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Character Rigger Jobs in British Columbia (NOW HIRING)

Experienced Rigger

Vancouver, BC

CA$45.07 - CA$60.10/hr

... character rigs and animation interface controls for skeletal motion systems and body/facial ... on rigging projects. Qualifications: Knowledge of applicable software platforms including LINUX ...

Rigging Supervisor

Vancouver, BC · Hybrid

CA$170K - CA$225K/yr

The Rigging Supervisor works inside of NAS to lead the rigging team on a specific film or series ... character and creature rigs Strong tools development experience using Python and the Maya API ...

Rigging Supervisor

Vancouver, BC · Hybrid

CA$170K - CA$225K/yr

Productionproven expertise in rigging with Maya, including experience building complex character and creature rigs * Strong tools development experience using Python and the Maya API (experience with ...

The Head of Character Effects works inside of NAS as the show-based leader for all character ... Rigging, Surfacing, Animation, FX, Lighting, and Compositing A strong eye for movement, weight, and ...

The Head of Character Effects works inside of NAS as the show-based leader for all character ... Rigging, Surfacing, Animation, FX, Lighting, and Compositing * A strong eye for movement, weight ...

Pipeline TD

Vancouver, BC

CA$36.06 - CA$48.08/hr

This entails developing and supporting procedures and tools to allow for a streamlined and efficient pipeline consisting of character rigging, character animation, simulation, props, layout, cameras ...

Work closely with the Riggers in the case of character models to ensure models work smoothly within the Rigging pipeline as well as the Modeling pipeline. * Keep other supervisors apprised of issues ...

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Character Rigger information

See British Columbia salary details

$9

$26

$57

How much do character rigger jobs pay per hour?

As of Jul 19, 2026, the average hourly pay for character rigger in British Columbia is $26.21, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $32.93 per hour, depending on experience, location, and employer.

What does a Character Rigger do?

A Character Rigger is responsible for creating digital skeletons and control systems that allow 3D characters to move realistically in animations, films, and games. They build rigs that deform correctly and provide animators with intuitive controls for posing and motion. This role requires strong knowledge of anatomy, technical skills in software like Maya or Blender, and scripting abilities for automation. Riggers work closely with animators and modelers to ensure smooth character motion and realistic deformation.

What does a rigger do for a job?

A character rigger creates the skeletal structures and controls that allow 3D characters to move and be animated in digital environments. They use specialized software like Maya or Blender and need strong knowledge of anatomy, rigging techniques, and scripting to develop functional and efficient rigs for animation. Rigging is essential in fields like video game development, film, and visual effects.

How to become a character rigger?

To become a character rigger, you typically need a strong foundation in 3D modeling, animation, and rigging software such as Maya or Blender. Gaining skills in anatomy, weight painting, and scripting, along with a portfolio demonstrating rigging projects, is essential; some professionals also pursue relevant degrees or certifications in animation or computer graphics.

What are the key skills and qualifications needed to thrive in the Character Rigger position, and why are they important?

To thrive as a Character Rigger, you need strong knowledge of anatomy, animation principles, and technical proficiency in 3D rigging, often supported by a degree in animation, computer graphics, or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Blender, and scripting languages like Python or MEL is highly valued. Attention to detail, problem-solving ability, and effective communication are key soft skills in this role. These skills and qualities enable character riggers to build functional, efficient rigs that meet animators' needs and support seamless production workflows.

What does a typical day look like for a Character Rigger working on a production team?

A typical day for a Character Rigger involves creating or refining the skeletal structures and controls that allow 3D characters to move realistically in animation. You’ll often collaborate closely with animators, modelers, and technical directors to troubleshoot issues, implement feedback, and ensure rigs fit the artistic and technical requirements of the project. Daily tasks may include building new rigs, adjusting skin weights, writing scripts to automate repetitive processes, and participating in team meetings. This collaborative and iterative process helps ensure characters animate smoothly and efficiently throughout the production pipeline.

How much does a character designer get paid?

A character rigger's salary typically ranges from $50,000 to $90,000 annually, depending on experience, location, and industry. Skilled riggers with proficiency in tools like Maya or Blender and a strong portfolio can earn higher salaries, especially in larger studios or with specialized expertise.

How much do character riggers get paid?

Character riggers typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level riggers may start lower, while experienced professionals working on high-profile projects or in major studios can earn higher salaries. Skills in software like Maya or Blender and a strong portfolio can influence earning potential.
What are popular job titles related to Character Rigger jobs in British Columbia? For Character Rigger jobs in British Columbia, the most frequently searched job titles are:
What job categories do people searching Character Rigger jobs in British Columbia look for? The top searched job categories for Character Rigger jobs in British Columbia are:
Infographic showing various Character Rigger job openings in British Columbia as of July 2026, with employment types broken down into 72% Full Time, and 28% Part Time. Highlights an 87% In-person, and 13% Remote job distribution, with an average salary of $54,517 per year, or $26.2 per hour.
Rigger

CA$36.06 - CA$48.08/hr

Other

Medical, PTO

Re-posted 12 days ago


Sony Pictures Entertainment rating

6.8

Company rating: 6.8 out of 10

Based on 6 frontline employees who took The Breakroom Quiz

3rd of 7 rated film or creative companies


Job description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.
658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Sony Imageworks Vancouver is seeking Riggers!

Creates 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations. Successful candidates must be knowledgeable in writing utility scripts and core software tools in order to streamline the character set up process. Candidate is accountable for meeting schedules and show deadlines, participates in dailies, rounds and team reviews of work in progress. Interacts with production, supervisors and team/peers in order to problem solve and share information related to show/assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently on rigging projects.

Qualifications:
Knowledge of applicable software platforms including LINUX, UNIX, Maya, Mudbox, shell, and MEL scripting language, Python is a plus. Background or experience in fine art accompanied with a thorough understanding of physical motion, weight, balance and form highly desired. Most desired 2 year diploma or 1 year certificate however minimal requirement of 2-3 years of experience.

The anticipated base salary for an Associate position is $25.96 to $34.62/hr and for an Intermediate position is $36.06 - $48.08/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us.  We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.


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