We are seeking an entry-level Software Engineer responsible for developing software for a visual ... Additional duties include designing prototypes, conducting research and development, and supporting ...
We are seeking an entry-level Software Engineer responsible for developing software for a visual ... Additional duties include designing prototypes, conducting research and development, and supporting ...
Entry Level Supervisor
Oklahoma City, OK · On-site
Medical
Dental
Vision
Life
Retirement
Cheese you help make sure the games, the food, the prizes, the fun, the amazing...basically ... We have rigorous health and sanitation standards, and our operational procedures are designed to ...
Entry Level Supervisor
Oklahoma City, OK · On-site
Medical
Dental
Vision
Life
Retirement
Cheese you help make sure the games, the food, the prizes, the fun, the amazing...basically ... We have rigorous health and sanitation standards, and our operational procedures are designed to ...
Entry Level Game Designer information
See Oklahoma salary details
$43.4K - $52.5K
1% of jobs
$52.5K - $61.7K
0% of jobs
$61.7K - $70.8K
0% of jobs
$70.8K - $80K
0% of jobs
$80K - $89.1K
1% of jobs
$89.1K - $98.3K
1% of jobs
$98.3K - $107.4K
0% of jobs
$107.4K - $116.6K
0% of jobs
$116.6K - $125.7K
3% of jobs
$125.7K - $134.9K
0% of jobs
$136.7K is the 25th percentile. Wages below this are outliers.
$134.9K - $144K
94% of jobs
$43.4K
$144K
How much do entry level game designer jobs pay per year?
Can I get into entry level game design with no experience?
What is the difference between Entry Level Game Designer vs Junior Game Developer?
| Aspect | Entry Level Game Designer | Junior Game Developer |
|---|---|---|
| Required Credentials | Degree in game design, computer science, or related field; portfolio | Degree in computer science, software engineering, or related; coding skills |
| Work Environment | Design studios, game companies, remote | Development teams, coding environments, collaborative |
| Industry Usage | Design-focused roles, concept creation | Programming, coding, implementing game features |
| Common Search Intent | Entry level design roles, game design careers | Starting coding roles, game development jobs |
While both roles are entry-level positions in the game industry, an Entry Level Game Designer primarily focuses on creating game concepts, storylines, and gameplay mechanics. In contrast, a Junior Game Developer emphasizes coding, implementing features, and technical development. Both roles often require related degrees and are part of collaborative game development teams, but they serve different functions within the game creation process.
What does an entry level game designer do?
A game designer is involved in creating the concept, story, and characters of a video game. While lead game designers are experienced professionals with previous experience, entry-level game designer jobs include positions such as level designer, video game artist, or programmer. The duties of an artist involve designing the game's visual elements, while level designers produce the story elements and gameplay mechanics. Programmers use existing game engines or frameworks to translate the artistic vision of their team into a playable game, and programming specialists may even create new game engines from scratch.
What types of projects and tasks can an entry level game designer expect to work on during their first year?
What are the key skills and qualifications needed to thrive as an entry level game designer, and why are they important?
What are the most commonly searched types of Game Designer jobs in Oklahoma?
The most popular types of Game Designer jobs in Oklahoma are:
What job categories do people searching Entry Level Game Designer jobs in Oklahoma look for?
The top searched job categories for Entry Level Game Designer jobs in Oklahoma are:

Job description
Software Engineer
Location: Broken Arrow | Pay: Negotiable | Shift: Monday-Friday, 8:00 AM-5:00 PM (hours may vary based on company needs) | Duration: 9-Month Contract
Purpose of Position:
We are seeking an entry-level Software Engineer responsible for developing software for a visual simulation system. This role involves contributing to real-time image generation, visual environment creation tools, display system design and alignment, and computer systems with information security considerations. The position applies fundamental engineering principles, progressing to more complex activities as knowledge and experience grow. Work is performed under the close supervision and guidance of senior team members.
Tasks and Responsibilities:
The Software Engineer will develop, support, and maintain software components, interfaces, and subsystems throughout the software development lifecycle. Responsibilities include identifying and analyzing requirements, software design and construction, testing and verification, problem resolution, and ongoing maintenance. The role involves collaborating within multidisciplinary teams, consulting with engineers across departments, and providing regular reports to management.
Additional duties include designing prototypes, conducting research and development, and supporting computer system requirements and hardware integration. The engineer will employ disciplined software development methods, including configuration management, testing techniques, and proper documentation. Staying current with advancements in technology through technical papers, conferences, and periodicals is essential.
The role requires a professional, cooperative demeanor when interacting with internal teams and external customers, demonstrating commitment to common goals and effective communication. The position is also accountable for adherence to export control restrictions, the security of company materials, and the accuracy and completeness of assigned tasks.
Minimum Education and Experience:
- Bachelor's degree in Computer Science or a related technical field, or an equivalent combination of education and experience.
Knowledge, Skills, and Abilities:
- Experience as an Unreal Engine Developer.
- Proficiency in C++ programming.
- Background in game or graphics programming (e.g., OpenGL, Direct3D, HLSL, GLSL).
- Strong understanding of object-oriented design, data structures, and algorithms.
Preferred Technical Experience:
- Strong mathematics capability, including matrix algebra, projective geometry, and vector math.
- Experience in game development.
- Knowledge of STL and/or Boost libraries and data structures.
- Familiarity with design patterns and multi-threading.
- Experience with MS Visual Studio.
- Scripting experience in Python or similar languages.
- Ability to read and interpret technical specifications.
- Exposure to Lean/Agile software development practices.
- Understanding of multispectral sensors, night vision, radar systems, or geographic information systems (GIS).
This position requires a candidate with a strong foundation in programming and software engineering, a proactive attitude, and the ability to work effectively under supervision while adhering to project schedules and quality standards.
Job Order #119448
Stand-By Personnel | Skilled Division
**Application Time: 7:00 A.M. to 3:30P.M. Monday-Friday** **Tulsa Office Location:** 4305 S Mingo Road, Suite F, Tulsa, Oklahoma 74146 Walk-ins always welcome!$50 advance available after your first day of work
Alternatively: You may submit your resume to: Resume@standbypersonnel.com
Referral Bonus: $125 for referring a Skilled Division employee and $200 for referring a Welder or CNC Machinist after 80 hours of work.
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About StandBy Personnel
Sourced by ZipRecruiter
Industry
Recruiting and staffing services
Company size
11 - 50 Employees
Headquarters location
Tulsa, OK, US
Year founded
1994