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Entry Level Game Designer Jobs (NOW HIRING)

... engineers, designers, whoever it takes, until it's actually solved. You'll be the person who ... This is an entry-level role, so we don't specify a degree, your age, or your background. We care ...

Game Tech

Romeoville, IL · On-site

$16.50 - $22.32/hr

This is an entry level technical position, so many of the skills can be taught, however these ... designed to support the well-being, growth, and long-term success of our team members. We offer ...

Game Tech

Romeoville, IL · On-site

$16.50 - $22.32/hr

This is an entry level technical position, so many of the skills can be taught, however these ... designed to support the well-being, growth, and long-term success of our team members. We offer ...

... in the game. Achievements are shared and celebrated. As a team, we are motivated to better ... This entry-level position involves assisting and learning basic design tasks and field data ...

... in the game. Achievements are shared and celebrated. As a team, we are motivated to better ... This entry-level position involves assisting and learning basic design tasks and field data ...

... in the game. Achievements are shared and celebrated. As a team, we are motivated to better ... This entry-level position involves assisting and learning basic design tasks and field data ...

Distribution Designer I

Gahanna, OH · On-site

$21 - $26/hr

Game changer. Pioneer. TRC has long set the bar for clients who require more than just engineering ... Entry level with an Associate's degree in Engineering or Technical field • 1+ years Electric ...

Distribution Designer I

Windsor, CT · On-site

$20 - $27/hr

Game changer. Pioneer. TRC has long set the bar for clients who require more than just engineering ... * Entry level with an Associate's degree in Electrical, Civil or Mechanical Engineering * 1+ years ...

Distribution Designer I

Ely, IA · On-site

$21 - $28/hr

Game changer. Pioneer. TRC has long set the bar for clients who require more than just engineering ... * Entry level with an Associate's degree in Electrical, Civil or Mechanical Engineering * 1+ years ...

Distribution Designer I

Gahanna, OH · On-site

$21 - $26/hr

Game changer. Pioneer. TRC has long set the bar for clients who require more than just engineering ... Experience • Entry level with an Associate's degree in Electrical, Civil or Mechanical ...

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Entry Level GAME Designer information

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$47K

$156K

How much do entry level game designer jobs pay per year?

As of Jul 23, 2026, the average yearly pay for entry level game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Game Designer vs Junior Game Developer?

AspectEntry Level Game DesignerJunior Game Developer
Required CredentialsDegree in game design, computer science, or related field; portfolioDegree in computer science, software engineering, or related; coding skills
Work EnvironmentDesign studios, game companies, remoteDevelopment teams, coding environments, collaborative
Industry UsageDesign-focused roles, concept creationProgramming, coding, implementing game features
Common Search IntentEntry level design roles, game design careersStarting coding roles, game development jobs

While both roles are entry-level positions in the game industry, an Entry Level Game Designer primarily focuses on creating game concepts, storylines, and gameplay mechanics. In contrast, a Junior Game Developer emphasizes coding, implementing features, and technical development. Both roles often require related degrees and are part of collaborative game development teams, but they serve different functions within the game creation process.

What Does an Entry-Level Game Designer Do?

A game designer is involved in creating the concept, story, and characters of a video game. While lead game designers are experienced professionals with previous experience, entry-level game designer jobs include positions such as level designer, video game artist, or programmer. The duties of an artist involve designing the game's visual elements, while level designers produce the story elements and gameplay mechanics. Programmers use existing game engines or frameworks to translate the artistic vision of their team into a playable game, and programming specialists may even create new game engines from scratch.

What does an entry level game designer do?

An entry level game designer assists in creating and developing the concepts, mechanics, and rules for video games. They often work on tasks such as designing levels, writing documentation, and helping to balance game play. Entry level designers typically collaborate with artists, programmers, and senior designers to implement features and ensure the game is fun and engaging. This role is a great starting point for those looking to build a career in the game industry, offering opportunities to learn from experienced professionals while contributing creative ideas.

What types of projects and tasks can an Entry Level Game Designer expect to work on during their first year?

As an Entry Level Game Designer, you’ll typically start by assisting senior designers with tasks such as brainstorming game concepts, designing levels, playtesting, and balancing gameplay mechanics. You may also be responsible for documenting design ideas, creating simple prototypes, and providing feedback on game features. Collaboration is key—you’ll work closely with artists, programmers, and producers to bring ideas to life, learn about the development pipeline, and gradually take on more responsibilities as you build experience. This hands-on involvement helps you develop a broad understanding of both creative and technical aspects of game development.

What are the key skills and qualifications needed to thrive as an Entry Level Game Designer, and why are they important?

To thrive as an Entry Level Game Designer, you need a solid understanding of game mechanics, creativity, problem-solving abilities, and a relevant degree or coursework in game design or a related field. Familiarity with industry-standard tools such as Unity or Unreal Engine, basic scripting, and prototyping software is often required. Strong communication, teamwork, and an eagerness to learn make candidates stand out in collaborative development environments. These skills and qualities are crucial for contributing to engaging games and integrating effectively within multidisciplinary teams.
What cities are hiring for Entry Level Game Designer jobs? Cities with the most Entry Level Game Designer job openings:
What are the most commonly searched types of Game Designer jobs? The most popular types of Game Designer jobs are:
What states have the most Entry Level Game Designer jobs? States with the most job openings for Entry Level Game Designer jobs include:
Infographic showing various Entry Level Game Designer job openings in the United States as of July 2026, with employment types broken down into 7% Locum Tenens, 82% Full Time, 6% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Full-time

Posted 7 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see