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Full Time Vfx Artist Jobs (NOW HIRING)

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Produces particles, shaders, and other VFX for Unity applications. * Identifies and applies new ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Produces particles, shaders, and other VFX for Unity applications. * Identifies and applies new ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... Visual Effects (VFX) * Environmental Design * Architecture * Geographic Information Systems (GIS)

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

You'll expand your skills and learn lighting techniques and visual effects (VFX), as we support and ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

You'll expand your skills and learn lighting techniques and visual effects (VFX), as we support and ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

This position is full-time in-office. Candidates must reside within Dallas TX or have a reasonable ... Additional experience with writing CG/VFX pipeline tools and Python scripting is a plus

AI Art Director

Los Angeles, CA · Hybrid

$90K - $120K/yr

Location and Salary This is a full-time, exempt three month contract-to-hire role with a salary ... Bonus: 3D, motion design, look dev, or generalist VFX experience What We're Looking For * 5 - 7 ...

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Full Time Vfx Artist information

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$42K

$106K

$152K

How much do full time vfx artist jobs pay per year?

As of Sep 2, 2026, the average yearly pay for full time vfx artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a full time VFX artist?

Full Time VFX (Visual Effects) Artists are professionals responsible for creating and integrating digital effects into film, television, video games, and other media. They work with specialized software to design and implement effects such as explosions, creatures, weather, or other elements that are difficult or impossible to capture on camera. Their role often involves collaborating with directors, animators, and other team members to ensure visual effects seamlessly integrate with live-action footage. Full time positions typically mean working standard business hours and being part of a studio or production company’s regular staff.

What are the key skills and qualifications needed to thrive as a full time VFX artist?

To thrive as a Full Time VFX Artist, you need comprehensive knowledge of visual effects principles, digital compositing, and a strong portfolio demonstrating creative and technical ability, often supported by a degree in animation, visual effects, or related fields. Mastery of industry-standard software such as Adobe After Effects, Nuke, Houdini, and Autodesk Maya, as well as familiarity with rendering engines and scripting languages, is essential. Attention to detail, problem-solving skills, and effective communication help VFX artists collaborate and deliver high-quality visual results under tight deadlines. These skills and qualities are crucial to producing compelling visual effects that meet both creative vision and production demands in film, television, or gaming industries.

What are some common challenges faced by full time VFX artists when working on multiple projects simultaneously?

Full Time VFX Artists often juggle multiple projects with varying deadlines and creative requirements. Balancing these can be challenging, as each project may require a different visual style, technical approach, and collaboration with different teams. Efficient time management and clear communication with supervisors and other departments—such as animation, lighting, and compositing—are essential to ensure consistency and meet deadlines. Additionally, adapting quickly to feedback and last-minute changes is a common part of the workflow, demanding flexibility and resilience.

What is the difference between Full Time Vfx Artist vs Part Time Vfx Artist?

AspectFull Time Vfx ArtistPart Time Vfx Artist
Work HoursTypically 40 hours/week, full-time scheduleFewer hours, flexible schedule
Employment StatusPermanent or long-term employmentTemporary or project-based
CredentialsUsually requires a portfolio, relevant certificationsSimilar credentials, but often less extensive
Work EnvironmentStudio or office setting, team collaborationRemote or freelance, independent work

Full Time Vfx Artists work regular hours in a stable environment, often as part of a team, while Part Time Vfx Artists have flexible schedules and may work remotely. Both roles require similar skills and credentials, but differ mainly in hours and employment stability.

More about Full Time Vfx Artist jobs

What cities are hiring for Full Time Vfx Artist jobs?

Cities with the most Full Time Vfx Artist job openings:

What are the most commonly searched types of Vfx Artist jobs?

The most popular types of Vfx Artist jobs are:

What job categories do people searching Full Time Vfx Artist jobs look for?

The top searched job categories for Full Time Vfx Artist jobs are:

Infographic showing various Full Time Vfx Artist job openings in the United States as of August 2026, with employment types broken down into 55% Full Time, 44% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

Senior Technical Artist - Rendering & Shaders

Snail Games USA

Beverly Hills, CA • On-site, Remote

$146K - $175K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

Senior Technical Artist - Rendering & Shaders 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming   (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.