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Full Time Unreal Engine Jobs (NOW HIRING)

Imerza Employment Type: Full Time Location: Imerza Reporting To: Scott Baumberger Compensation: $80 ... Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ...

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

Imerza Employment Type: Full Time Location: Imerza Compensation: $100,000 - $120,000 / year ... Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ...

Producer

Miami, FL · On-site

$100K - $120K/yr

Innovation Employment Type: Full Time Location: Noë & Associates Miami Compensation: $100,000 ... Support production workflows involving real-time rendering (Unreal Engine), 3D modeling, AI content ...

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Virtual Production Specialist

Orange, CA · On-site

$31.73 - $38.46/hr

... Unreal Engine, ingestion of VFX plates, real-time playback, and transfer of related media assets ... on a full-time basis. The offer of employment is contingent upon satisfactory completion and ...

Senior UX Designer

Glendale, CA · Remote

$100K - $154K/yr

Developed content using Unreal Engine and/or UEFN * Comfortable working in an iterative, feedback ... Games-Design Employment Type: Full time Primary City, State, Region, Postal Code: Glendale, CA, USA ...

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Full Time Unreal Engine information

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How much do full time unreal engine jobs pay per hour?

As of Jul 8, 2026, the average hourly pay for full time unreal engine in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What is the difference between Full Time Unreal Engine vs Full Time 3D Artist?

AspectFull Time Unreal EngineFull Time 3D Artist
Required SkillsProficiency in Unreal Engine, C++, Blueprint scripting3D modeling, texturing, rendering, software like Maya or Blender
Work EnvironmentGame development studios, interactive media companiesAnimation studios, game studios, visual effects companies
CertificationsUnreal Engine certifications, relevant programming courses3D modeling certifications, art and design degrees
Job FocusDeveloping interactive environments, gameplay, real-time renderingCreating 3D assets, character modeling, scene composition

While both roles involve 3D content creation, Full Time Unreal Engine focuses on real-time development and programming within the Unreal Engine platform, whereas Full Time 3D Artist emphasizes asset creation and visual design. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

What are the key skills and qualifications needed to thrive as a Full Time Unreal Engine Developer, and why are they important?

To thrive as a Full Time Unreal Engine Developer, you need strong proficiency in C++ programming, 3D math, and a solid understanding of game development pipelines, typically supported by a computer science degree or equivalent experience. Familiarity with Unreal Engine's Blueprint system, asset integration tools, version control systems like Git, and possibly certifications in Unreal Engine are important. Creativity, problem-solving, teamwork, and effective communication are key soft skills for excelling in collaborative and iterative development environments. These skills and qualifications are crucial for delivering high-quality, performant interactive experiences and ensuring smooth project workflows.

What is a Full Time Unreal Engine developer?

A Full Time Unreal Engine developer is a professional who works primarily with Unreal Engine, a popular real-time 3D creation tool developed by Epic Games, to design and develop interactive experiences such as video games, simulations, and virtual reality applications. This role typically involves tasks like programming in C++, developing game mechanics, optimizing performance, and collaborating with artists and designers. Full time status means the developer works regular hours, usually as a permanent employee, rather than on a freelance or contract basis. These professionals often work in the game development, film, architecture, or automotive industries.

What are some common challenges faced by Full Time Unreal Engine developers in a collaborative team setting?

One common challenge for Full Time Unreal Engine developers is ensuring seamless integration of assets and code across multidisciplinary teams, such as artists, designers, and programmers. Coordinating version control, maintaining project performance, and resolving conflicts in blueprints or C++ code require strong communication and problem-solving skills. Additionally, balancing creative vision with technical constraints is often necessary to meet project deadlines and quality standards. Proactively collaborating and participating in regular team reviews can help address these challenges effectively.
More about Full Time Unreal Engine jobs
What cities are hiring for Full Time Unreal Engine jobs? Cities with the most Full Time Unreal Engine job openings:
What are the most commonly searched types of Unreal Engine jobs? The most popular types of Unreal Engine jobs are:
What states have the most Full Time Unreal Engine jobs? States with the most job openings for Full Time Unreal Engine jobs include:
Infographic showing various Full Time Unreal Engine job openings in the United States as of July 2026, with employment types broken down into 2% Locum Tenens, 92% Full Time, 3% Part Time, 2% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Senior Real-Time Viz Artist

Together Group

Sarasota, FL • On-site

$80K - $90K/yr

Full-time

Re-posted 10 days ago


Job description

Senior Real-Time Viz Artist
Department: Imerza
Employment Type: Full Time
Location: Imerza
Reporting To: Scott Baumberger
Compensation: $80,000 - $90,000 / year
Description
Compensation: $80,000 to $90,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.
Key Responsibilities
What You'll Do
  • Execute complex real-time production tasks across environments, assets, and architectural content
  • Deliver client-ready work with minimal revision
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
  • Maintain rigorous version control discipline using Perforce
  • Participate in project kickoffs and contribute to process improvements

Skills, Knowledge and Expertise
What We're Looking For
  • 5+ years of professional 3D production experience
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Deep real-time lighting expertise, technically proficient and artistically confident
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
  • Perforce required; Jira or equivalent project tracking
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.

Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit

Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.