1

3D Rigging Jobs in Quebec (NOW HIRING)

Frima est à la recherche d'un.e animateur.trice 3D senior pour rejoindre une équipe sur l'un de ... Expérience avec l'outil de rigging Advanced Skeleton (un atout) * Une connaissance en rigging et ...

Frima is looking for a senior 3D animator to join a team working on one of our latest co ... Knowledge of rigging, FX, and modeling (an asset); * Fluency in French and English (written and ...

Avoir de l'experience en optimisation de modeles 3D et en performance temps reel. * Etre familier(ere) avec les flux de production artistique comme la modelisation, le texturage, le rigging ...

Exemplary skills in keyframe, stylized 3D animation, using Maya and/or Motion Builder. * Experience ... Experience structuring & maintaining animation processes such as rigging or prototyping.

next page

Showing results 1-20

3D Rigging information

See Quebec salary details

$11

$32

$66

How much do 3d rigging jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for 3d rigging in Quebec is $32.06, according to ZipRecruiter salary data. Most workers in this role earn between $19.71 and $40.62 per hour, depending on experience, location, and employer.

What does a 3D rigger do?

A 3D rigger creates the skeletal structures and control systems that enable characters and objects to move realistically in 3D animation. They build rigs using software like Maya or Blender, ensuring that models can be posed and animated efficiently, often collaborating with animators and modelers. Strong knowledge of anatomy, scripting, and rigging tools is essential for this role.

How much money do you make rigging?

3D rigging artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start around $40,000, while experienced professionals working in high-demand areas or for major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.

What are the typical daily responsibilities of a 3D Rigging artist?

A 3D Rigging artist typically spends their day creating and refining digital skeletons and control systems that animators use to bring characters and objects to life. This involves working closely with modelers and animators to ensure rigs meet project requirements and adjusting rigs based on feedback or animation needs. The role often includes troubleshooting technical issues, developing custom scripts or tools to improve workflow efficiency, and conducting regular rig maintenance. Collaboration and communication are central, as rigs must integrate smoothly with the broader pipeline to support high-quality animation production.

What is a 3D Rigging job?

A 3D Rigging job involves creating the skeletal structure and controls that allow 3D characters or objects to move realistically in animation and gaming. Riggers build rigs with joints, bones, and deformers that animators use to manipulate movements. They ensure flexibility, smooth deformations, and proper weight distribution for lifelike animations. Rigging requires knowledge of anatomy, movement mechanics, and software like Maya or Blender. It's a crucial step in the animation pipeline, bridging modeling and animation.

What are the key skills and qualifications needed to thrive in the 3D Rigging position, and why are they important?

To excel in 3D Rigging, candidates need a thorough understanding of anatomy, animation principles, and strong proficiency in 3D modeling software such as Maya or Blender, often supported by a relevant degree or certification in animation or computer graphics. Expertise in technical tools like Autodesk Maya, Python scripting for automation, and familiarity with deformation systems are crucial for creating efficient and versatile rigs. Strong problem-solving abilities, attention to detail, and effective communication skills help riggers collaborate with animators, modelers, and technical artists. These skills are essential for building rigs that deliver smooth and realistic character movement while enabling a streamlined workflow within production teams.

Are 3D riggers in demand?

3D riggers are in demand within the animation, gaming, and film industries, as they are essential for creating character movement and articulation. The demand is driven by ongoing projects requiring skilled professionals proficient in rigging tools like Maya, Blender, or 3ds Max, and those with a strong understanding of anatomy and technical skills often find good job opportunities.

How do I get into 3D rigging?

To get into 3D rigging, develop strong skills in 3D modeling and animation using software like Maya, Blender, or 3ds Max. Learning character anatomy, rigging techniques, and scripting languages such as Python can improve your proficiency; building a portfolio with rigging projects is also essential.
What job categories do people searching 3D Rigging jobs in Quebec look for? The top searched job categories for 3D Rigging jobs in Quebec are:
Infographic showing various 3D Rigging job openings in Quebec as of July 2026, with employment types broken down into 84% Full Time, and 16% Temporary. Highlights an 100% In-person job distribution, with an average salary of $66,683 per year, or $32.1 per hour.

Artiste 3D Generaliste/3D Artist Generalist

Budge Studios Inc

Montreal, QC

Full-time

Posted yesterday


Job description

Artiste 3D Generaliste



Nous recherchons une personne creative et passionnee pour combler le poste d'Artiste 3D Generaliste. Dans ce role, vous allez travailler avec les marques d'enfants les plus mediatisees sur le marche. En tant qu'artiste 3D generaliste, vous serez responsable de taches principalement 3D variees du developpement de nos jeux mobiles en creant des environnement, objets 3D, modele 3D ainsi que leurs animations et en les suivant de la phase conceptuelle a la realisation finale. Vous serez egalement appele a faire des illustrations / concept 2D lors de la phase conceptuelle/creative du projet. Vous travaillerez en etroite collaboration avec l'equipe de developpement, y compris le VP creatif, les concepteurs de jeux, les programmeurs et les producteurs.




Responsabilites :




  • Modeliser et texturer des assets, environnements, objets en respectant le style requis par la direction artistique.
  • Creation de personnages, rigging et animation 3D
  • Creation de sketchs et concept art pour le design d'objets dans le style de l'application
  • Creation de modeles pour les differents elements, le gameplay
  • Creation de UI 2D ou 3D, statique ou anime
  • Optimiser, revisiter, modifier des objets / modeles existant
  • Participer a des reunions / projets de developpement de la production




Qualifications :



  • Bac en art et/ou en technique de modelisation 3D ou equivalent
  • Un minimum de deux ans ou plus d'experience dans un role similaire dans le domaine du developpement des jeux video.
  • Maitrise de la conception et les principes de modelisation 3D pour le jeu video optimiser
  • Bonne maitrise de l'animation 3D
  • Bonne maitrise du dessin et illustration
  • Souci du detail
  • Sensibilite aux couleurs et a la composition des differents elements visuels
  • Connaissance experte de Maya
  • Connaissance experte de Photoshop
  • Connaissance experte de Substance Painter
  • Bonne connaissance 3ds max / Blender est un atout
  • Bonne connaissance de Substance Designer est un atout
  • Connaissance du logiciel After-Effects/Premier est un atout
  • Capacite a travailler dans une equipe multidisciplinaire
  • Bonne gestion du temps et respect des delais etablis par la production.
  • Faire preuve de creativite, de debrouillardise, d'organisation et de discipline.
  • Adaptabilite et flexibilite.



3D Artist Generalist



We are looking for a creative and passionate individual to fill the position of 3D Artist Generalist. In this role, you will work with the most publicized children's brands on the market. As a 3D Artist Generalist, you will be responsible for the development of our mobile games by creating environments, 3D objects, 3D models and their animations which you will follow from the conceptual phase to the final realization. You will also be required to create 2D illustrations/concepts during the conceptual/creative phase of the project. You will work closely with the development team, including the Creative VP, Game Designers, Programmers, and Producers.




Responsibilities:



  • Model and texture assets, environments, and objects while adhering to the style required by the artistic direction.
  • Create characters, rigging, and 3D animation.
  • Create sketches and concept art for object design in the style of the application.
  • Create models for various elements, including "gameplay."
  • Design 2D or 3D UI, both static and animated.
  • Optimize, revise, and modify existing objects/models.
  • Participate in meetings and development projects within the production team.
  • Design 3D environments



Qualifications:


  • Bachelor Degree in arts and/or 3D modeling techniques or equivalent.
  • Minimum of two years or more of experience in a similar role within the video game development industry.
  • Strong knowledge of 3D modeling and design principles for optimized video game production.
  • Proficiency in 3D animation.
  • Proficiency in drawing and illustration.
  • Attention to detail.
  • Sensitivity to colors and composition of various visual elements.
  • Expert knowledge of Maya.
  • Expert knowledge of Photoshop.
  • Expert knowledge of Substance Painter.
  • Good knowledge of 3ds Max / Blender is a plus.
  • Good knowledge of Substance Designer is a plus.
  • Knowledge of After Effects/Premiere is a plus.
  • Ability to work in a multidisciplinary team.
  • Good time management and respect for production deadlines.
  • Demonstrates creativity, resourcefulness, organization, and discipline.
  • Adaptability and flexibility.