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Entry Level Indie Animation Studio Jobs (NOW HIRING)

Develop and foster relationships with indie advertisers through consistent communication and follow-up. * Stay up to date on indie gaming trends, new releases, and emerging studios to identify ...

Physical Production Executive

Oklahoma City, OK ยท On-site

$14.75 - $19.25/hr

... fast-moving studio environment with real mentorship, real responsibility, and a high volume of ... This is not an entry-level assistant job. It's also not a fully independent Line Producer or UPM ...

A fellowship is an entry-level position designed to teach the employee the fundamental facets of ... Editing, animation, or motion graphics skills are a plus, but not required.Employment Type ...

Associate Planner

Emeryville, CA ยท On-site

$110K - $134K/yr

... Animation Studios, Peet's Coffee, Clif Bar, and the Center for Investigative Reporting. Its ... entry level position whose work is performed under close supervision. The Associate Planner is ...

Associate Planner

Emeryville, CA ยท On-site

$110K - $134K/yr

... Animation Studios, Peet's Coffee, Clif Bar, and the Center for Investigative Reporting. Its ... entry level position whose work is performed under close supervision. The Associate Planner is ...

Entry Level Indie Animation Studio information

See salary details

$15

$22

$29

How much do entry level indie animation studio jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for entry level indie animation studio in the United States is $22.48, according to ZipRecruiter salary data. Most workers in this role earn between $19.47 and $24.76 per hour, depending on experience, location, and employer.

What are entry level jobs at an indie animation studio?

Entry level jobs at an indie animation studio typically include roles such as production assistant, junior animator, storyboard artist, or intern. These positions often involve supporting senior team members, assisting with animation tasks, organizing assets, and helping with day-to-day studio operations. Entry level employees gain valuable experience in the animation pipeline and have the opportunity to learn a wide range of skills in a creative environment. The collaborative nature of indie studios means newcomers often take on diverse responsibilities and contribute directly to projects.

What are the key skills and qualifications needed to thrive at an entry-level position in an indie animation studio, and why are they important?

To thrive in an entry-level role at an indie animation studio, you need a foundational understanding of animation principles, basic drawing or design skills, and often a relevant degree or portfolio. Familiarity with industry-standard software like Adobe Creative Suite, Toon Boom, or Blender is typically required. Strong teamwork, adaptability, and clear communication help you stand out, especially in collaborative, fast-paced environments. These skills and qualities are crucial for producing creative, high-quality work and contributing effectively to small, dynamic teams.

What kinds of projects and tasks can I expect to work on as an entry-level team member at an indie animation studio?

As an entry-level professional at an indie animation studio, you will likely contribute to a variety of tasks across the animation pipeline, including assisting with storyboarding, character design, background creation, and possibly some basic animation or editing. You may also help with administrative duties, file management, or social media updates, depending on the studio's size. Collaboration is key, so expect to work closely with a small, tight-knit team and have opportunities to provide creative input. The dynamic environment often means wearing multiple hats and learning new skills on the job, making it a great place to grow your portfolio and industry knowledge.

What is the difference between Entry Level Indie Animation Studio vs Entry Level Animation Assistant?

AspectEntry Level Indie Animation StudioEntry Level Animation Assistant
CredentialsBasic animation skills, portfolio, possibly a degree in animation or related fieldSimilar credentials, often with some technical or software knowledge
Work EnvironmentSmall teams, independent projects, flexible schedulesStudio settings, collaborative environment, structured tasks
Industry UsageUsed by independent creators, small studios, freelance workCommon in larger studios, production houses, and animation departments

While both roles involve foundational animation skills, an Entry Level Indie Animation Studio typically refers to work in small, independent projects with flexible environments. An Entry Level Animation Assistant often works within larger studios, supporting production tasks. The main difference lies in the work setting and project scale, though credentials and skills required are quite similar.

What cities are hiring for Entry Level Indie Animation Studio jobs? Cities with the most Entry Level Indie Animation Studio job openings:
What are the most commonly searched types of Indie Animation Studio jobs? The most popular types of Indie Animation Studio jobs are:
What states have the most Entry Level Indie Animation Studio jobs? States with the most job openings for Entry Level Indie Animation Studio jobs include:
What job categories do people searching Entry Level Indie Animation Studio jobs look for? The top searched job categories for Entry Level Indie Animation Studio jobs are:
Infographic showing various Entry Level Indie Animation Studio job openings in the United States as of May 2026, with employment types broken down into 70% Full Time, 20% Part Time, and 10% Contract. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $46,753 per year, or $22.5 per hour.

Senior Gameplay Animator

Half Mermaid Productions

Brooklyn, NY โ€ข On-site, Remote

$80K - $100K/yr

Contractor

Posted 12 days ago


Job description

Work With Us on Project Dโ–ˆโ–ˆโ–ˆโ–ˆ
Job Description
We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game "Project D."
The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.
This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities
  • Create animations for both grounded, real world human characters and inhuman characters alike
  • Take animations from design spec through key pose to finished animation, creating responsive but authentic motion
  • Collaborate with other departments to implement animations in engine

Skills
Required Skills:
  • Have shipped a character-based game on console
  • High level understanding of combat and grapple animations
  • Fluency in Maya and Unreal Engine 5
  • Strong communication skills, contributing to the productivity and success of working in a remote team environment
  • An appreciation for narrative and psychological horror

Nice-to-Have Skills:
  • Experience working with MGear
  • Proficiency in body and facial rigging
  • Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture