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Entry Level Remote 3D Artist Jobs in Florida (NOW HIRING)

Entry Level Remote 3D Artist information

What does an entry level remote 3D artist do?

An Entry Level Remote 3D Artist creates three-dimensional models, textures, and visual assets using specialized software, often for video games, movies, or virtual experiences. Working remotely, they collaborate with teams through digital communication tools and follow design briefs to bring creative concepts to life. Their tasks may include modeling objects, environments, or characters, applying textures, and rendering images or animations, all while learning industry standards and improving their skills.

What is the difference between Entry Level Remote 3D Artist vs Entry Level Remote 3D Modeler?

AspectEntry Level Remote 3D ArtistEntry Level Remote 3D Modeler
CredentialsBasic 3D software knowledge, portfolioSimilar credentials, focus on modeling skills
Work EnvironmentRemote, collaborative teams in entertainment, gaming, or designRemote, often in animation, gaming, or product visualization
Industry UsageUsed across multiple industries including gaming, film, and advertisingPrimarily in gaming, animation, and product design

While both roles require foundational 3D skills and remote work experience, the Entry Level Remote 3D Artist has a broader scope, including texturing, lighting, and compositing, whereas the Entry Level Remote 3D Modeler focuses mainly on creating 3D models. Both roles are common entry points in the 3D industry, often overlapping in skills and work environment.

What are the key skills and qualifications needed to thrive as an entry level remote 3D artist, and why are they important?

To thrive as an Entry Level Remote 3D Artist, you need a solid grasp of 3D modeling principles, basic animation, and a portfolio demonstrating your skills, often supported by a relevant degree or coursework. Familiarity with industry-standard software such as Blender, Autodesk Maya, or 3ds Max is typically expected, and knowledge of digital asset management systems is a plus. Strong communication, time management, and self-motivation are crucial for collaborating effectively and meeting deadlines in a remote setting. These skills and qualities ensure that you can deliver high-quality assets, work efficiently with distributed teams, and succeed in a dynamic, virtual work environment.

What are some typical challenges entry level remote 3D artists face when collaborating with distributed teams?

Entry level remote 3D artists often encounter challenges such as communicating design ideas clearly without in-person meetings, managing feedback across different time zones, and synchronizing work with other team members like animators or developers. Adapting to various project management tools and version control systems is also essential. Building strong communication habits and proactively seeking feedback can help overcome these hurdles and ensure smooth collaboration.

What are the most commonly searched types of Remote 3D Artist jobs in Florida?

The most popular types of Remote 3D Artist jobs in Florida are:

What cities in Florida are hiring for Entry Level Remote 3D Artist jobs?

Cities in Florida with the most Entry Level Remote 3D Artist job openings:

Infographic showing various Entry Level Remote 3D Artist job openings in Florida as of August 2026, with employment types broken down into 66% Full Time, and 34% Contract. Highlights an 36% In-person, and 64% Remote job distribution.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 12 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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