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Flight Simulator Jobs (NOW HIRING)

Familiarity with Aviation terminology and/or Flight Simulation experience a plus ESSENTIAL DUTIES AND RESPONSIBILITIES Essential duties and responsibilities include the following. Other duties may be ...

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Flight Simulator information

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$11K

$121.7K

$193K

How much do flight simulator jobs pay per year?

As of Aug 6, 2026, the average yearly pay for flight simulator in the United States is $121,652.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,000.00 and $175,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the flight simulator position, and why are they important?

To thrive in a Flight Simulator Technician role, you need strong technical aptitude in electronics, computer systems, and avionics, supported by an associate degree or relevant technical certifications. Familiarity with flight simulation hardware, software platforms like CAE or FlightSafety, and diagnostic tools is essential. Strong analytical skills, attention to detail, and effective communication abilities enable technicians to excel in troubleshooting and collaborative environments. These skills ensure safe, reliable, and high-fidelity operation of flight simulators critical for pilot training and aviation safety.

What is a flight simulator?

A Flight Simulator job involves operating, maintaining, or instructing with flight simulation systems used for pilot training and aircraft testing. Professionals in this role may develop simulation scenarios, ensure hardware and software functionality, and provide feedback to pilots and trainees. These jobs exist in aviation training centers, military organizations, and aerospace companies. The role requires technical expertise, attention to detail, and a strong understanding of aviation principles.

What are the typical daily responsibilities of a flight simulator technician?

Flight Simulator Technicians are responsible for performing routine maintenance, repairs, and system updates on flight simulation equipment to ensure optimal performance and safety standards. They conduct pre-use and post-use checks, troubleshoot technical issues, run diagnostics, and make necessary hardware or software adjustments. Collaboration with flight instructors, pilots, and engineering teams is common to support training schedules and resolve user-reported problems efficiently. The role often involves detailed record-keeping and occasional upgrades as new simulation technology is introduced, ensuring the simulators meet industry and regulatory requirements.

More about Flight Simulator jobs
What cities are hiring for Flight Simulator jobs? Cities with the most Flight Simulator job openings:
What are the most commonly searched types of Flight Simulator jobs? The most popular types of Flight Simulator jobs are:
What states have the most Flight Simulator jobs? States with the most job openings for Flight Simulator jobs include:
Infographic showing various Flight Simulator job openings in the United States as of August 2026, with employment types broken down into 93% Full Time, 5% Part Time, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $121,652 per year, or $58.5 per hour.

Senior Software Engineer, Flight Simulator

Joby Aviation

Santa Cruz, CA • On-site

$194K - $212K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 2 days ago

New


Job description

Imagine a piloted air taxi that takes off vertically, then quietly carries you and your fellow passengers over the congested city streets below, enabling you to spend more time with the people and places that matter most. At Joby, we've been working to make that dream a reality since 2009 and we're now in the final stages of certifying our aircraft with the FAA. With plans to launch our aircraft in the US and Dubai, we're now scaling manufacturing and preparing for the launch of our commercial service.


The successful candidate will play a key role in a small, fast-moving team responsible for the architecture, design, and implementation of a robust, deterministic, and highly scalable flight training simulator. They will work closely with multidisciplinary teams of engineers, data scientists, pilots, and other stakeholders to create and improve one of the highest fidelity training devices.


We are looking for talented engineers with object-oriented programming (OOP) C++ development skills who can design and build a high-fidelity simulator that will help drive the pilot training activities for a one-of-a-kind fully electric aircraft.


Typical expected tasks include the software design, development, and integration efforts pertaining to a wide range of areas, such as the Instructor Operating Station (IOS), After-Action Review (AAR)/debrief station, motion-base, sound, Image Generator (IG), control-loading, and more. We will be integrating many external interfaces from both internal and external third-party suppliers from the ground up, so versatility and an appetite for learning are key!

NOTE: This role does not involve Simulink or MATLAB modeling activities of aircraft devices.


  • University degree in computer science or computer engineering and 7+ years’ industry experience. An advanced degree and 5+ years’ experience will also be considered.
  • Expert knowledge of object-oriented programming methodology and multi-layered system architectures
  • Expert knowledge of C++
  • Expert knowledge of multi-threaded systems
  • Experience with modern integrated development environments and debuggers
  • Basic understanding of version control technologies
  • Exposure to python

  • A positive attitude and a passion for Aerospace!
  • Willingness to be flexible and learn new technologies
  • Ability to work inside of a team
  • Familiarity with training device qualification through FAA CFR 14 part 60
  • Familiarity with the needs of pilot training programs
  • Familiarity with Moog Inc. motion base technology or similar
  • Familiarity with aircraft sound and communication simulation technology or similar

Compensation at Joby is a combination of base pay and Restricted Stock Units (RSUs). The target base pay for this position is $194,000 - $212,000/yr. The compensation package will be determined by job-related knowledge, skills, and experience.


Joby also offers a comprehensive benefits package, including paid time off, healthcare benefits, a 401(k) plan with a company match, an employee stock purchase plan (ESPP), short-term and long-term disability coverage, life insurance, and more.

Joby is an Equal Opportunity Employer