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Entry Level Indie Animation Studio Jobs in Texas

... studio behind Adopt Me, the premiere pet adoption game on Roblox (43B+ sessions, 1.94 million ... A game or experience you designed and built yourself (indie game, Roblox experience, game jam entry ...

Entry Level Indie Animation Studio information

What are entry level jobs at an indie animation studio?

Entry level jobs at an indie animation studio typically include roles such as production assistant, junior animator, storyboard artist, or intern. These positions often involve supporting senior team members, assisting with animation tasks, organizing assets, and helping with day-to-day studio operations. Entry level employees gain valuable experience in the animation pipeline and have the opportunity to learn a wide range of skills in a creative environment. The collaborative nature of indie studios means newcomers often take on diverse responsibilities and contribute directly to projects.

What kinds of projects and tasks can I expect to work on as an entry-level team member at an indie animation studio?

As an entry-level professional at an indie animation studio, you will likely contribute to a variety of tasks across the animation pipeline, including assisting with storyboarding, character design, background creation, and possibly some basic animation or editing. You may also help with administrative duties, file management, or social media updates, depending on the studio's size. Collaboration is key, so expect to work closely with a small, tight-knit team and have opportunities to provide creative input. The dynamic environment often means wearing multiple hats and learning new skills on the job, making it a great place to grow your portfolio and industry knowledge.

What are the key skills and qualifications needed to thrive at an entry-level position in an indie animation studio?

To thrive in an entry-level role at an indie animation studio, you need a foundational understanding of animation principles, basic drawing or design skills, and often a relevant degree or portfolio. Familiarity with industry-standard software like Adobe Creative Suite, Toon Boom, or Blender is typically required. Strong teamwork, adaptability, and clear communication help you stand out, especially in collaborative, fast-paced environments. These skills and qualities are crucial for producing creative, high-quality work and contributing effectively to small, dynamic teams.

What is the difference between Entry Level Indie Animation Studio vs Entry Level Animation Assistant?

AspectEntry Level Indie Animation StudioEntry Level Animation Assistant
CredentialsBasic animation skills, portfolio, possibly a degree in animation or related fieldSimilar credentials, often with some technical or software knowledge
Work EnvironmentSmall teams, independent projects, flexible schedulesStudio settings, collaborative environment, structured tasks
Industry UsageUsed by independent creators, small studios, freelance workCommon in larger studios, production houses, and animation departments

While both roles involve foundational animation skills, an Entry Level Indie Animation Studio typically refers to work in small, independent projects with flexible environments. An Entry Level Animation Assistant often works within larger studios, supporting production tasks. The main difference lies in the work setting and project scale, though credentials and skills required are quite similar.

What are the most commonly searched types of Indie Animation Studio jobs in Texas?

The most popular types of Indie Animation Studio jobs in Texas are:

What are popular job titles related to Entry Level Indie Animation Studio jobs in Texas?

For Entry Level Indie Animation Studio jobs in Texas, the most frequently searched job titles are:

What cities in Texas are hiring for Entry Level Indie Animation Studio jobs?

Cities in Texas with the most Entry Level Indie Animation Studio job openings:

Infographic showing various Entry Level Indie Animation Studio job openings in Texas as of August 2026, with employment types broken down into 66% Full Time, 23% Part Time, and 11% Contract. Highlights an 61% In-person, and 39% Remote job distribution.

Gameplay Engineer (Full-Time)

Upliftgames

Dallas, TX • On-site

$70 - $90/hr

Other

Posted 16 days ago


Job description

Job Title: Gameplay Engineer (Full-Time)
Location: Remote, work from home in the US or UK only
Position Type: Full-time (40 hours)

Uplift Games is the studio behind Adopt Me, the premiere pet adoption game on Roblox (43B+ sessions, 1.94 million record CCU). We’re looking for a talented and driven Gameplay Engineer to join our studio. As part of our tight knit cross-disciplinary team, you will write high quality code for our flagship game.

At Uplift Games, Gameplay Engineers are at the heart of our mission to “Create Future Nostalgia” - not just as technical experts, but also as creatives. Your ideas matter here. As you transform features from rough ideas into polished products, you will apply your critical design eye and excellent UX intuition. As the central integrator for the work of your cross-disciplinary peers, you are the owner of key initiatives, engaging with all aspects of game development.

This is an opportunity to create an outsized impact on many millions of players while operating in a small studio where every person plays a major role. It’s important that you take pride in your work, love to learn new things, and are naturally driven to deliver the best-in-class experiences.

You value diversity and want to work alongside talented people from marginalized groups. We are explicitly a trans, LGBTQ+, BIPOC / BAME and disability positive team.

This is a remote position open to candidates who are based in the US or UK and can demonstrate eligibility to work in those countries.

What You'll Be Doing
  • Write clean, performant Lua/Luau code for gameplay features, UI, VFX, and content updates.
  • Own features end-to-end: concept, implementation, polish, testing, and deployment to millions of players.
  • Craft gameplay that feels great. Responsive controls, polished and effective feedback, intuitive UX. As a gameplay engineer your ability to deliver a satisfying player experience is crucial.
  • Be a creative generalist. You'll work across code, particles, asset integration, UI layout, camera work, and more. We value breadth. Being excited about learning and working with new systems is excellent. Specializing in one or two deep areas is an added bonus.
  • Collaborate with your cross-disciplinary peers (artists, QA testers, producers, game designers). Communicate clearly and empathetically both synchronously and asynchronously.
  • Participate in the design process. Brainstorm, pitch ideas, and help shape what we build. Engineers here have a real voice in game design.
  • Be a team player: help teammates solve problems, give and receive thoughtful code reviews, document features, fix bugs, and clean up old code.
  • Work with producers to scope your work, assess risk, set goals, and ensure timely delivery.
  • Review your own work critically before marking it complete. Thoroughly test throughout development and take pride in shipping with minimal bugs.
Your Background

These are the things candidates really should have but can make up for in other areas. If you're missing one or two, consider applying anyway, especially if you belong to a marginalized group.

  • 1+ years of professional or significant independent game development experience.
  • Roblox/Luau experience, or traditional game development experience with hands-on work in areas like character controllers, camera systems, creature behavior, motion/animation, or VFX.
  • A portfolio or shipped work that demonstrates your game feel and creative skills. We want to see what you've built. Please highlight your specific contributions.
  • Creativity and a good eye for design. You notice when something doesn't feel right and you fix it.
  • Comfortable reading and navigating a large existing codebase. You can orient yourself in unfamiliar code and build on top of it.
  • Comfortable working across disciplines. You're happy jumping from code to particles to UI layout.
  • Strong problem solving skills and a proactive self-starter attitude.
  • Good written and verbal communication in English.
  • Passion for playing and making games.
  • You value diversity and want to work alongside talented people from marginalised groups. We are explicitly a trans, LGBTQ+, BIPOC / BAME and disability positive team.
Bonus Points

These are things that can improve your candidacy, but none of these are necessary to apply.

  • A game or experience you designed and built yourself (indie game, Roblox experience, game jam entry, etc).
  • Extra bonus if you have released and maintained a Roblox experience.
  • Understanding of the Roblox community and Roblox player motivations.
  • Experience working in self-managed roles and remote teams.
  • Awareness of client-server security in multiplayer games.
  • Experience with REST APIs and modern UI frameworks in Roblox (e.g. React-Lua).
What's the Compensation?

When possible, we provide transparent estimated salary ranges to set expectations early and to respect your time.

We recognize, however, that salaries vary within our various remote geographical locations. To give an indication of the salary level for this role, we estimate the annual salary will be as follows for these example locations:

Our compensation package is intended to be competitive with your local market and is negotiable.

In addition to salary, you will receive a signing bonus, along with a generously sized cash bonus package (4-year vested RSU-style cash bonus). You'll also be eligible for our studio-wide annual bonus scheme.

We also offer a competitive benefits package for our employees.

A few reminders: you must be over 18 to apply. Though this is a remote role, you must reside in and have permission to work in either the US or UK to apply.

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