2

Associate Remote 3D Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

New

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

Contract | Civil 3D Designer (Remote, EST) Oxford Solutions is working with a client to hire a ... Associate degree or relevant technical training * Experience working on civil or site development ...

next page

Showing results 1-20

Associate Remote 3D Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do associate remote 3d artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for associate remote 3d artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Associate Remote 3D Artist vs Junior 3D Modeler?

AspectAssociate Remote 3D ArtistJunior 3D Modeler
CredentialsTypically requires a degree in 3D animation, art, or related fieldOften requires a basic understanding of 3D modeling, may be entry-level
Work EnvironmentRemote, collaborative with artists and developersRemote or in-studio, focused on modeling tasks
Industry UsageUsed across gaming, film, and animation studiosPrimarily in gaming and entertainment industries

The Associate Remote 3D Artist generally has more experience and a broader skill set than a Junior 3D Modeler. While both roles may work remotely and require knowledge of 3D software, the Associate role often involves more complex tasks, creative input, and collaboration, making it a step above entry-level modeling positions.

What cities are hiring for Associate Remote 3D Artist jobs? Cities with the most Associate Remote 3D Artist job openings:
What are the most commonly searched types of Remote 3D Artist jobs? The most popular types of Remote 3D Artist jobs are:
What states have the most Associate Remote 3D Artist jobs? States with the most job openings for Associate Remote 3D Artist jobs include:
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 5 days ago

New


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist