

Bowie, MD ยท Remote

$18 - $40/hr

... rigging, rendering with Arnold and V-Ray, particle systems, and scene management. Ability to ... Skilled at teaching 3D modeling, texturing, and rendering workflows in 3DS Max. Guides students ...

3D Rigging information

See Baltimore, MD salary details

$14

$25

$36

How much do 3d rigging jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for 3d rigging in Baltimore, MD is $25.85, according to ZipRecruiter salary data. Most workers in this role earn between $22.93 and $29.62 per hour, depending on experience, location, and employer.

What does a 3D rigger do?

A 3D rigger creates the skeletal structures and control systems that enable characters and objects to move realistically in 3D animation. They build rigs using software like Maya or Blender, ensuring that models can be posed and animated efficiently, often collaborating with animators and modelers. Strong knowledge of anatomy, scripting, and rigging tools is essential for this role.

How much money do you make rigging?

3D rigging artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start around $40,000, while experienced professionals working in high-demand areas or for major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.

What are the typical daily responsibilities of a 3D Rigging artist?

A 3D Rigging artist typically spends their day creating and refining digital skeletons and control systems that animators use to bring characters and objects to life. This involves working closely with modelers and animators to ensure rigs meet project requirements and adjusting rigs based on feedback or animation needs. The role often includes troubleshooting technical issues, developing custom scripts or tools to improve workflow efficiency, and conducting regular rig maintenance. Collaboration and communication are central, as rigs must integrate smoothly with the broader pipeline to support high-quality animation production.

What is a 3D Rigging job?

A 3D Rigging job involves creating the skeletal structure and controls that allow 3D characters or objects to move realistically in animation and gaming. Riggers build rigs with joints, bones, and deformers that animators use to manipulate movements. They ensure flexibility, smooth deformations, and proper weight distribution for lifelike animations. Rigging requires knowledge of anatomy, movement mechanics, and software like Maya or Blender. It's a crucial step in the animation pipeline, bridging modeling and animation.

What are the key skills and qualifications needed to thrive in the 3D Rigging position, and why are they important?

To excel in 3D Rigging, candidates need a thorough understanding of anatomy, animation principles, and strong proficiency in 3D modeling software such as Maya or Blender, often supported by a relevant degree or certification in animation or computer graphics. Expertise in technical tools like Autodesk Maya, Python scripting for automation, and familiarity with deformation systems are crucial for creating efficient and versatile rigs. Strong problem-solving abilities, attention to detail, and effective communication skills help riggers collaborate with animators, modelers, and technical artists. These skills are essential for building rigs that deliver smooth and realistic character movement while enabling a streamlined workflow within production teams.

Are 3D riggers in demand?

3D riggers are in demand within the animation, gaming, and film industries, as they are essential for creating character movement and articulation. The demand is driven by ongoing projects requiring skilled professionals proficient in rigging tools like Maya, Blender, or 3ds Max, and those with a strong understanding of anatomy and technical skills often find good job opportunities.

How do I get into 3D rigging?

To get into 3D rigging, develop strong skills in 3D modeling and animation using software like Maya, Blender, or 3ds Max. Learning character anatomy, rigging techniques, and scripting languages such as Python can improve your proficiency; building a portfolio with rigging projects is also essential.
What job categories do people searching 3D Rigging jobs in Baltimore, MD look for? The top searched job categories for 3D Rigging jobs in Baltimore, MD are:
Infographic showing various 3D Rigging job openings in Baltimore, MD as of July 2026, with employment types broken down into 80% Full Time, and 20% Temporary. Highlights an 100% In-person job distribution, with an average salary of $53,770 per year, or $25.9 per hour.

Modeling, Virtual Environments and Simulation Specialist - 3D with Security Clearance

10x National Security

Aberdeen Proving Ground, MD โ€ข On-site

Other

Posted 17 days ago


Job description

Position Summary
10x National Security is seeking 3D Modeling, Virtual Environments and Simulation Specialists to create engineering-grade digital assets and interactive environments supporting Army digital engineering. The specialists will transform CAD data, engineering models, drawings, terrain, imagery, scans, and other source information into accurate and usable 3D environments for design review, analysis, experimentation, training, testing, and stakeholder decision-making. This is an engineering visualization and real-time simulation role, not a marketing-graphics position. Army programs are using CAD-derived models in mixed-reality and virtual-reality environments to obtain engineering feedback and assess designs before physical systems are available. Primary Responsibilities
Develop, modify, optimize, and maintain high-fidelity 3D models of systems, subsystems, equipment, facilities, terrain, operational environments, and human-machine workspaces.
Convert and ingest data from CAD, PLM, MBSE, engineering drawings, point clouds, photogrammetry, LiDAR, GIS, and other authoritative sources.
Preserve engineering scale, coordinate systems, component hierarchy, part identifiers, model metadata, material properties, and configuration status during model conversion.
Build interactive virtual environments and simulations supporting engineering design reviews, mission-thread analysis, human-in-the-loop evaluation, operator and maintainer assessment, training, test planning, and technical demonstrations.
Develop real-time content using an appropriate engine such as Unreal Engine or Unity and supporting digital-content tools such as Blender, Maya, 3ds Max, or equivalent.
Create geometry, materials, textures, lighting, animations, rigs, collision models, physics behavior, level-of-detail models, user interfaces, and scenario logic.
Optimize models and environments for workstation, visualization wall, virtual reality, augmented reality, and other approved deployment targets.
Develop repeatable pipelines for CAD conversion, asset preparation, metadata retention, model validation, version control, release, and reuse.
Integrate simulations with data feeds, application programming interfaces, telemetry, geospatial services, engineering calculations, or other Government-approved systems where required.
Support interoperability through appropriate open and industry formats such as STEP, JT, USD, glTF, FBX, or other program-selected standards.
Establish verification and validation methods to confirm geometric accuracy, model fidelity, expected behavior, and suitability for the intended engineering or training use.
Maintain source files, assets, scripts, documentation, and released models under disciplined configuration and change control.
Produce model dictionaries, technical documentation, validation reports, demonstrations, renderings, animations, and briefings.
Protect Government, proprietary, CUI, export-controlled, and classified model data in accordance with applicable handling requirements.
Collaborate with systems engineers, human-centered integration specialists, cybersecurity personnel, testers, trainers, data managers, and Government subject-matter experts.
Required Qualifications
Bachelorโ€™s degree in computer science, engineering, modeling and simulation, game or simulation development, digital visualization, interactive media, or a related discipline. A strong technical portfolio and equivalent experience may substitute for a specific degree.
At least five years of experience producing 3D models, simulations, or interactive virtual environments.
Demonstrated proficiency with at least one real-time development platform, preferably Unreal Engine or Unity.
Demonstrated proficiency with at least one professional 3D content-development tool, such as Blender, Maya, or 3ds Max.
Experience importing, cleaning, restructuring, and optimizing CAD or other complex technical models for real-time use.
Knowledge of polygonal modeling, UV mapping, physically based rendering, material development, animation, rigging, collision, physics, lighting, and level-of-detail optimization.
Ability to script or develop simulation logic using Python, C++, C#, Blueprints, or an equivalent environment.
Portfolio demonstrating technically accurate 3D modeling, virtual environments, simulation, or immersive applications.
Ability to document model sources, transformations, assumptions, configuration status, and validation results.
U.S. citizenship and ability to obtain and maintain the required clearance.
Preferred Qualifications
Experience supporting Army or DoD acquisition, engineering, test, training, or modeling and simulation programs.
Experience with CAD platforms such as Creo, Siemens NX, CATIA, SolidWorks, or AutoCAD and PLM environments such as Teamcenter, Windchill, or 3DEXPERIENCE.
Experience connecting 3D environments to MBSE or systems-architecture models.
Experience with virtual reality, augmented reality, mixed reality, motion capture, photogrammetry, LiDAR, digital human modeling, or immersive training.
Experience with geospatial technologies such as Cesium, ArcGIS, terrain services, or coordinate-reference transformations.
Familiarity with distributed simulation or interoperability standards such as HLA, DIS, FMI, or program-specific simulation interfaces.
Experience with Perforce, Git LFS, artifact repositories, automated asset pipelines, or other configuration-management technologies.
Knowledge of modeling and simulation verification, validation, and accreditation practices.
Experience developing models or simulations inside controlled, CUI, or classified environments.
Measures of Success Within the initial 90 days, the specialists should establish a controlled 3D asset pipeline, ingest a representative Government engineering data set, produce an interactive virtual environment, document its fidelity and limitations, and demonstrate that the model can support a real design, training, test, or acquisition decision. Senior-level adjustment: The Senior Specialist should have at least eight years of relevant experience and own the technical pipeline, data-conversion standards, model quality, configuration approach, integration architecture, and technical coordination with Government engineering leads.