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Rigging Td Jobs in Quebec (NOW HIRING)

Rigging Td information

See Quebec salary details

$9

$30

$62

How much do rigging td jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for rigging td in Quebec is $30.30, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $40.87 per hour, depending on experience, location, and employer.

What is a Rigging TD?

Rigging TDs, or Rigging Technical Directors, are professionals in the animation, film, or gaming industries who create and maintain the digital skeletons and controls that allow 3D models to move realistically. They work closely with animators and modelers to build rigs, which are systems of joints and controls that make character and object animation possible. Rigging TDs also troubleshoot and optimize rigs to ensure they are efficient and user-friendly. Their work is essential for bringing digital characters and creatures to life in visual effects and animation projects.

What are the key skills and qualifications needed to thrive as a Rigging TD?

To thrive as a Rigging TD, you need a solid understanding of 3D animation principles, character anatomy, and rigging techniques, often supported by a degree in computer graphics or a related field. Expertise in software such as Autodesk Maya, scripting languages like Python or MEL, and familiarity with asset management systems are commonly required. Strong problem-solving skills, attention to detail, and the ability to collaborate with animators and modelers are essential soft skills. These abilities ensure the creation of efficient, flexible rigs that enable smooth animation workflows and high-quality productions.

What are the main challenges a Rigging TD faces when collaborating with animators and modelers?

A Rigging TD often encounters the challenge of ensuring rigs are both technically robust and artist-friendly. This involves continuous communication with animators to understand their movement needs and with modelers to anticipate how geometry will deform. Balancing performance efficiency with flexibility for animation requires problem-solving and adaptability, especially when dealing with complex characters or creatures. Regular feedback sessions and iterative testing are key to delivering rigs that integrate smoothly into the production pipeline.

What is the difference between Rigging Td vs Rigging Artist?

AspectRigging TdRigging Artist
CredentialsTechnical certifications, knowledge of rigging softwareSimilar technical skills, often with additional artistic training
Work EnvironmentFilm, TV, animation studios focusing on character and object riggingAnimation and VFX studios, working on character and creature rigs
Industry UsagePrimarily in visual effects, animation, gamingPrimarily in animation, VFX, gaming industries

Rigging Tds and Rigging Artists share similar skills and work environments, focusing on creating rigs for characters and objects. However, Rigging Tds often have a more technical focus, handling complex rigging systems and tools, while Rigging Artists may also incorporate artistic considerations into their work. Both roles are essential in animation and VFX production, with overlapping responsibilities but different emphasis areas.

What are popular job titles related to Rigging Td jobs in Quebec?

For Rigging Td jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Rigging Td jobs in Quebec look for?

The top searched job categories for Rigging Td jobs in Quebec are:

Infographic showing various Rigging Td job openings in Quebec as of August 2026, with employment types broken down into 63% Full Time, 23% Part Time, and 14% Contract. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $63,032 per year, or $30.3 per hour.

Directeur(trice) technique de pipeline - niveau experimente / Experienced Pipeline TD

Sony Pictures Imageworks

Montreal, QC • On-site

Full-time

Medical, PTO

Re-posted 3 hours ago


Sony Pictures Entertainment rating

7.9

Company rating: 7.9 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

1st of 7 rated film or creative companies


Job description

Les Films Sony Imageworks Quebec Inc. est situee sur les territoires non cedes et traditionnels du peuple Kanien'keha : ka (Mohawk).

Les Films Sony Imageworks Quebec Inc.

700, rue Saint-Hubert, bureau 400, Montreal QC HY2 0C1

Projet, temps plein

Langue dans l'environnement de travail - Excellentes aptitudes a la communication en francais et en anglais pour traiter les aspects mondiaux des affaires.

Avantages sociaux selon la politique de l'entreprise : soins de sante, remboursement des frais de scolarite, REER, conges de maladie et de vacances, augmentations salariales normales, le cas echeant

Resume du poste :

Les Films Sony Imageworks Quebec Inc. est a la recherche d'un(e) Directeur(trice) technique de pipeline - Niveau experimente !

Concevoir, developper et optimiser tous les aspects techniques de la chaine de production en animation, incluant la mise en place et le soutien des procedures et des outils necessaires au maintien d'un pipeline fluide et performant. Assurer le developpement et le soutien des processus lies au rigging de personnages, a l'animation de personnages, a la simulation, aux accessoires, au layout (mise en place des plans) et aux cameras, ainsi que l'integration des plates (plaques), les conversions de geometrie, la gestion generale des elements techniques des plans et le respect des processus d'approbation.

Gerer les dependances complexes des scenes entre plusieurs departements. Une connaissance des processus de publication automatisee, de la validation des donnees et des techniques d'organisation efficace des scenes constitue un atout important.

Assumer la responsabilite du respect des echeanciers et des dates de livraison du projet. Interagir avec la production, les superviseurs et les membres de l'equipe afin de resoudre des problemes et de partager l'information liee au projet et aux taches assignees. Etre en mesure d'interpreter et d'assurer le suivi des travaux en cours, des dailies, des reunions d'information, des notes et des commentaires. 

Etre en mesure de travailler efficacement en equipe ou de facon autonome afin de determiner diverses solutions liees a la chaine de production. 

Qualifications :

  • Solides connaissances en programmation avec Maya et Python.
  • Experience en developpement d'interfaces utilisateur avec PyQt/PySide.
  • Connaissance du systeme d'exploitation Linux.
  • Comprehension d'un systeme de controle de version Git.
  • La connaissance de Katana, Unreal, Houdini et/ou USD est un atout.
  • Diplome de deux (2) ans ou certificat d'un (1) an dans un domaine pertinent; une experience pertinente minimale de 2 a 3 ans d'pourra etre consideree en equivalence.
  • Experience de travail sur des productions d'images de synthese (CG) et d'effets visuels (VFX).
  • Maitrise des principes de gestion des couleurs, notamment OpenColorIO et ImageColorIO

Qualifications supplementaires :

  • Unreal Engine : Comprehension de la gestion des scenes dans Unreal, des operations liees au sequenceur et de l'echange de donnees entre les logiciels DCC (Maya/Unreal), ainsi qu'experience en soutien aux flux de travail de visualisation dans Unreal. La connaissance des integrations fondees sur l'USD et de la programmation en Blueprint dans les environnements Unreal constitue un atout important.
  • Connaissance du language C++.

Veuillez noter que vous devez etre en mesure de fournir une bande demo qui illustre votre experience artistique et technique pertinente et qui tient egalement compte des nuances propres a ce poste.

Nous valorisons les perspectives uniques et souhaitons attirer des talents diversifies et originaux pour qu'ils travaillent avec nous. Nous encourageons les candidats de toutes origines a postuler.

*Sony Pictures Entertainment est un employeur qui souscrit au principe de l'egalite d'acces a l'emploi. Nous evaluons les candidats qualifies sans egard a la race, la couleur, la religion, le sexe, l'origine nationale, le handicap, l'age, l'orientation sexuelle, l'identite de genre ou toute autre caracteristique protegee.

Les Films Sony Imageworks Quebec Inc. is located on unceded and traditional territories of the Kanien'keha:ka (Mohawk) people.

Les Films Sony Imageworks Quebec Inc.

700 Rue Saint-Hubert, Suite 400, Montreal QC HY2 0C1

Project based, Full Time

Language in work environment - Excellent communication skills in both French and English to deal with global aspects of business.

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Job Description:
Sony Pictures Imageworks Montreal is seeking Experienced Pipeline TDs!

Creates, develops, and refines all technical aspects of the animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient pipeline consisting of character rigging, character animation, simulation, props, layout, cameras, plates, geometry conversions, general shot asset management and approval processes.

Managing complex scene dependencies across multiple departments. Familiarity with automated publishing, data validation, and efficient scene organization techniques is highly desirable.

The candidate is accountable for meeting schedules and show deadlines. Interacts with production, supervisors, and team/peers in order to problem-solve and share information related to show/assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/notes, and feedback.

Successful candidates should be able to work efficiently as part of a team or independently to determine various pipeline solutions.

Qualifications:

  • Strong knowledge of Maya and Python programming.
  • Experience creating user interfaces with PyQt/PySide.
  • Knowledge of the Linux operating system.
  • Understanding of the git version control system.
  • Familiarity with Katana, Unreal, Houdini, and/or USD is a plus.
  • Most desired: 2-year diploma or 1-year certificate, however a minimum of 2-3 years of relevant experience may be accepted.
  • Experience working on CG and VFX productions.
  • Familiarity with Colour management such as OpenColorIO and ImageColorIO

Extra Qualifications:

  • Unreal Engine:
    Understanding of Unreal scene management, sequencer-based operations, data exchange between DCCs (Maya/Unreal), and experience supporting visualization workflows within Unreal. Knowledge of USD-based integration, Blueprint scripting within Unreal environments is a strong plus. 

Knowledge with C++.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.


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