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Game Level Design Jobs in Colorado (NOW HIRING)

Intern Department: Nuggets Game Presentation Department Business Unit : KSE Location: Denver ... Other duties as assigned This description is a summary only and highlights the general level of ...

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Game Level Design information

See Colorado salary details

$49.4K

$164K

How much do game level design jobs pay per year?

As of Aug 15, 2026, the average yearly pay for game level design in Colorado is $156,800.00, according to ZipRecruiter salary data. Most workers in this role earn between $163,000.00 and $163,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game level designer, and why are they important?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of gameplay mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and level editing software, as well as an understanding of scripting languages, is typically required. Collaboration, communication, and attention to detail are crucial soft skills for translating creative ideas into engaging and functional player experiences. These skills ensure the creation of immersive, balanced, and enjoyable levels that contribute to a game's overall success.

How does a game level designer typically collaborate with other team members during the development process?

Game Level Designers work closely with artists, programmers, and narrative designers to ensure that levels are both visually engaging and functionally sound. Regular meetings and feedback sessions are common, allowing designers to align level layouts with game mechanics and story elements. Effective communication skills are essential, as designers often need to iterate on levels based on playtesting feedback and technical constraints. Collaboration tools like version control systems and project management platforms are commonly used to keep everyone in sync.

What is the difference between Game Level Design vs Game Environment Artist?

AspectGame Level DesignGame Environment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and assets
Skills RequiredLevel scripting, gameplay mechanics, spatial reasoning3D modeling, texturing, artistic skills
Work EnvironmentGame studios, collaborative with designers and programmersArt departments, close collaboration with level designers
Tools UsedLevel editors, scripting tools3D modeling software, texturing tools

Game Level Design and Game Environment Artist roles often collaborate but focus on different aspects of game development. Level designers craft the gameplay experience through level layout and mechanics, while environment artists focus on creating the visual backdrop. Both roles require specialized skills and work closely within the game development process to deliver immersive gaming experiences.

What is game level design?

Game level design is the process of creating the stages, environments, and experiences that players interact with in a video game. It involves planning layouts, challenges, story elements, and visual themes to ensure gameplay is engaging and balanced. Level designers use specialized tools and collaborate with artists, programmers, and writers to bring the game world to life. Their goal is to craft levels that are fun, accessible, and aligned with the overall vision of the game.

What job categories do people searching Game Level Design jobs in Colorado look for?

The top searched job categories for Game Level Design jobs in Colorado are:

Infographic showing various Game Level Design job openings in Colorado as of August 2026, with employment types broken down into 55% Full Time, 37% Part Time, 4% Temporary, and 4% Contract. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $156,800 per year, or $75.4 per hour.

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO โ€ข On-site

$2.4K/day

Full-time, Part-time

Re-posted 13 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.

Rocky Mountain College of Art + Design is an Equal Opportunity Employer