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Entry Level Computer Graphics Engineer Jobs (NOW HIRING)

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with computer and / or GPU architecture, through relevant coursework or industry ... with C++ programming. Preferred Qualifications Demonstrated knowledge of the software graphics ...

Software Engineer V (Graphics) Location: Remote. Optional onsite in Pittsburgh, PA. Duration ... Bachelor's or Master's degree in computer science, software engineering, or related technical ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Minimum Qualifications BS + 3 years of relevant experience Experience with computer and / or GPU ... Experience with C++ programming. Preferred Qualifications Experience with GPU programming via ...

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

Entry-Level CAD Designer

Helena, MT · On-site

$25 - $32/hr

The Helena, Montana office is seeking an entry level CAD Designer to support our engineering group ... Prepare graphics for engineering reports, professional papers and presentations. * Maintain ...

New

Joining the water engineering team at GFT means contributing to innovative solutions for ... The Entry Level CAD Technician is responsible for creating accurate technical drawings and plans to ...

Entry Level CAD Technician

Audubon, PA · On-site

$65K - $80K/yr

Joining the water engineering team at GFT means contributing to innovative solutions for ... The Entry Level CAD Technician is responsible for creating accurate technical drawings and plans to ...

Joining the water engineering team at GFT means contributing to innovative solutions for ... The Entry Level CAD Technician is responsible for creating accurate technical drawings and plans to ...

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Entry Level Computer Graphics Engineer information

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$30K

$69.4K

$118K

How much do entry level computer graphics engineer jobs pay per year?

As of Jun 26, 2026, the average yearly pay for entry level computer graphics engineer in the United States is $69,362.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,500.00 and $78,500.00 per year, depending on experience, location, and employer.

What is an Entry Level Computer Graphics Engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What types of projects and technologies can an Entry Level Computer Graphics Engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Engineer, and why are they important?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.
More about Entry Level Computer Graphics Engineer jobs
What cities are hiring for Entry Level Computer Graphics Engineer jobs? Cities with the most Entry Level Computer Graphics Engineer job openings:
What are the most commonly searched types of Computer Graphics Engineer jobs? The most popular types of Computer Graphics Engineer jobs are:
What states have the most Entry Level Computer Graphics Engineer jobs? States with the most job openings for Entry Level Computer Graphics Engineer jobs include:
Graphics (GPU) Architectural Modeling Engineer

Graphics (GPU) Architectural Modeling Engineer

Apple

Austin, TX

$138K - $171K/yr

Full-time

Posted 10 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 662 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Do you love crafting elegant solutions to highly sophisticated challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC)! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices.
We are looking for engineers who are passionate about Architectural Models. You will be responsible for the pre-silicon functional and performance modeling of our industry leading low power GPUs. This includes developing detailed models of the architectural and micro-architectural aspects of various blocks and IPs in the GPU and how they operate within the broader GPU design.
Description
As a Graphics (GPU) Architectural Modeling Engineer, you will:
- Help creating architectural models for the development, validation, and verification of graphics processing unit (GPU) design.
- Contribute to architectural models for hardware/software (HW/SW) co-validation.
- Contribute to architectural models for performance validation and correlation.
- Support GPU hardware and software teams during model and design bring-up.
Preferred Qualifications
Knowledge of Computer Graphics.
Understanding of Computer Memory Hierarchy.
Understanding of Computer Architecture.
Familiar with scripting languages such as Python, Ruby, or Perl.
Minimum Qualifications
Experience with C++ Programming.
Knowledge of Computer Architecture.
Minimum of BS degree.

What Apple employees say

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Benefits

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Workplace

Get the full story on Breakroom


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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976