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Full Time Unreal Engine Jobs (NOW HIRING)

Simulation Engineer, Lead

Honolulu, HI

$99K - $225K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Experience with Unity and Unreal Engine with C# or C++ * Experience with realtime or nearrealtime ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Senior Sound Designer

Glendale, CA · Remote

$95K - $128K/yr

  • Medical

  • Life

Implement interactive audio using Unreal Engine, UEFN (Unreal Editor Fortnite), middleware tools ... Games-Audio Employment Type: Full time Primary City, State, Region, Postal Code: Glendale, CA, USA ...

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

... full-time Senior Graphics Engineer to work on our next generation game engine for both announced ... Very strong C++ background. * Familiarity with Unreal Engine is a plus. The salary for this ...

Imerza Employment Type: Full Time Location: Imerza Reporting To: Scott Baumberger Compensation: $80 ... Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ...

... full-time Senior Graphics Engineer to work on our next generation game engine for both announced ... Very strong C++ background. * Familiarity with Unreal Engine is a plus. The salary for this ...

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

Imerza Employment Type: Full Time Location: Imerza Compensation: $100,000 - $120,000 / year ... Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ...

Level Designer

Eugene, OR · On-site +1

$109K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

This is a full-time temporary role with the possibility of extension or conversion to regular ... Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a ...

Senior Director, Online Services

San Mateo, CA · On-site +1

$227K - $337K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Director, Online Services

San Mateo, CA · On-site

$227K - $337K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Senior Director, Online Services

San Mateo, CA · On-site

$227K - $337K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Unreal Engine fluency - including core object model, referencing patterns, threading patterns, and ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Showing results 41-60

Full Time Unreal Engine information

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How much do full time unreal engine jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for full time unreal engine in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What is a full time Unreal Engine developer?

A Full Time Unreal Engine developer is a professional who works primarily with Unreal Engine, a popular real-time 3D creation tool developed by Epic Games, to design and develop interactive experiences such as video games, simulations, and virtual reality applications. This role typically involves tasks like programming in C++, developing game mechanics, optimizing performance, and collaborating with artists and designers. Full time status means the developer works regular hours, usually as a permanent employee, rather than on a freelance or contract basis. These professionals often work in the game development, film, architecture, or automotive industries.

What are the key skills and qualifications needed to thrive as a full time Unreal Engine developer?

To thrive as a Full Time Unreal Engine Developer, you need strong proficiency in C++ programming, 3D math, and a solid understanding of game development pipelines, typically supported by a computer science degree or equivalent experience. Familiarity with Unreal Engine's Blueprint system, asset integration tools, version control systems like Git, and possibly certifications in Unreal Engine are important. Creativity, problem-solving, teamwork, and effective communication are key soft skills for excelling in collaborative and iterative development environments. These skills and qualifications are crucial for delivering high-quality, performant interactive experiences and ensuring smooth project workflows.

What are some common challenges faced by full time Unreal Engine developers in a collaborative team setting?

One common challenge for Full Time Unreal Engine developers is ensuring seamless integration of assets and code across multidisciplinary teams, such as artists, designers, and programmers. Coordinating version control, maintaining project performance, and resolving conflicts in blueprints or C++ code require strong communication and problem-solving skills. Additionally, balancing creative vision with technical constraints is often necessary to meet project deadlines and quality standards. Proactively collaborating and participating in regular team reviews can help address these challenges effectively.

What is the difference between Full Time Unreal Engine vs Full Time 3D Artist?

AspectFull Time Unreal EngineFull Time 3D Artist
Required SkillsProficiency in Unreal Engine, C++, Blueprint scripting3D modeling, texturing, rendering, software like Maya or Blender
Work EnvironmentGame development studios, interactive media companiesAnimation studios, game studios, visual effects companies
CertificationsUnreal Engine certifications, relevant programming courses3D modeling certifications, art and design degrees
Job FocusDeveloping interactive environments, gameplay, real-time renderingCreating 3D assets, character modeling, scene composition

While both roles involve 3D content creation, Full Time Unreal Engine focuses on real-time development and programming within the Unreal Engine platform, whereas Full Time 3D Artist emphasizes asset creation and visual design. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

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What cities are hiring for Full Time Unreal Engine jobs?

Cities with the most Full Time Unreal Engine job openings:

What are the most commonly searched types of Unreal Engine jobs?

The most popular types of Unreal Engine jobs are:

What states have the most Full Time Unreal Engine jobs?

States with the most job openings for Full Time Unreal Engine jobs include:

Infographic showing various Full Time Unreal Engine job openings in the United States as of August 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Academic Professional Track (Non-Tenure) Instructional Assistant Professor for Technical Art

Texas A&M University

College Station, TX • On-site

Full-time

Re-posted 26 days ago


Texas A&M University rating

7.8

Company rating: 7.8 out of 10

Based on 146 frontline employees who took The Breakroom Quiz

229th of 618 rated colleges and universities


Job description

Description
The Texas A&M University College of Performance, Visualization & Fine Arts (PVFA) invites applications for an Academic Professional Track (non-tenure), full-time, 9-month Instructional Assistant Professor position in Technical Arts, with a possibility for renewal, beginning Fall 2026.
The Technical Arts and Interactive Media (TAIM) Section seeks an individual with expertise in Unreal Engine, real-time 3D production, and interactive media. Preference will be given to candidates with experience in virtual production, game engine workflows, technical art, interactive design, and emerging real-time visualization technologies. Candidates should be able to teach a variety of undergraduate courses within the Visualization program, including instruction in Unreal Engine pipelines, interactive experiences, digital content creation, and technical art practices.
Candidates are expected to teach undergraduate courses in Visualization, develop and implement new curriculum pertaining to PVFA programs, particularly in the area of technical arts, and contribute to academic service. The successful candidate will participate in a rotation teaching the senior capstone course and the Interactive Design Vertical Studio (VIST 210 and VIST 110). Undergraduate mentorship is a large component in these courses.
About the College
The College of Performance, Visualization & Fine Arts is a new college within the Texas A&M University System and has a diverse and dynamic mission with 109 faculty and over 15 staff members and projected exponential growth in the next five years. The college was formed from three departments/programs spread across the university: the Department of Visualization, the Department of Performance Studies, and the Dance Science Program. The mission of PVFA places a heavy emphasis on faculty and student collaboration and interdisciplinary work in both scholarly and creative research. Texas A&M University leadership has charged the college with developing innovative research and creative works, public performances, and degree offerings at the undergraduate, graduate, and doctoral levels that build upon our strength in merging art and science, as well as the traditional fields of music, dance, art, and theater. Faculty also have access to a virtual production stage through the Virtual Production Institute. Applicants should consult the college's website to review our academic and research programs (https://pvfa.tamu.edu/).
Qualifications
Candidates must have a terminal degree (Ph.D. or M.F.A.) in Interactive Design or a related field. Candidates who have completed all Ph.D. requirements except the dissertation (ABD) will be considered provided they demonstrate clear progress toward completion. Preference will be given to applicants with extensive university teaching experience.
Application Instructions
Applicants should submit the following materials through Interfolio: apply.interfolio.com/188182
  • Cover letter
  • Curriculum vitae (Candidates should include an annotated CV with links to their work, student work, etc.)
  • Personal Statement: Your statement should include your philosophy and plans for research, teaching, and service as applicable.
  • Names and contact information of five (5) professional references

Questions regarding this position may be directed at the Chair of the Technical Arts & Interactive Media Section. (Barbara Klein at kleinba@tamu.edu)

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