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Exposed Design Group Jobs (NOW HIRING)

Warehouse

Woodinville, WA · On-site

$20 - $22.50/hr

Artisan Design Group (ADG), a Lowe's company, is a leading national provider of interior finishings ... May be exposed to non-climate-controlled environments (heat and cold), moving mechanical parts ...

Driver

Spokane Valley, WA · On-site

$20 - $24/hr

Artisan Design Group (ADG), a Lowe's company, is a leading national provider of interior finishings ... May be exposed to non-climate-controlled environments (heat and cold), moving mechanical parts ...

Artisan Design Group (ADG), a Lowe's company, is a leading national provider of interior finishings ... May be exposed to non-climate-controlled environments (heat and cold), moving mechanical parts ...

Design Engineer

New York, NY · On-site

$70K - $101K/yr

As part of the talented Brunswick Boat Group, you will drive mechanical system design and ... While performing the duties of this job, the employee is occasionally exposed to moving mechanical ...

As part of the talented Brunswick Boat Group, you will drive mechanical system design and ... While performing the duties of this job, the employee is occasionally exposed to moving mechanical ...

As part of the talented Brunswick Boat Group, you will drive mechanical system design and ... While performing the duties of this job, the employee is occasionally exposed to moving mechanical ...

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Exposed Design Group information

See salary details

$57K

$94.3K

$116.5K

How much do exposed design group jobs pay per year?

As of Jul 15, 2026, the average yearly pay for exposed design group in the United States is $94,322.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $107,500.00 per year, depending on experience, location, and employer.

How does collaboration typically work within a design group like Exposed Design Group, and what can new team members expect in terms of workflow and communication?

Within a design group such as Exposed Design Group, collaboration is often highly dynamic and multidisciplinary. New team members can expect to regularly participate in brainstorming sessions, design critiques, and project meetings where ideas are shared openly and feedback is encouraged. Workflow usually involves close coordination with project managers, fellow designers, and sometimes clients, using tools like Slack, Trello, or Asana to track progress and tasks. Communication is key, so those who are proactive in sharing updates and collaborating across specialties tend to thrive. This environment fosters creativity while ensuring projects move forward efficiently.

What is the difference between Exposed Design Group vs Interior Designer?

AspectExposed Design GroupInterior Designer
CredentialsTypically requires a design degree or certification, with some roles requiring licensingUsually holds a degree in interior design or architecture, with licensing in some regions
Work EnvironmentDesign firms, architectural studios, or freelance projects focusing on exposed structural elementsInterior spaces, client sites, showrooms, and design studios
Industry UsageUsed in architectural and structural design projects emphasizing exposed elementsCommonly used in residential, commercial, and hospitality interior projects

Exposed Design Group specializes in architectural and structural design with an emphasis on exposed elements, while Interior Designers focus on aesthetic and functional interior spaces. Both roles require design credentials and work within the design industry, but their focus areas differ significantly.

What are the key skills and qualifications needed to thrive as an Interior Designer at Exposed Design Group, and why are they important?

To excel as an Interior Designer with Exposed Design Group, you need a solid background in interior design or architecture, supported by a relevant degree and portfolio. Proficiency in design software such as AutoCAD, SketchUp, and Adobe Creative Suite, along with knowledge of building codes and materials, is essential. Creativity, strong client communication, and project management abilities set standout designers apart. These skills ensure innovative, functional spaces that meet client needs while adhering to project timelines and budgets.

What is Exposed Design Group?

Exposed Design Group is a creative agency that specializes in designing and producing custom trade show exhibits and branded environments. They offer services such as exhibit design, fabrication, event management, and installation for clients across various industries. Their goal is to help businesses create impactful visual experiences that engage audiences and elevate their brand presence at events and exhibitions.
More about Exposed Design Group jobs
What cities are hiring for Exposed Design Group jobs? Cities with the most Exposed Design Group job openings:
What job categories do people searching Exposed Design Group jobs look for? The top searched job categories for Exposed Design Group jobs are:
Infographic showing various Exposed Design Group job openings in the United States as of July 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $94,322 per year, or $45.3 per hour.
Senior Embedded Firmware Engineer

Senior Embedded Firmware Engineer

Matrix Design Group

Newburgh, IN

$97K - $133K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 9 days ago


Job description

Matrix designs, manufactures, and sells innovative technological products that help keep people safe. Originally focused on the underground coal mining industry, Matrix has expanded into new industrial markets in the United States and globally.

We are currently seeking a Senior Embedded Firmware Engineer. The Embedded Firmware Engineer will assist in the planning and development of firmware and embedded systems and be mainly responsible for the implementation of the completed designs. Embedded environments may include but not be limited to Atmel processor families, RTOS and Linux environments and will have heavy systems integration components. Coding of designs, documenting produced source code, and supporting existing legacy implementation will be main components of this position. Development of test plans, actual testing, and documentation of test results for software developed will also be required. This position works in a team environment at our home office in Newburgh, IN. This is not a remote position.

This position reports to the Manager of Software Systems.

Duties and Responsibilities

  • Assist in the Planning and Architecture of Embedded systems.
    • User Interfaces
    • System Interfaces
    • System Integration
    • Hardware Interfaces
    • Hardware Integration
    • Diagnostic Tools and Utilities
    • Test Systems for Verification of Desired functionality
    • Installation software
  • Firmware Implementations of finalized designs.
  • Development and documentation of system requirements and specifications
  • Mentoring of associate engineers and interns
  • Application lab and field testing
  • Documentation of test results
  • Assist in the commissioning of various products.

Qualifications & Competencies

  • Bachelor's in computer science or electrical engineering
  • 7+ years' experience developing with C/C++
  • Good Object-Oriented Design and Analysis skills
  • AVR Family Experience
  • SAM Family Experience
  • FPGA (Spartan Family) Experience preferred but not required.
  • VHDL and VerilogLinux, RTOS, Windows Experience
  • Experience in system architecture design and analysis
  • Mining application experience and background preferred but not required.
  • Must possess the ability to develop and communicate new concepts and apply them accurately.
  • Organize, schedule, and coordinate work phases and determine the appropriate approach at the task or project level.
  • Must have strong communication, computer, documentation, presentation, and interpersonal skills.
  • Ability to work independently or as part of a team.
  • Ability to manage multiple projects simultaneously.
  • Capable of representing the company as a prime technical contact

Working Conditions

  • Daily Job duties will consist of office, lab, and desk work with occasional field testing required.
  • Candidates may be required to work underground, but on an infrequent basis.
  • While performing the duties of this job, the employee is regularly exposed to work near large moving machinery.
  • Customer operations may contain airborne particles and allergens.
  • Matrix employees are furnished and required to wear safety gear such as hard hats, steel toe shoes, reflective clothing, earplugs, and safety glasses.
  • Occasional travel and ability to work various shifts as required by customer.

Physical Requirements

The employee is occasionally required to stand, walk and stoop, or crouch. The employee may need to lift and/or move up to 10 pounds. Specific vision abilities required by this job include close vision, distance vision, color vision, peripheral vision, depth perception and ability to adjust focus.

Physical Demands: The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. #LI-Onsite

Benefits

  • First day coverage of all benefits - no waiting period
  • Premium free medical, dental, and vision insurance - working spouse must take single major medical at their place of employment if offered
  • On-site health clinic
  • Basic Life (2x annual base salary at no cost)
  • Optional Life and Accidental Death and Dismemberment (AD&D) insurance
  • Short-Term and Long-Term Disability insurance (no cost)
  • 401(k) Plan with up to an 8% company match
  • FSA for Health Care and Dependent Care
  • 10 Paid annual holidays plus vacation time
  • Educational Reimbursement Program
  • Scholarship Program
  • Optional Gym Membership
  • ESports Room
Employment Type: FULL_TIME