GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
Lighting Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
$118K - $141K/yr
... development disciplines. * Ability to adapt to different projects, visual styles, engines ... Experience working with remote teams, partner studios, or external vendors. * Experience owning ...
Lighting Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
$118K - $141K/yr
... development disciplines. * Ability to adapt to different projects, visual styles, engines ... Experience working with remote teams, partner studios, or external vendors. * Experience owning ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects ...
Video Editor
Miami, FL · Remote
... opportunities for REMOTE workers. (100% work from Job) * Reviewing audio and visual footage ... Creative and artistic skills. * Good time-management skills. * Great interpersonal and ...
Video Editor
Miami, FL · Remote
... opportunities for REMOTE workers. (100% work from Job) * Reviewing audio and visual footage ... Creative and artistic skills. * Good time-management skills. * Great interpersonal and ...
Art Director (Remote - Florida)
Miami, FL · On-site +1
$115K - $121K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Florida)
Miami, FL · On-site +1
$115K - $121K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Florida)
Miami, FL · Remote
$115K - $121K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Art Director (Remote - Florida)
Miami, FL · Remote
$115K - $121K/yr
Video concept development, storyboards and editing * Use AI to assist workflows and create visual ... Bachelor of Arts in graphic design or motion graphics-related degree (Extensive industry expertise ...
Software Development Manager
Pensacola, FL · Remote
$116K - $154K/yr
We are seeking an experienced fully remote Software Development Manager to join our Software ... Visual Studio, SQL Server, and modern UI frameworks. * Demonstrated project management skills ...
Software Development Manager
Pensacola, FL · Remote
$116K - $154K/yr
We are seeking an experienced fully remote Software Development Manager to join our Software ... Visual Studio, SQL Server, and modern UI frameworks. * Demonstrated project management skills ...
Florida (remote) - Occupational therapist
Frostproof, FL · Remote
$40 - $48/hr
Flexible, remote scheduling * No-cost continuing education courses and clinical workshops tailored ... Developmental Test of Visual-Motor Integration (Beery VMI), Motor-Free Visual Perception Test ...
Quick apply
Florida (remote) - Occupational therapist
Frostproof, FL · Remote
$40 - $48/hr
Flexible, remote scheduling * No-cost continuing education courses and clinical workshops tailored ... Developmental Test of Visual-Motor Integration (Beery VMI), Motor-Free Visual Perception Test ...
... the Arts is looking for Online/Remote instructors to teach within the disciplines of Communications or Game Design. Responsibilities include teaching classes, course development, and assisting in ...
... the Arts is looking for Online/Remote instructors to teach within the disciplines of Communications or Game Design. Responsibilities include teaching classes, course development, and assisting in ...
Multimedia Specialist, Senior
Tampa, FL · On-site +1
$86K - $198K/yr
Remote Work: Hybrid Job Number: R0245488 Location: Tampa,FL,US Share job via: Share Multimedia ... visual products that support mission-focused media development, interactive courseware, and ...
Multimedia Specialist, Senior
Tampa, FL · On-site +1
$86K - $198K/yr
Remote Work: Hybrid Job Number: R0245488 Location: Tampa,FL,US Share job via: Share Multimedia ... visual products that support mission-focused media development, interactive courseware, and ...
Senior Wargame Mentor
Melbourne, FL · On-site +1
$120K/yr
Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... visual fidelity. * Collaborate with designers, artists, and developers to integrate assets into ...
Quick apply
Senior Wargame Mentor
Melbourne, FL · On-site +1
$120K/yr
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Senior GIS Specialist
Sarasota, FL · On-site +1
... the development lifecycle. From concepting to closing and beyond, we deliver measurable value ... 3D artists, and visualisation teams to troubleshoot geospatial integration issues (coordinate ...
Senior GIS Specialist
Sarasota, FL · On-site +1
... the development lifecycle. From concepting to closing and beyond, we deliver measurable value ... 3D artists, and visualisation teams to troubleshoot geospatial integration issues (coordinate ...
Senior Graphic Designer
Jacksonville, FL · On-site +1
$59K - $82K/yr
Senior Graphic Designer Hybrid, Jacksonville, FL Preferred | Remote U.S. Considered Full-Time ... Set concepts and visual storytelling for broadcast productions You'll do your best work here if you:
Senior Graphic Designer
Jacksonville, FL · On-site +1
$59K - $82K/yr
Senior Graphic Designer Hybrid, Jacksonville, FL Preferred | Remote U.S. Considered Full-Time ... Set concepts and visual storytelling for broadcast productions You'll do your best work here if you:
Senior Graphic Designer 5W934Y93
Jacksonville, FL · On-site +1
$59K - $82K/yr
Senior Graphic Designer Hybrid, Jacksonville, FL Preferred | Remote U.S. Considered Full-Time ... Set concepts and visual storytelling for broadcast productions You'll do your best work here if you:
Quick apply
Senior Graphic Designer 5W934Y93
Jacksonville, FL · On-site +1
$59K - $82K/yr
Senior Graphic Designer Hybrid, Jacksonville, FL Preferred | Remote U.S. Considered Full-Time ... Set concepts and visual storytelling for broadcast productions You'll do your best work here if you:
Lead Software Engineer (Remote)
Sunrise, FL · On-site +1
Maintain regular communication with other game development disciplines (i.e. Art, Design and audio ... Work with the Lead Artist to set up a directory structure to be used by all team members for the ...
Lead Software Engineer (Remote)
Sunrise, FL · On-site +1
Maintain regular communication with other game development disciplines (i.e. Art, Design and audio ... Work with the Lead Artist to set up a directory structure to be used by all team members for the ...
Postdoctoral Research Associate: GeoAI and Remote Sensing for Invasive Species Ecology
Gainesville, FL · On-site +1
The successful candidate will lead the development and implementation of cutting-edge remote ... UF's large college sports programs, museums, and performing arts center support a range of ...
Postdoctoral Research Associate: GeoAI and Remote Sensing for Invasive Species Ecology
Gainesville, FL · On-site +1
The successful candidate will lead the development and implementation of cutting-edge remote ... UF's large college sports programs, museums, and performing arts center support a range of ...
Remote Visual Development Artist information
What are the key skills and qualifications needed to thrive as a Remote Visual Development Artist, and why are they important?
How do Remote Visual Development Artists typically collaborate with other team members during a project?
What is a Remote Visual Development Artist?
What is the difference between Remote Visual Development Artist vs Remote Character Artist?
| Aspect | Remote Visual Development Artist | Remote Character Artist |
|---|---|---|
| Credentials | Portfolio, proficiency in digital art tools, possibly a degree in art or design | Portfolio, strong drawing skills, proficiency in character creation software, possibly a degree in art or related field |
| Work Environment | Remote, collaborative with art and design teams, often in gaming or animation studios | Remote, focused on character design for games, animation, or films, often in similar studio settings |
| Industry Usage | Used in gaming, animation, film, and visual effects industries | Primarily in gaming, animation, and film industries |
The Remote Visual Development Artist and Remote Character Artist roles share similar credentials and work environments, often within the gaming and animation sectors. The main difference lies in focus: visual development artists create overall visual concepts and environments, while character artists specialize in designing and modeling characters. Both roles require strong artistic skills and collaboration in remote studio settings.

Full-time
Medical, Dental, Vision, Retirement, PTO
Re-posted 23 hours ago
Job description
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities
- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
Requirements
- 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
- Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
- Ability to work across different visual styles, from realistic to stylized, depending on project needs.
- Experience creating both individual assets and assembled environments/scenes.
- Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
- Professional experience with Unreal Engine.
- Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
- Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
- Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
- Ability to take vague or high-level direction and turn it into clear, actionable work.
- Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
- Able to give and receive feedback professionally, clearly, and constructively.
- Strong ownership, follow-through, and problem-solving ability.
- Interest in growing into broader leadership responsibilities over time.
Nice to Have
- Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
- Experience working with outsourcing, co-development, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Experience helping define style guides, quality bars, workflow documentation, or art review standards.
- Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
- Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
- Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
- Experience with both realistic and stylized production art.
- Experience in multiple engines or real-time pipelines.
- Experience working directly with clients or helping support client-facing reviews.
Portfolio Requirements
Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.
Strong portfolios should include:
- Finished 3D environments, scenes, props, or world-building examples.
- Examples rendered or captured in a real-time engine, preferably Unreal Engine.
- Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
- Examples that show your ability to work across different visual styles.
- Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
- Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
- If showing team-created work, please clearly explain what you personally contributed.
- Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
- Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
Candidate Profile
The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.
You may be a great fit if you:
- Care about making great-looking art and making the process better for the team.
- Enjoy solving production problems, not just completing assigned assets.
- Can look at a scene or asset and identify what is working, what is not, and how to improve it.
- Communicate feedback in a way that is clear, respectful, and useful.
- Can help artists understand not just what to change, but why it matters.
- Are comfortable adapting to different clients, art styles, pipelines, and project needs.
- Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
- Are interested in growing toward lead responsibilities while remaining hands-on in production.
How to apply
- Resume + portfolio link required.
- An art test may be required as part of the process.
his position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
Benefits
What's in it for you?
- Opportunity to work on different projects
- 3 weeks of accrued paid time off
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
This Organization Participates in E-Verify
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About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US