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Entry Level Meta Reality Labs Jobs (NOW HIRING)

Reality Labs at Meta is seeking a Research Scientist with expertise in multi-modal understanding to advance AI-powered interactions. We're building next.

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Reality Labs at Meta is seeking a Research Scientist with expertise in multi-modal understanding to advance AI-powered interactions. We're building next.

New

Meta's Reality Labs Wearables division is developing future products in augmented reality and virtual reality. Our work in conversational AI, computer vision, advanced optics, eye tracking, machine ...

Meta's Reality Labs Wearables division is developing future products in augmented reality and virtual reality. Our work in conversational AI, computer vision, advanced optics, eye tracking, machine ...

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Entry Level Meta Reality Labs information

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$40.5K

$86.4K

$142.5K

How much do entry level meta reality labs jobs pay per year?

As of Jul 4, 2026, the average yearly pay for entry level meta reality labs in the United States is $86,381.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $103,500.00 per year, depending on experience, location, and employer.

What are entry level positions at Meta Reality Labs?

Entry level positions at Meta Reality Labs include roles such as Software Engineer, Hardware Engineer, Research Assistant, and Program Coordinator. These roles are designed for recent graduates or individuals with limited professional experience who are interested in working on cutting-edge technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR). Employees in these positions often collaborate on product development, research, and testing, helping to build immersive experiences for Meta's platforms such as Quest and Portal. Entry level roles provide opportunities for growth, mentorship, and exposure to innovative projects within the tech industry.

What types of projects can an Entry Level Meta Reality Labs employee expect to work on, and how are teams typically structured?

As an entry-level team member at Meta Reality Labs, you can expect to work on innovative projects involving virtual reality (VR), augmented reality (AR), and related hardware or software solutions. Teams are often cross-functional, bringing together engineers, designers, product managers, and researchers to collaborate on product development and user experience improvements. You'll likely contribute to prototyping, testing, and refining new features or devices, while receiving mentorship from more experienced colleagues. This collaborative environment provides an excellent opportunity to learn rapidly and build foundational skills in immersive technology.

What are the key skills and qualifications needed to thrive as an Entry Level professional at Meta Reality Labs, and why are they important?

To thrive in an Entry Level position at Meta Reality Labs, you typically need a background in computer science, engineering, or design, alongside foundational knowledge of AR/VR concepts. Familiarity with technical tools such as Unity, Unreal Engine, C++/Python, and collaborative platforms like GitHub is often expected. Strong problem-solving abilities, teamwork, and creative thinking are crucial soft skills for contributing to innovative projects. These skills and qualities are vital to effectively support the development of advanced AR/VR products and to collaborate efficiently within multidisciplinary teams.

What is the difference between Entry Level Meta Reality Labs vs Entry Level Virtual Reality Developer?

AspectEntry Level Meta Reality LabsEntry Level Virtual Reality Developer
Required CredentialsBachelor's in Computer Science, Engineering, or related field; familiarity with AR/VR technologiesBachelor's in Computer Science, Software Development, or related; knowledge of VR SDKs and programming languages
Work EnvironmentResearch labs, collaborative teams, innovative tech settingsSoftware development teams, tech companies, startup environments
Industry UsagePrimarily in AR/VR hardware and software developmentIn gaming, simulation, and immersive media industries

Entry Level Meta Reality Labs focuses on developing AR/VR hardware and software, often in research settings, while Entry Level Virtual Reality Developer typically works on creating VR applications and experiences in software development environments. Both roles require similar technical skills but differ in their focus areas within the AR/VR industry.

More about Entry Level Meta Reality Labs jobs
What cities are hiring for Entry Level Meta Reality Labs jobs? Cities with the most Entry Level Meta Reality Labs job openings:
What are the most commonly searched types of Meta Reality Labs jobs? The most popular types of Meta Reality Labs jobs are:
What states have the most Entry Level Meta Reality Labs jobs? States with the most job openings for Entry Level Meta Reality Labs jobs include:
Infographic showing various Entry Level Meta Reality Labs job openings in the United States as of June 2026, with employment types broken down into 16% As Needed, 66% Full Time, 6% Part Time, 6% Temporary, and 6% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $86,381 per year, or $41.5 per hour.

SW/FW QA Automation Engineer

Argyle Infotech

Redmond, WA โ€ข On-site

Other

Posted 9 days ago


Job description

Contract Based (SW/FW QA Automation Engineer)

Role: SW/FW QA Automation Engineer

Location: Redmond, WA (Only Locals)

Hire Type: Contract

Top 3 Must Have's:

  • OS (Windows, Linux), RTOS
  • Python, CI/CD
  • FPGA, UART, SPI, CSI-2, I2C, USB

JD from HM:

At Meta Reality Labs, Meta develop hardware devices which run custom firmware and software.

The Hardware, Firmware and software are continuously updated and tested in the lab to identify bugs, reliability or performance issues.

As a Firmware Test Engineer at Meta Reality Labs, Redmond, WA, you will ensure the delivery of a high-quality software and platforms for RL product lines.

You will be responsible for building and executing test plans and test cases across multiple products and platforms while working with engineering teams to identify and resolve defects.

You should be detail-oriented engineer, with experience testing great software products and improving engineering efficiency.

You will also debug issues across the hardware and software stack including consumer electronics devices, mobile apps and web.

1. End-to-end software/firmware test infrastructure development to support testing of power-management, boot loaders, scheduling, RTOS and/or bare-metal implementations, and host tools.

2. Participate with the team on testing approach and ensure test coverage across a wide range of technologies and areas -- including unit testing, integration testing, system testing, and regression testing.

3. Review software, firmware, hardware, and IP architectures to ensure testability and evaluate integration risk.

4. Develop software and related tools to automate testing of a large variety of devices and interfaces from host side tools to low-level embedded systems.

5. Support all phases of development โ€“ including early architecture requirements definition for custom silicon, firmware architecture, implementation, simulation, FPGA debug, chip bring-up and support systems and software teams.

6. Proficient in troubleshooting an issue and identify the root cause and raise defects and work closely with cross functional teams (Development and Infrastructure)

Minimum Qualifications:

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 2+ years of software and test experience with at experience related to embedded systems
  • Familiarity with data acquisition systems and diagnostic equipment, such as oscilloscopes, bus analyzers, and power supplies
  • Knowledge of software testing methodologies including CI/CD
  • Proficient Python programming
  • Experience providing clear communications and work well with cross-functional teams

Preferred Qualifications:

  • Experience with integration and testing for a complex system
  • Experience with low level operating systems, RTOS, UBOOT, or other bare-metal programming
  • Experience coding with peripherals such as UART, SPI, CSI-2, i2c, GPIO, USB, PCIE
  • Experience in real-time processing for computer vision and user interaction tasks, high-compute/throughput systems
  • Experience with FPGA and hardware evaluation boards, EDA design tools, and/or ISA simulators
  • Experience with C/C++ for embedded systems

Skills Required: OS (Windows, Linux), RTOS, UBOOT, (C, C++ Preferred), FPGA, UART, SPI, CSI-2, i2c, GPIO, USB, PCIE, CI/CD, Jenkins, Python, PyCharm

Years of Experience: 12.00 Years of Experience

Kiran Kumar kumars@argyllinfotech.com

Contact number :773-373-1111 ARGYLL INFOTECH Inc Chicago, Illinois.