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Full Time Military Simulation 3D Artist Jobs (NOW HIRING)

Senior Real-Time Viz Artist

Sarasota, FL · On-site

$80K - $90K/yr

Senior Real-Time Viz Artist Department: Imerza Employment Type: Full Time Location: Imerza ... We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ...

Build, operate, and refine constructive and virtual 2D/3D terrain and simulation scenarios ... Coordinate with training staff, technical teams, and military personnel to ensure scenario accuracy ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

Lead 3D Tracking / Matchmove Artist Location: New Orleans, LA - Onsite Studio: Swaybox Studios ... VFX Supervisor and CG Supervisor Employment Type: Full Time Why join Swaybox Studios? Swaybox ...

... time 3D simulation environments? We're seeking an Immersive Artist to create highfidelity 3D ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

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Full Time Military Simulation 3D Artist information

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$19

$39

$68

How much do full time military simulation 3d artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for full time military simulation 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a full time military simulation 3D artist do?

A Full Time Military Simulation 3D Artist creates detailed 3D models, textures, and environments specifically for military training simulations. Their work helps make virtual training scenarios as realistic as possible, allowing military personnel to practice tactics and procedures safely. They collaborate closely with simulation developers, subject matter experts, and sometimes real military personnel to ensure accuracy in their visual representations. This role requires strong technical skills in 3D modeling software, as well as an understanding of military equipment and environments.

What are the key skills and qualifications needed to thrive as a full time military simulation 3D artist?

To thrive as a Full Time Military Simulation 3D Artist, you need strong proficiency in 3D modeling, texturing, and rendering, often supported by a degree in game design, computer graphics, or a related field. Familiarity with tools like Autodesk Maya, 3ds Max, Blender, Substance Painter, and game engines such as Unreal Engine is typically required, and experience with simulation-specific standards can be advantageous. Attention to detail, teamwork, time management, and the ability to adapt feedback are crucial soft skills in this role. These skills and qualities are vital for creating accurate, high-quality assets that meet the technical and collaborative demands of military simulation projects.

What are the typical collaboration dynamics between a military simulation 3D artist and other team members?

As a Full Time Military Simulation 3D Artist, you will regularly collaborate with game designers, software developers, and subject matter experts to create accurate and immersive environments. Communication is key, as you'll need to interpret technical briefs, incorporate feedback from military consultants, and ensure your assets meet both visual and functional requirements. It's common to participate in daily stand-ups or review sessions to align your work with the project's goals and timelines, making teamwork and adaptability essential skills for success.

What is the difference between Full Time Military Simulation 3D Artist vs Military Simulation 3D Modeler?

AspectFull Time Military Simulation 3D ArtistMilitary Simulation 3D Modeler
Required CredentialsPortfolio, 3D modeling skills, industry experiencePortfolio, 3D modeling skills, industry experience
Work EnvironmentFull-time employment, collaborative teams, military simulation projectsProject-based, freelance or contract, military simulation projects
Employer & Industry UsageDefense contractors, military training companies, simulation studiosDefense contractors, military training companies, simulation studios

Both roles focus on creating 3D models for military simulations, requiring similar skills and industry experience. The main difference is that the Full Time Military Simulation 3D Artist is employed full-time within a company, working on multiple projects, while the Military Simulation 3D Modeler often works freelance or on contract, focusing on specific modeling tasks.

Are full time military simulation 3D artists in high demand?

Full-time military simulation 3D artists are in moderate demand, especially in defense contractors, training simulation companies, and gaming industries that develop military-themed content. Skills in 3D modeling, animation, and experience with simulation software like Unity or Unreal Engine increase employability, but demand can vary based on government contracts and industry growth.
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Infographic showing various Full Time Military Simulation 3D Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 80% Full Time, 17% Part Time, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Unreal Engine C++ Developer

Vailexa

Saint Louis, MO

Full-time

Re-posted 11 days ago


Job description

Build More Than Just a Career. Build Your Future.

At Vailexa, we're not just hiring — we're building thinkers, creators, and future leaders.

We believe in giving people the space to grow, the freedom to think, and the opportunity to create real impact from day one. If you're someone who wants to learn fast, take ownership, and grow beyond limits, you'll feel right at home here.

Overview

We are supporting a flight simulation and pilot training initiative focused on high-fidelity mission visualization and real-time simulation environments.

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and real-time application functionality to support training, sensor visualization, and mission scenarios.

Key Responsibilities

Unreal Engine Development (C++ Focus)

  • Develop and implement application logic using Unreal Engine with C++ (not Blueprint-only)
  • Load and manage DLC/plugins containing large 3D asset libraries (aircraft, naval systems, civilian models, etc.)
  • Optimize and manage rendering of large-scale environments and dynamic assets
  • Implement level-of-detail logic (e.g., converting MASS entities to full actors based on range/visibility)

Simulation & Systems Integration

  • Implement and integrate simulation protocols including:
    • DIS (Distributed Interactive Simulation)
    • CIGI (Common Image Generator Interface)
    • OMS (Open Mission Systems)
  • Use protocol inputs to drive:
    • Actor positioning
    • Animation triggers
    • Real-time simulation behavior
  • Support proof-of-concepts and production implementations for simulation interoperability

User Interface & Data Visualization

  • Develop UI components to support:
    • Sensor data visualization
    • Lat/Lon grid overlays on 3D globe environments
    • User selections and highlighting
  • Implement multiple camera modes (e.g., cinematic, tracking, cockpit perspectives)
  • Build integrations to:
    • Export simulation data to external data science platforms
    • Consume input from external remote control/configuration systems

Networking & Multiplayer Systems

  • Implement Unreal Engine networking features:
    • Multiplayer replication
    • State synchronization across multiple simulation instances
  • Support real-time, synchronized simulation environments (e.g., multi-cockpit scenarios)

Simulation Features & Enhancements

  • Contribute to development of advanced simulation capabilities including:
    • Photogrammetry-based environments and 3D terrain (Cesium)
    • Building and infrastructure data integration
    • IR (infrared) sensor simulation and dynamic material responses
    • SAR (synthetic aperture radar) simulation
    • Weather systems and synchronized multi-environment conditions
    • Time-of-day and control integrations (e.g., HOTAS via CIGI)
  • Enhance realism and fidelity (lighting, shadows, materials, environmental effects)

Required Qualifications

  • Must be a U.S. citizen
  • 3+ years of hands-on experience with Unreal Engine development using C++
  • Strong proficiency in C++ programming
  • Experience building interactive, real-time 3D applications
  • Understanding of:
    • Game engine architecture
    • Actor systems and scene management
    • Performance optimization in real-time environments
  • Ability to work as a software engineer (not a 3D artist or designer)

Preferred / Differentiating Experience

  • Experience with simulation standards:
    • DIS, CIGI, OMS (or similar)
  • Background in:
    • Aerospace, defense, or simulation environments
    • Real-time data integration or visualization
  • Familiarity with:
    • Unreal networking and multiplayer systems
    • Sensor simulation or physics-based modeling
    • Large-scale geospatial environments (Cesium, GIS, etc.)

Ready to take the next step?

If you're excited about this role and ready to grow with a team that values ambition, ideas, and impact — we'd love to hear from you.

???? Apply now and start building your journey with Vailexa.