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From Home Remote 3D Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content ...

Data Entry - Remote work from home

$17.50 - $23.25/hr

About the job Data Entry - Remote work from home Remote work from home. data entry clerk, typing, copy pest, survey answer, survey complete, Sign Up, get started now. Thank you for checking us out!

Remote, with meetings conducted via video conferencing or phone No cold calling: Warm leads ... homes, via Zoom, or over the phone Assist clients in applying for insurance policies Sell ...

Remote, with meetings conducted via video conferencing or phone No cold calling: Warm leads ... homes, via Zoom, or over the phone Assist clients in applying for insurance policies Sell ...

Remote, with meetings conducted via video conferencing or phone No cold calling: Warm leads ... homes, via Zoom, or over the phone Assist clients in applying for insurance policies Sell ...

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From Home Remote 3D Artist information

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How much do from home remote 3d artist jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for from home remote 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are From Home Remote 3D Artists?

From Home Remote 3D Artists are professionals who create three-dimensional visual content, such as models, animations, and textures, while working remotely from their own home. They use specialized software to design assets for video games, films, advertising, architecture, and other industries. Remote 3D artists collaborate with clients and teams online, sharing files and feedback digitally. This role offers flexibility in work location and often requires strong self-management and communication skills.

What are the key skills and qualifications needed to thrive as a From Home Remote 3D Artist, and why are they important?

To thrive as a From Home Remote 3D Artist, you need strong proficiency in 3D modeling, texturing, and rendering, typically supported by a background in digital art or graphic design. Expertise in industry-standard tools such as Blender, Autodesk Maya, or 3ds Max, and familiarity with collaboration platforms like Slack or Trello are essential. Outstanding time management, self-motivation, and communication skills help you deliver high-quality work and coordinate effectively with remote teams. These competencies are crucial for meeting project deadlines, ensuring creative output, and maintaining productivity in a remote work environment.

What are some common challenges faced by remote 3D artists working from home, and how can they be addressed?

Remote 3D artists often face challenges such as maintaining clear communication with team members, managing feedback loops, and ensuring their hardware and software setups are up-to-date for demanding projects. Staying organized and proactive with regular check-ins, utilizing project management tools, and establishing a comfortable, well-equipped workspace can help overcome these hurdles. Additionally, participating in virtual meetings and sharing progress updates fosters collaboration and keeps projects on track.

What is the difference between From Home Remote 3D Artist vs From Home Remote 3D Modeler?

AspectFrom Home Remote 3D ArtistFrom Home Remote 3D Modeler
CredentialsPortfolio, proficiency in 3D softwarePortfolio, proficiency in 3D modeling tools
Work EnvironmentRemote, collaborative teamsRemote, focused on modeling tasks
Industry UsageVideo games, film, advertisingGame development, product visualization

While both roles involve working remotely with 3D software, a 3D Artist typically handles a broader range of tasks including texturing, lighting, and compositing, whereas a 3D Modeler specializes mainly in creating 3D models. The 3D Artist's role is more versatile, often requiring a wider skill set, but both positions are essential in industries like gaming and film.

What cities are hiring for From Home Remote 3D Artist jobs? Cities with the most From Home Remote 3D Artist job openings:
What are the most commonly searched types of Remote 3D Artist jobs? The most popular types of Remote 3D Artist jobs are:
What states have the most From Home Remote 3D Artist jobs? States with the most job openings for From Home Remote 3D Artist jobs include:
Infographic showing various From Home Remote 3D Artist job openings in the United States as of June 2026, with employment types broken down into 7% As Needed, 59% Full Time, 30% Part Time, 2% Temporary, and 2% Contract. Highlights an 42% Physical, 3% Hybrid, and 55% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 21 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist