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Full Time Unreal Engine Jobs in Quebec (NOW HIRING)

Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState ... Prior co-development or external development experience Benefits This would he a full-time ...

Full Time Unreal Engine information

What is the difference between Full Time Unreal Engine vs Full Time 3D Artist?

AspectFull Time Unreal EngineFull Time 3D Artist
Required SkillsProficiency in Unreal Engine, C++, Blueprint scripting3D modeling, texturing, rendering, software like Maya or Blender
Work EnvironmentGame development studios, interactive media companiesAnimation studios, game studios, visual effects companies
CertificationsUnreal Engine certifications, relevant programming courses3D modeling certifications, art and design degrees
Job FocusDeveloping interactive environments, gameplay, real-time renderingCreating 3D assets, character modeling, scene composition

While both roles involve 3D content creation, Full Time Unreal Engine focuses on real-time development and programming within the Unreal Engine platform, whereas Full Time 3D Artist emphasizes asset creation and visual design. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

What are the key skills and qualifications needed to thrive as a Full Time Unreal Engine Developer, and why are they important?

To thrive as a Full Time Unreal Engine Developer, you need strong proficiency in C++ programming, 3D math, and a solid understanding of game development pipelines, typically supported by a computer science degree or equivalent experience. Familiarity with Unreal Engine's Blueprint system, asset integration tools, version control systems like Git, and possibly certifications in Unreal Engine are important. Creativity, problem-solving, teamwork, and effective communication are key soft skills for excelling in collaborative and iterative development environments. These skills and qualifications are crucial for delivering high-quality, performant interactive experiences and ensuring smooth project workflows.

What is a Full Time Unreal Engine developer?

A Full Time Unreal Engine developer is a professional who works primarily with Unreal Engine, a popular real-time 3D creation tool developed by Epic Games, to design and develop interactive experiences such as video games, simulations, and virtual reality applications. This role typically involves tasks like programming in C++, developing game mechanics, optimizing performance, and collaborating with artists and designers. Full time status means the developer works regular hours, usually as a permanent employee, rather than on a freelance or contract basis. These professionals often work in the game development, film, architecture, or automotive industries.

What are some common challenges faced by Full Time Unreal Engine developers in a collaborative team setting?

One common challenge for Full Time Unreal Engine developers is ensuring seamless integration of assets and code across multidisciplinary teams, such as artists, designers, and programmers. Coordinating version control, maintaining project performance, and resolving conflicts in blueprints or C++ code require strong communication and problem-solving skills. Additionally, balancing creative vision with technical constraints is often necessary to meet project deadlines and quality standards. Proactively collaborating and participating in regular team reviews can help address these challenges effectively.
What are the most commonly searched types of Unreal Engine jobs in Quebec? The most popular types of Unreal Engine jobs in Quebec are:
What are popular job titles related to Full Time Unreal Engine jobs in Quebec? For Full Time Unreal Engine jobs in Quebec, the most frequently searched job titles are:
What cities in Quebec are hiring for Full Time Unreal Engine jobs? Cities in Quebec with the most Full Time Unreal Engine job openings:

Gameplay Engineer

Devoted Studios

Montreal, QC • On-site

Full-time

Posted 3 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist — deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera — scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation — AttributeSets, Abilities, GameplayEffects, GameplayCues — on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements — replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets — CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs — including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour — close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early — before they become rework — and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly — architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer — prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency — not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility — can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems — Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception — not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada