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Entry Level Game Development Jobs in Indiana (NOW HIRING)

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Entry Level Game Development information

See Indiana salary details

$48.6K

$110.8K

$173.1K

How much do entry level game development jobs pay per year?

As of Jun 20, 2026, the average yearly pay for entry level game development in Indiana is $110,754.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,600.00 and $142,300.00 per year, depending on experience, location, and employer.

What are entry level game development jobs?

Entry level game development jobs are positions designed for individuals who are new to the game industry and often require little to no prior professional experience. These roles typically include positions such as junior programmer, QA tester, game artist, or production assistant. Entry-level employees work on small tasks within a larger development team, helping them gain practical skills while contributing to the creation of video games. These jobs often require knowledge of basic programming, art, or design tools, and a passion for gaming.

What are the key skills and qualifications needed to thrive as an Entry Level Game Developer, and why are they important?

To thrive as an Entry Level Game Developer, you need a solid grasp of programming fundamentals, often with a degree in computer science or a related field, and familiarity with game design principles. Proficiency in game engines like Unity or Unreal Engine, and knowledge of languages such as C# or C++, are typically required, along with any relevant certifications or portfolio projects. Creativity, teamwork, and problem-solving are essential soft skills that help you collaborate effectively and bring innovative ideas to life. These skills and qualities are crucial for creating engaging games, meeting project goals, and integrating seamlessly into development teams.

What is the 80/20 rule in game development?

In entry level game development, the 80/20 rule suggests that roughly 80% of the results come from 20% of the efforts, meaning developers should focus on the most impactful features or tasks first. Prioritizing core gameplay mechanics and essential assets helps streamline development and improve efficiency, especially when working with limited resources or tight schedules.

How to get a job in game development with no experience?

Entry level game development roles often require a strong foundation in programming, game design, or related skills. Building a portfolio with personal projects, participating in game jams, and learning popular tools like Unity or Unreal Engine can improve chances. Gaining relevant certifications or taking online courses can also demonstrate commitment and skill to employers.

Is AI replacing game devs?

AI is increasingly used in game development to assist with tasks like procedural content generation and testing, but it does not replace game developers. Entry level game development roles still require creative design, programming skills, and understanding of game engines. AI tools are viewed as complementary, enhancing productivity rather than replacing human developers entirely.

Is 30 too old to start game development?

Entry level game development roles do not have age restrictions, and many successful developers start later in life. Skills in programming, design, and familiarity with tools like Unity or Unreal Engine are more important than age, and continuous learning can help new entrants succeed regardless of when they start.

What are some common challenges faced by entry-level game developers, and how can they overcome them?

Entry-level game developers often find adapting to fast-paced production schedules and mastering new tools or engines challenging. Collaborating effectively with multidisciplinary teams—including artists, designers, and QA testers—can also be an adjustment. Staying proactive in learning, seeking mentorship from experienced colleagues, and communicating openly can help overcome these hurdles. Embracing feedback and focusing on continuous improvement are key strategies for success in the early stages of a game development career.
What are the most commonly searched types of Game Development jobs in Indiana? The most popular types of Game Development jobs in Indiana are:
What are popular job titles related to Entry Level Game Development jobs in Indiana? For Entry Level Game Development jobs in Indiana, the most frequently searched job titles are:
What cities in Indiana are hiring for Entry Level Game Development jobs? Cities in Indiana with the most Entry Level Game Development job openings:
Infographic showing various Entry Level Game Development job openings in Indiana as of June 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, and 3% Contract. Highlights an 96% Physical, 2% Hybrid, and 2% Remote job distribution, with an average salary of $110,754 per year, or $53.2 per hour.

Instructional Assistant, General Education

Metropolitan School District of Warren Township

Indianapolis, IN • On-site

$16.05/hr

Full-time

Posted 25 days ago


Job description

Position Type:
Support Staff/Instructional Assistant
Date Posted:
5/26/2026
Location:
Raymond Park Intermediate and Middle School
Closing Date:
Until filled
JOB TITLE
Instructional Assistant
FLSA CLASSIFICATION
Non-exempt, hourly employee
STANDARD HOURS PER DAY
7 hours per day (not including a 30-minute unpaid duty-free meal break)
WORK DAYS
181 days (those days when students are scheduled to attend school)
STANDARD HOURS PER DAY
7 hours per day (not including a 30-minute unpaid duty-free meal break)
WORK YEAR
The Instructional Assistant is scheduled to work all days when students are scheduled to attend school, depending on which calendar the school follows.
SALARY SCHEDULE & BENEFITS
The Instructional Assistant is paid on the "Instructional Assistants" salary schedule, and is eligible for benefits on the "Support Staff" benefits schedule on the first of the month following 60 days of employment.
. Starting pay $16.05 per hour.
REPORTS TO
The Instructional Assistant is supervised by one or more teachers. Instructional Assistants and teachers report to the building Principal.
SUPERVISES
The Instructional Assistant does not directly supervise any other employee(s).
GENERAL SUMMARY OF DUTIES:
Under direct supervision, the Instructional Assistant provides support in an educational environment, performing paraprofessional work in assisting teachers and students. The Instructional Assistant works with children individually or in small groups by providing basic instruction in reading, writing, math, spelling, art, or other education-related activities. The Instructional Assistant is responsible for leading and supervising a variety of developmentally-appropriate activities, as directed by the assigned teacher(s). Performs related work as directed.
ESSENTIAL FUNCTIONS:
  1. Monitors the activities and behavior of children during the absence of the classroom teacher(s) to ensure the physical and environmental safekeeping of students, as well as adherence to appropriate conduct and disciplinary controls;
  2. Assists the teacher(s) in the supervision of learning activities, circulating within the classroom and providing assistance and learning support to students;
  3. Provides instruction to students as prescribed by the supervising teacher(s) and reinforces the skills introduced by the teacher(s); may utilize games, stories, or other constructive activities to enhance students' learning skills;
  4. Assists teachers in checking and objectively evaluating students' work; instructs students individually and in small groups reinforcing the skills based upon instructional guidelines;
  5. Assists in managing student behavior and maintaining classroom order; may be asked to provide input and assistance in the development of classroom activities and learning tools;
  6. Cooperates if asked to assist in the preparation of lesson plans; cooperates if asked to provide input and assistance in the development of classroom activities and learning tools;
  7. Assists the teacher(s) by noticing students' language, math, and communication skills; monitors students' progressive learning skills; makes the teacher(s) aware of students' learning deficiencies; documents records of learning activities and diagnosis;
  8. Prepares or assists in the preparation of instructional materials; performs support tasks such as photocopying materials, laminating items, typing correspondence, and filing paperwork and documentation;
  9. Coordinates with media center staff for classroom learning resources; sets up equipment in the classroom for the teacher's use;
  10. Assists in preparing classroom bulletin boards, classroom decorations, displays of student work, and other classroom objectives;
  11. Cooperates if asked to prepare drafts of reports and to tentatively complete forms, schedules and other data as directed;
  12. Learns students' assigned bus assignments to assist with proper boarding of students;
  13. Maintains accurate and complete records of a variety of student information that may require the use of a computer to enter student scores and other student data;
  14. Cooperates if assigned monitoring duties, i.e., hallways, lunchroom, restrooms, and bus duty; ensures appropriate student conduct during these assignments; escorts students to designated activity areas, i.e., music room, computer labs, art classes, assemblies, etc..;
  15. Cooperates if assigned to provide assistance to the teacher(s) in various labs and to provide instruction/information to the students; may explain lesson plans and other information to the students for better understanding and comprehension;
  16. Responsible for keeping up to date on current technology, as job appropriate, being used by Warren.
  17. Responsible for timely and accurate information they maintain as part of their job responsibilities.

NON-ESSENTIAL FUNCTIONS:
  1. Performs related duties as directed.

ENTRY-LEVEL REQUIREMENTS:
1. EDUCATION/TRAINING: An Associate's degree or higher, or at least sixty (60) semester hours from an accredited institution of higher education (official transcripts are required to validate education), or if you have passed the ParaPro test.
2. EXPERIENCE: Previous vocational training and/or work experience with school-age children is preferred.
3. CERTIFICATIONS &/OR LICENSES: Able to meet the requirements of a paraprofessional as outlined in ESSA. Pass the required Expanded Criminal History Check and Expanded Child Protection Index Check. Must have at least an associate's degree or two years of college or passed the ParaPro Assessment. The Highlander Park offers the ParaPro Assessment at no cost for all Warren Township prospective employees. Testing is offered Monday through Thursday at 9:00 a.m. and 5:30 p.m. To register for your free assessment, email adulteducation@warren.k12.in.us or call 317-532-3000.
4. OTHER: Ability to perform the essential functions, meet the performance aptitudes, and fulfill the physical/sensory/environmental requirements of the job (with or without reasonable accommodations) is required.
PERFORMANCE APTITUDES:
Data Utilization: Requires the ability to arrange, compare, count, differentiate, measure and/or sort data and/or information. Includes judging whether readily observable functional, structural or compositional characteristics are similar to or divergent from prescribed standards, procedures or routines.
Human Interaction: Requires the ability to provide guidance, assistance, and/or interpretation to others on how to apply procedures and standards to specific situations.
Equipment, Machinery, Tools, and Materials Utilization: Requires the ability to operate, maneuver and/or control the actions of standard office equipment.
Verbal Aptitude: Requires the ability to utilize a wide variety of reference data and information.
Mathematical Aptitude: Depending on the grade level of the classroom assignment, may require the ability to perform addition, subtraction, multiplication, and division; may require the ability to calculate decimals and percentages; may require the ability to utilize principles of fractions and/or to interpret graphs;
Functional Reasoning: Requires ability to carry out detailed but uninvolved written or oral instructions. Involves routine work according to clearly prescribed standard practices, with some latitude for independent judgment.
Situational Reasoning: Requires the ability to exercise judgment, decisiveness and creativity in situations involving a variety of generally pre-defined duties which are often characterized by frequent change.
PHYSICAL REQUIREMENTS: Tasks involve the ability to exert very moderate physical effort in light work, typically involving some combination of standing, walking, climbing, stooping, kneeling, crouching and crawling, and which may involve some lifting, carrying, pushing and/or pulling of objects and materials of moderate weight (10-20 pounds).
SENSORY REQUIREMENTS: Most tasks require visual perception and discrimination. Some tasks require oral communications ability. Some tasks require the ability to perceive and discriminate sounds.
ENVIRONMENTAL FACTORS: Tasks are regularly performed without exposure to adverse environmental conditions, such as dirt, dust, pollen, odors, wetness, humidity, rain, fumes, temperature and noise extremes, machinery, vibrations, electric currents, traffic hazards, animals/wildlife, toxic/poisonous agents, violence, disease, or pathogenic substances.
Attachment(s):
  • MSD Warren_Benefit Guide_2026.pdf