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Entry Level Remote 3D Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

New

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

Collaborate and communicate with small, multidisciplinary teams together with frontend developers, designers, 3D artists, and producers to develop backend features. * Work independently on small to ...

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Entry Level Remote 3D Artist information

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How much do entry level remote 3d artist jobs pay per hour?

As of Jul 9, 2026, the average hourly pay for entry level remote 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does an Entry Level Remote 3D Artist do?

An Entry Level Remote 3D Artist creates three-dimensional models, textures, and visual assets using specialized software, often for video games, movies, or virtual experiences. Working remotely, they collaborate with teams through digital communication tools and follow design briefs to bring creative concepts to life. Their tasks may include modeling objects, environments, or characters, applying textures, and rendering images or animations, all while learning industry standards and improving their skills.

What is the difference between Entry Level Remote 3D Artist vs Entry Level Remote 3D Modeler?

AspectEntry Level Remote 3D ArtistEntry Level Remote 3D Modeler
CredentialsBasic 3D software knowledge, portfolioSimilar credentials, focus on modeling skills
Work EnvironmentRemote, collaborative teams in entertainment, gaming, or designRemote, often in animation, gaming, or product visualization
Industry UsageUsed across multiple industries including gaming, film, and advertisingPrimarily in gaming, animation, and product design

While both roles require foundational 3D skills and remote work experience, the Entry Level Remote 3D Artist has a broader scope, including texturing, lighting, and compositing, whereas the Entry Level Remote 3D Modeler focuses mainly on creating 3D models. Both roles are common entry points in the 3D industry, often overlapping in skills and work environment.

What are the key skills and qualifications needed to thrive as an Entry Level Remote 3D Artist, and why are they important?

To thrive as an Entry Level Remote 3D Artist, you need a solid grasp of 3D modeling principles, basic animation, and a portfolio demonstrating your skills, often supported by a relevant degree or coursework. Familiarity with industry-standard software such as Blender, Autodesk Maya, or 3ds Max is typically expected, and knowledge of digital asset management systems is a plus. Strong communication, time management, and self-motivation are crucial for collaborating effectively and meeting deadlines in a remote setting. These skills and qualities ensure that you can deliver high-quality assets, work efficiently with distributed teams, and succeed in a dynamic, virtual work environment.

What are some typical challenges entry level remote 3D artists face when collaborating with distributed teams?

Entry level remote 3D artists often encounter challenges such as communicating design ideas clearly without in-person meetings, managing feedback across different time zones, and synchronizing work with other team members like animators or developers. Adapting to various project management tools and version control systems is also essential. Building strong communication habits and proactively seeking feedback can help overcome these hurdles and ensure smooth collaboration.
More about Entry Level Remote 3D Artist jobs
What cities are hiring for Entry Level Remote 3D Artist jobs? Cities with the most Entry Level Remote 3D Artist job openings:
What are the most commonly searched types of Remote 3D Artist jobs? The most popular types of Remote 3D Artist jobs are:
What states have the most Entry Level Remote 3D Artist jobs? States with the most job openings for Entry Level Remote 3D Artist jobs include:
Infographic showing various Entry Level Remote 3D Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 11% Part Time, 3% Temporary, and 8% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted yesterday

New


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist