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Game Level Design Jobs in Colorado (NOW HIRING)

Design and implement AAA-level UX/UI solutions informed by best practices from commercially shipped, high-fidelity video games. * Develop intuitive, immersive interfaces using modern design tools and ...

$122K - $140K/yr

Design and implement AAA-level UX/UI solutions informed by best practices from commercially shipped, high-fidelity video games. * Develop intuitive, immersive interfaces using modern design tools and ...

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Game Level Design information

See Colorado salary details

$49.4K

$164K

How much do game level design jobs pay per year?

As of Jun 15, 2026, the average yearly pay for game level design in Colorado is $156,800.00, according to ZipRecruiter salary data. Most workers in this role earn between $163,000.00 and $163,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Level Designer, and why are they important?

To thrive as a Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of gameplay mechanics, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and level editing software, as well as an understanding of scripting languages, is typically required. Collaboration, communication, and attention to detail are crucial soft skills for translating creative ideas into engaging and functional player experiences. These skills ensure the creation of immersive, balanced, and enjoyable levels that contribute to a game's overall success.

How does a Game Level Designer typically collaborate with other team members during the development process?

Game Level Designers work closely with artists, programmers, and narrative designers to ensure that levels are both visually engaging and functionally sound. Regular meetings and feedback sessions are common, allowing designers to align level layouts with game mechanics and story elements. Effective communication skills are essential, as designers often need to iterate on levels based on playtesting feedback and technical constraints. Collaboration tools like version control systems and project management platforms are commonly used to keep everyone in sync.

What is the difference between Game Level Design vs Game Environment Artist?

AspectGame Level DesignGame Environment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and assets
Skills RequiredLevel scripting, gameplay mechanics, spatial reasoning3D modeling, texturing, artistic skills
Work EnvironmentGame studios, collaborative with designers and programmersArt departments, close collaboration with level designers
Tools UsedLevel editors, scripting tools3D modeling software, texturing tools

Game Level Design and Game Environment Artist roles often collaborate but focus on different aspects of game development. Level designers craft the gameplay experience through level layout and mechanics, while environment artists focus on creating the visual backdrop. Both roles require specialized skills and work closely within the game development process to deliver immersive gaming experiences.

What is game level design?

Game level design is the process of creating the stages, environments, and experiences that players interact with in a video game. It involves planning layouts, challenges, story elements, and visual themes to ensure gameplay is engaging and balanced. Level designers use specialized tools and collaborate with artists, programmers, and writers to bring the game world to life. Their goal is to craft levels that are fun, accessible, and aligned with the overall vision of the game.
What are popular job titles related to Game Level Design jobs in Colorado? For Game Level Design jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Game Level Design jobs in Colorado look for? The top searched job categories for Game Level Design jobs in Colorado are:
Senior Level Designer - Studio Sirens

Senior Level Designer - Studio Sirens

Snail Games USA

Loveland, CO โ€ข On-site

$70K - $110K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 24 days ago


Job description

Senior Level Designer - Studio SirensAbout Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role

We are seeking a Senior Level Designer to help drive level design on a small project built on existing tools and IP. This is a hands-on role for someone who can own level design work directly while mentoring other designers, reviewing their work, and helping maintain a strong quality bar across a lean team.

Job Type: Full-Time Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).

Responsibilities
  • Design and implement high-quality levels and environments in Unreal Engine 5.

  • Own level design work for a small team project using existing tools and established IP.

  • Mentor other level designers by reviewing work and giving clear, actionable feedback.

  • Help uphold quality standards, workflows, and best practices for level design.

  • Collaborate with design, art, and engineering to support gameplay goals.

  • Debug, optimize, and iterate on maps based on testing and feedback.

  • Maintain clear documentation for level design workflows and map systems.

Minimum Requirements
  • 5+ years of professional level design experience in games.

  • Strong Unreal Engine 4/5 experience, including Blueprint and level creation pipelines.

  • Strong understanding of player flow, spatial design, and gameplay readability.

  • Ability to mentor other designers and provide useful creative and technical feedback.

  • Experience debugging and optimizing game content for performance.

  • Strong communication and cross-discipline collaboration skills.

Nice to Have
  • Experience leading level design on a small team or project.

  • Experience improving workflows for rapid iteration.

  • Experience with multiplayer or open-world survival games in Unreal.

  • Experience working within an established franchise or existing IP.

Salary Range:

$70,000 - $110,000 Annually

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.

My recommendation: use this tighter version, but separately decide whether you want to follow the framework's approved ARK wording or intentionally use the alternate Studio Sirens description from the senior draft.