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Evening Remote 3D Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

... arts and culture scene, and a warm climate year-round. As one of Florida's largest cities, it ... Evening remote general radiology position covering 5:00 PM - 12:00 AM EST * Coverage provided ...

Floorplan Artist

Tampa, FL ยท Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

3D Animation Lead

Denver, NC ยท On-site +1

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

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Evening Remote 3D Artist information

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How much do evening remote 3d artist jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for evening remote 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

How does working as an evening remote 3D artist typically impact communication and project collaboration with teams in different time zones?

As an evening remote 3D artist, you'll often collaborate with teams or clients who may be working during standard business hours or in different time zones. This schedule can require flexibility in communication, such as attending virtual meetings outside your core working hours or providing detailed progress updates to keep everyone aligned. Effective use of project management tools and clear documentation is essential to ensure smooth handoffs and minimize delays. While asynchronous work can be challenging, it also allows for focused creative time and greater autonomy in managing your tasks.

What is an Evening Remote 3D Artist?

An Evening Remote 3D Artist is a digital artist who specializes in creating three-dimensional visuals, models, and animations while working remotely during evening hours. These professionals use software like Blender, Maya, or 3ds Max to design assets for video games, films, advertising, or virtual reality projects. The remote aspect allows them to collaborate with teams or clients online from any location, often accommodating different time zones or work-life preferences. Evening schedules are ideal for clients needing after-hours support or artists balancing other commitments during the day.

What are the key skills and qualifications needed to thrive as an Evening Remote 3D Artist, and why are they important?

To thrive as an Evening Remote 3D Artist, you need strong artistic skills, proficiency in 3D modeling and rendering, and a background in digital art or related fields. Expertise with industry-standard software like Blender, Maya, or 3ds Max, and familiarity with collaboration tools such as Slack or Trello are typically required. Excellent time management, self-motivation, and clear communication are essential for remote teamwork and meeting deadlines. These skills and qualities ensure the production of high-quality 3D assets while maintaining productivity and coordination in a remote work environment.

What is the difference between Evening Remote 3D Artist vs Freelance 3D Modeler?

AspectEvening Remote 3D ArtistFreelance 3D Modeler
CredentialsPortfolio, relevant software skillsPortfolio, relevant software skills
Work EnvironmentRemote, fixed evening hoursRemote, flexible hours
Industry UsageGame, film, advertising studiosVarious industries, client-based
Search IntentPart-time evening positionProject-based freelance work

The Evening Remote 3D Artist typically works for a company during set evening hours, focusing on specific projects within a studio environment. In contrast, a Freelance 3D Modeler operates independently, handling diverse projects with flexible schedules. Both roles require strong software skills and portfolios but differ mainly in employment structure and work hours.

What cities are hiring for Evening Remote 3D Artist jobs? Cities with the most Evening Remote 3D Artist job openings:
What are the most commonly searched types of Remote 3D Artist jobs? The most popular types of Remote 3D Artist jobs are:
What states have the most Evening Remote 3D Artist jobs? States with the most job openings for Evening Remote 3D Artist jobs include:
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 21 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist