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Entry Level Computer Graphics Engineer Jobs (NOW HIRING)

Our team delivers cutting-edge computer vision, machine learning, and graphics algorithms that ... We are looking for a CVML Engineer with deep expertise in multi-view geometry and modern machine ...

This is a great opportunity for entry-level CAD professionals looking to gain hands-on experience in a fast-paced engineering environment. What You'll Do: Create and update 2D/3D CAD drawings based ...

ABOUT THE ROLE The ENTRY-LEVEL CAD Technician is responsible for preparation of production drawings ... engineering, operations, and project management. Guided by honesty and hard work, we build lasting ...

Our team delivers cutting-edge computer vision, machine learning, and graphics algorithms that ... We are looking for a CVML Engineer with deep expertise in multi-view geometry and modern machine ...

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Entry Level Computer Graphics Engineer information

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$30K

$69.4K

$118K

How much do entry level computer graphics engineer jobs pay per year?

As of Jun 3, 2026, the average yearly pay for entry level computer graphics engineer in the United States is $69,362.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,500.00 and $78,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Engineer, and why are they important?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an Entry Level Computer Graphics Engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is an Entry Level Computer Graphics Engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

More about Entry Level Computer Graphics Engineer jobs
What cities are hiring for Entry Level Computer Graphics Engineer jobs? Cities with the most Entry Level Computer Graphics Engineer job openings:
What are the most commonly searched types of Computer Graphics Engineer jobs? The most popular types of Computer Graphics Engineer jobs are:
What states have the most Entry Level Computer Graphics Engineer jobs? States with the most job openings for Entry Level Computer Graphics Engineer jobs include:
What job categories do people searching Entry Level Computer Graphics Engineer jobs look for? The top searched job categories for Entry Level Computer Graphics Engineer jobs are:
Infographic showing various Entry Level Computer Graphics Engineer job openings in the United States as of May 2026, with employment types broken down into 68% Full Time, 16% Part Time, and 16% Contract. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $69,362 per year, or $33.3 per hour.

Research Scientist - Computer Graphics, Vision and Machine Learning

Eyeline

Los Angeles, CA • On-site

$100K - $320K/yr

Other

Posted 13 days ago


Job description

Netflix is a global leader in entertainment services, expanding beyond media distribution into cutting-edge content production. Within this ecosystem, Eyeline Labs serves as the research and innovation arm of Netflix Eyeline Studios, developing and deploying advanced technologies that transform how films are made.

Our mission is to tackle the challenges of tomorrow, making the seemingly impossible achievable, delivering photorealistic quality with exceptional speed and efficiency, and supporting creators in bringing their boldest creative visions to life.

We want to provide you with a solid foundation where you can be a part of an innovative team of brilliant researchers, developers and virtual storytellers. Learn more.

We are seeking a highly skilled Research Scientist with a strong background in computer vision, computer graphics, and machine learning. This role is ideal for candidates passionate about generating high-quality images and advancing the state of the art in dynamic scene capture and reconstruction, and novel view synthesis. You will be at the forefront of developing new algorithms that drive the future of visual storytelling.
Key Responsibilities
  • Conduct applied research in computer graphics and machine learning, with a focus on high-fidelity reconstruction and photorealistic image synthesis
  • Design, implement, and evaluate novel algorithms for (Dynamic) Gaussian Splatting, 3D reconstruction, and performance capture
  • Lead high-quality data acquisition and curation efforts to support next-generation machine learning algorithms for VFX and virtual production
  • Prepare and publish research at top-tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR)
  • Collaborate closely with engineering, production, and business teams to integrate research outcomes into production workflows, always aiming for production-quality results (not just research demos)
  • Identify and champion new research directions that can have significant impact on content creation and virtual production
Qualifications
  • PhD in Computer Graphics, Computer Vision, Machine Learning, or a closely related field (required)
  • Strong publication record as first author at top-tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR)
  • Deep expertise in computer graphics and machine learning, with demonstrated experience in 3D reconstruction, dynamic scene capture, and photorealistic rendering
  • Hands-on experience with (Dynamic) Gaussian Splatting, 3D reconstruction techniques, and either diffusion models (image/video) or transferrable experience with transformer architectures
  • Strong interest and attention to detail in image and signal processing, with a drive to achieve high-quality, production-ready results
  • Exceptional interpersonal and communication skills, with the ability to work collaboratively in a fast-paced, multidisciplinary environment
  • High level of ownership, initiative, and a positive, problem-solving attitude
  • Passion for movies, TV, and storytelling (preferred)
$100,000 - $320,000 a year
This salary range is specific to applicants applying to our position in Los Angeles, California. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.
 
About Us
Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame.

At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel.

Netflix Investment- Eyeline
With the support of Netflix's investment in our pipeline, infrastructure, and workforce, we're pushing the boundaries of what's possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide.

Come as you are
We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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