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Rigging Td Jobs in Quebec (NOW HIRING)

Rigging Td information

See Quebec salary details

$9

$30

$62

How much do rigging td jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for rigging td in Quebec is $30.30, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $40.87 per hour, depending on experience, location, and employer.

What is the difference between Rigging Td vs Rigging Artist?

AspectRigging TdRigging Artist
CredentialsTechnical certifications, knowledge of rigging softwareSimilar technical skills, often with additional artistic training
Work EnvironmentFilm, TV, animation studios focusing on character and object riggingAnimation and VFX studios, working on character and creature rigs
Industry UsagePrimarily in visual effects, animation, gamingPrimarily in animation, VFX, gaming industries

Rigging Tds and Rigging Artists share similar skills and work environments, focusing on creating rigs for characters and objects. However, Rigging Tds often have a more technical focus, handling complex rigging systems and tools, while Rigging Artists may also incorporate artistic considerations into their work. Both roles are essential in animation and VFX production, with overlapping responsibilities but different emphasis areas.

What are the key skills and qualifications needed to thrive as a Rigging TD?

To thrive as a Rigging TD, you need a solid understanding of 3D animation principles, character anatomy, and rigging techniques, often supported by a degree in computer graphics or a related field. Expertise in software such as Autodesk Maya, scripting languages like Python or MEL, and familiarity with asset management systems are commonly required. Strong problem-solving skills, attention to detail, and the ability to collaborate with animators and modelers are essential soft skills. These abilities ensure the creation of efficient, flexible rigs that enable smooth animation workflows and high-quality productions.

What is a Rigging TD?

Rigging TDs, or Rigging Technical Directors, are professionals in the animation, film, or gaming industries who create and maintain the digital skeletons and controls that allow 3D models to move realistically. They work closely with animators and modelers to build rigs, which are systems of joints and controls that make character and object animation possible. Rigging TDs also troubleshoot and optimize rigs to ensure they are efficient and user-friendly. Their work is essential for bringing digital characters and creatures to life in visual effects and animation projects.

What are the main challenges a Rigging TD faces when collaborating with animators and modelers?

A Rigging TD often encounters the challenge of ensuring rigs are both technically robust and artist-friendly. This involves continuous communication with animators to understand their movement needs and with modelers to anticipate how geometry will deform. Balancing performance efficiency with flexibility for animation requires problem-solving and adaptability, especially when dealing with complex characters or creatures. Regular feedback sessions and iterative testing are key to delivering rigs that integrate smoothly into the production pipeline.
What job categories do people searching Rigging Td jobs in Quebec look for? The top searched job categories for Rigging Td jobs in Quebec are:
Infographic showing various Rigging Td job openings in Quebec as of August 2026, with employment types broken down into 1% As Needed, 90% Full Time, 6% Part Time, 1% Temporary, 1% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $63,032 per year, or $30.3 per hour.

Directeur technique de l'animation / Animation Technical Director

DNEG

Montreal, QC • On-site

Full-time

Re-posted 12 days ago


Job description

(English version below)
Redige au masculin pour alleger le texte

Description du poste / Objectif principal du poste :
La division Feature Animation de DNEG a pour objectif de rivaliser avec les normes les plus elevees de l'industrie. Le candidat devra demontrer sa capacite a soutenir le departement d'animation dans la maintenance et la creation d'outils lies a leurs flux de travail. Le candidat devra faire preuve d'une grande capacite d'adaptation aux differents logiciels lies aux aspects techniques de l'animation.

Principales responsabilites / taches

  • En tant que directeur technique de l'animation, vous travaillerez directement avec les superviseurs technique en animation, les artistes du pipeline, les animateurs, les CG superviseurs, la production et les equipes des autres departements lies a l'animation (comme Rigging et Layout) pour deboguer les plans de l'animation.
  • Aider les animateurs a ameliorer leurs flux de travail et leurs techniques, afin de creer des performances animees du plus haut niveau dans l'industrie.
  • Le directeur technique aidera egalement a specifier, developper, documenter et tester de nouveaux outils d'animation lorsque l'occasion se presentera.
    Nous recherchons des talents proactifs dotes d'excellentes aptitudes a la communication, de solides competences en matiere de resolution de problemes techniques et d'une appreciation/comprehension de la creativite, afin de produire des images haut de gamme. Cette opportunite s'adresse aux talents qui souhaitent acquerir de l'experience sur un long metrage d'animation, avec des aspirations de carriere comme la supervision, ou aux artistes de nos departements Pipe, Layout, CFX, FX, Lighting, ou Animation.

Exigences de l'emploi

  • Forte experience dans l'utilisation de Maya, avec une comprehension de base d'autres logiciels 3D tels que Houdini et Katana. Comprehension des systemes d'exploitation bases sur Linux/Unix.
  • Experience en tant que TD de pipeline, y compris une connaissance de base de Python et USD, ou en tant qu'animateur technique avec des connaissances approfondies de Maya.
  • Solide comprehension du departement d'animation et de la maniere dont il s'integre dans un pipeline de production plus large.
  • Bonne comprehension de la maniere dont les outils d'animation facilitent les flux de travail d'animation et de la raison pour laquelle ils le font
  • Interet pour le processus de production dans son ensemble, avec un accent particulier sur le departement d'animation.
  • Comprehension de la forme, de la texture, du mouvement physique, du poids, de l'equilibre et de l'eclairage.
  • Solides competences en matiere de resolution de problemes

Apropos de vous

  • Capacite a communiquer efficacement avec les animateurs, y compris ceux qui ont peu de connaissances techniques, ainsi qu'avec les equipes techniques de production tres pointues.
  • Organise(e), proactif(ve), oriente(e) vers les objectifs et autonome.
  • Esprit d'equipe et excellent communicateur, avec un gout prononce pour la collaboration
  • Capacite d'adaptation et volonte d'acquerir de nouvelles competences et techniques, y compris des logiciels proprietaires.
  • Calme sous la pression et soucieux de respecter les delais de production.
Veuillez noter que ce poste est un poste syndique et qu'il sera couvert par une convention collective entre la societe DNEG et IATSE dans les mois a venir. En tant qu'employe-e syndique-e, vous serez tenu-e d'adherer au syndicat et beneficierez des conditions enoncees dans la convention collective. Les cotisations syndicales seront exigees une fois que la convention collective sera en place.
A propos de nous
Nous sommes DNEG, l'une des principales societes d'effets visuels, d'animation et de conversion stereo au monde pour le cinema et la television, avec des studios a Londres, Vancouver, Mumbai, Los Angeles, Chennai, Montreal, Chandigarh, Hyderabad et Goa.
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Key Purpose of the Job:

DNEG's Feature Animation division aims to compete at the highest standards in the industry. The candidate will showcase the ability to support the Animation department with tools maintenance and creation related to their workflows. The candidate will have to demonstrate high skills to adapt to the various softwares related to the technical aspects of Animation.
Key Responsibilities / Job Duties
As an Anim TD, you will work directly with the Anim Tech Supes, Pipe artists, Animators, CG Supervisors, Production and various other animation-linked Department teams (like Rigging and Layout) to debug shots from Animation. To assist animators in improving their workflows and techniques, in order to create the highest calibre animated performances in the industry. Anim TDs will also help spec, develop, document and test new animation tools when the opportunities arise.
We are looking for proactive talent with excellent communication skills, strong technical problem solving skills, with an appreciation/understanding of the creative, in order to produce high-end imagery. This opportunity is geared toward talent looking to gain experience on an animated feature film; with career aspirations including Supervision, or artists in our Pipe, Layout, CFX, FX, Lighting, or Animation departments.
Job Requirements / Must Haves
  • Strong experience using Maya, with basic understanding of other 3D Software packages like Houdini and Katana. An understanding of Linux/Unix based operating systems
  • Experience as either a Pipeline TD, including basic knowledge of Python and USD, or as a Technical Animator with in-depth Maya knowledge
  • Solid understanding of the animation department and how it fits in a wider production pipeline
  • Proficient understanding of how/why animation tools aid animation workflows
  • Interest in the production pipeline as a whole, with a particular emphasis on the Animation department
  • An understanding of form, texture, physical motion, weight, balance, and lighting
  • Strong problem solving skills
About You
  • Ability to effectively communicate with animators including those with little technical knowledge as well as very technical production technology teams
  • Organised, proactive, goal oriented and a self-starter
  • A team player and excellent communicator, with a keenness for collaboration
  • Adaptable and willing to learn new skills and techniques - including proprietary software
  • Calm under pressure and committed to meet production deadlines
Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE, in the coming months. As a unionized employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.
Employment Type: Hiring Now