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Entry Level Remote 3D Artist Jobs (NOW HIRING)

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

This is a temporary one-year, full time remote position. JOB MISSION: This opportunity will provide ... You'llbe mentored by experienced 3DProduction Artists to help you grow your 3D skillset. MAJOR ...

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist ... You'll collaborate with a multidisciplinary team to research, envision, and produce high-end 3D ...

You'll gain hands-on experience with AutoCAD Civil 3D, collaborate with senior engineers, and take ... Certification Bonus * Hybrid / Remote Culture These benefits not only enhance the overall ...

Collaborate and communicate with small, multidisciplinary teams together with frontend developers, designers, 3D artists, and producers to develop backend features. * Work independently on small to ...

... creating 3D Computed-Aided Design (CAD) models of process plants, buildings, bridges and entire ... Applications Engineer I (Assistant AE) is the entry level position as a member of the Applications ...

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Entry Level Remote 3D Artist information

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$19

$39

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How much do entry level remote 3d artist jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for entry level remote 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does an entry level remote 3D artist do?

An Entry Level Remote 3D Artist creates three-dimensional models, textures, and visual assets using specialized software, often for video games, movies, or virtual experiences. Working remotely, they collaborate with teams through digital communication tools and follow design briefs to bring creative concepts to life. Their tasks may include modeling objects, environments, or characters, applying textures, and rendering images or animations, all while learning industry standards and improving their skills.

What are some typical challenges entry level remote 3D artists face when collaborating with distributed teams?

Entry level remote 3D artists often encounter challenges such as communicating design ideas clearly without in-person meetings, managing feedback across different time zones, and synchronizing work with other team members like animators or developers. Adapting to various project management tools and version control systems is also essential. Building strong communication habits and proactively seeking feedback can help overcome these hurdles and ensure smooth collaboration.

What are the key skills and qualifications needed to thrive as an entry level remote 3D artist, and why are they important?

To thrive as an Entry Level Remote 3D Artist, you need a solid grasp of 3D modeling principles, basic animation, and a portfolio demonstrating your skills, often supported by a relevant degree or coursework. Familiarity with industry-standard software such as Blender, Autodesk Maya, or 3ds Max is typically expected, and knowledge of digital asset management systems is a plus. Strong communication, time management, and self-motivation are crucial for collaborating effectively and meeting deadlines in a remote setting. These skills and qualities ensure that you can deliver high-quality assets, work efficiently with distributed teams, and succeed in a dynamic, virtual work environment.

What is the difference between Entry Level Remote 3D Artist vs Entry Level Remote 3D Modeler?

AspectEntry Level Remote 3D ArtistEntry Level Remote 3D Modeler
CredentialsBasic 3D software knowledge, portfolioSimilar credentials, focus on modeling skills
Work EnvironmentRemote, collaborative teams in entertainment, gaming, or designRemote, often in animation, gaming, or product visualization
Industry UsageUsed across multiple industries including gaming, film, and advertisingPrimarily in gaming, animation, and product design

While both roles require foundational 3D skills and remote work experience, the Entry Level Remote 3D Artist has a broader scope, including texturing, lighting, and compositing, whereas the Entry Level Remote 3D Modeler focuses mainly on creating 3D models. Both roles are common entry points in the 3D industry, often overlapping in skills and work environment.

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For Entry Level Remote 3D Artist jobs, the most frequently searched job titles are:

Infographic showing various Entry Level Remote 3D Artist job openings in the United States as of September 2026, with employment types broken down into 85% Full Time, 10% Part Time, and 5% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Rhino 3D Modeling Supervisor

Los Angeles, CA • Remote

$500 - $700/day

Full-time

Re-posted 12 days ago


Job description

Parallax Studios is looking for an experienced Rhino 3D Modeling Supervisor to help lead a large-scale architectural and environmental visualization project. This role is heavily focused on team coordination, asset tracking, file organization, and maintaining consistency across a multi-artist pipeline.
We are looking for someone who is highly organized, proactive, detail-oriented, and comfortable managing both people and production workflows in a fast-paced creative environment.
Project Overview
  • Large-scale architectural development featuring highly organic facilities 
  • Scope includes both exterior and interior modeling 
  • Models will be built natively in Rhino to support seamless conversion into Revit for subsequent design phases 
  • Estimated 15-26 weeks of remote, full-time production 
  • Project-based / freelance with potential for continued collaboration 
Responsibilities
  • Oversee day-to-day modeling production across a team of 13-15 artists
  • Track asset progress, priorities, approvals, and deliveries
  • Maintain clean file structures, naming conventions, and version control
  • Coordinate handoffs between modeling, layout, rendering, and downstream teams
  • Ensure consistency and quality across all 3D assets
  • Help identify production bottlenecks and proactively solve workflow issues
  • Communicate clearly with production and creative leadership regarding status and needs
  • Support onboarding and guidance for artists throughout the project
Requirements
  • Strong experience supervising or coordinating 3D modeling teams
  • Excellent organizational and communication skills
  • Proven ability to manage complex file ecosystems and multi-artist workflows
  • Comfortable tracking large numbers of assets and deliverables across multiple deadlines
  • Experience working in architectural visualization, themed entertainment, VFX, or related industries
  • Strong understanding of 3D production pipelines and best practices
  • Comfortable working in a fast-paced production environment
Preferred Qualifications
  • Experience with Rhino-to-Revit workflows
  • Familiarity with architectural or construction-based modeling pipelines
  • Experience coordinating large environment or masterplan-style projects
 
Company Overview
Parallax is a dynamic entertainment production agency based in Los Angeles. With expertise spanning IP development, concept art, and visualization for feature films, episodic series, video games, and theme park experiences, our team is committed to delivering captivating creative solutions to clients and audiences worldwide.
 
Clients include: Disney, Warner Bros., Paramount, Netflix, Universal, HBO, Legendary Entertainment, Riot Games, EA, AGBO, Boston Dynamics, Skydance Animation
 
https://www.parallaxstudios.com/

This is a remote position.