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Entry Level Computer Graphics Engineer Jobs in Los Angeles, CA

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

... CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

West Yost is a water resource management and engineering firm focused exclusively on water. Since ... Proven ability to manage entry-level CAD Staff * Must effectively communicate with all project team ...

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Entry Level Computer Graphics Engineer information

See Los Angeles, CA salary details

$32.3K

$74.7K

$127.1K

How much do entry level computer graphics engineer jobs pay per year?

As of Jul 7, 2026, the average yearly pay for entry level computer graphics engineer in Los Angeles, CA is $74,738.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,500.00 and $84,600.00 per year, depending on experience, location, and employer.

What is an Entry Level Computer Graphics Engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What types of projects and technologies can an Entry Level Computer Graphics Engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Engineer, and why are they important?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.
What are the most commonly searched types of Computer Graphics Engineer jobs in Los Angeles, CA? The most popular types of Computer Graphics Engineer jobs in Los Angeles, CA are:
What are popular job titles related to Entry Level Computer Graphics Engineer jobs in Los Angeles, CA? For Entry Level Computer Graphics Engineer jobs in Los Angeles, CA, the most frequently searched job titles are:
What job categories do people searching Entry Level Computer Graphics Engineer jobs in Los Angeles, CA look for? The top searched job categories for Entry Level Computer Graphics Engineer jobs in Los Angeles, CA are:
What cities near Los Angeles, CA are hiring for Entry Level Computer Graphics Engineer jobs? Cities near Los Angeles, CA with the most Entry Level Computer Graphics Engineer job openings:
Infographic showing various Entry Level Computer Graphics Engineer job openings in Los Angeles, CA as of July 2026, with employment types broken down into 1% As Needed, 84% Full Time, 13% Part Time, and 2% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $74,738 per year, or $35.9 per hour.
Intern, Advanced Computer Graphics Research

Intern, Advanced Computer Graphics Research

Sony Corporation

Culver City, CA • On-site

$50/hr

Full-time

Posted 11 days ago


Job description

Sony Corporation of America, located in New York, NY, is the U.S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses include Sony Electronics Inc., Sony Interactive Entertainment LLC, Sony Music Entertainment, Sony Music Publishing and Sony Pictures Entertainment Inc. With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. To learn more: www.sony.com/en.
Sony Corporation of America currently has an opening for an Advanced Computer Graphics Research intern in our R&D Center US Lab located in Culver City, CA.
In this role, you will have the opportunity to collaborate with a talented research team in multidisciplinary efforts to develop Sony's future products and services. We're inventing the technology and products that inspire customers all over the world, and soon you could be working to bring your ideas to life! This internship is a great opportunity to gain valuable experience in exciting entertainment industry applications as well as cutting-edge research experience in the field of advanced generative AI and 3D computer graphics.
If you're up to the challenge, we'd love to see what you've got!
Responsibilities:
  • Research and evaluate the performance of state-of-the-art computer graphics algorithms in the challenging cross field of generative AI and 3D computer graphics.

  • Apply software engineering skills to prototype algorithms to identify challenges for our research.

  • Learn, collaborate and network alongside world-class researchers to investigate algorithms; present your findings and contribute to industry leading entertainment technology community.

  • This position requires onsite presence at our Culver City lab.

Required qualifications:
  • Ph.D. candidate or Post-doc in Computer Science, Electrical Engineering, or a related field.

  • Experience and research track record in the area of human centric Generative AI and/or photo-realistic 3D human computer graphics modeling/animation/rendering.

  • Familiarity with Python, Matlab or C/C++ for rapid algorithm prototyping.

  • Familiarity with Unreal Engine, Unity, Maya, Blender, Marmoset or related graphic platforms.

  • Excellent analytical and mathematical skills.

  • All candidates must be authorized to work in the USA.

The target hourly rate for this internship is $50.00 per hour. The individual will be paid hourly and eligible for overtime.
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All qualified applicants will receive consideration for employment without regard to any basis protected by applicable federal, state, or local law, ordinance, or regulation.
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Sony Corporation of America provides reasonable accommodation for qualified individuals with disabilities and disabled veterans in job application procedures. For reasonable accommodation requests, please contact us by email at careers@sonyusa.com or by mail to: Sony Corporation of America, Human Resources Department, 25 Madison Avenue, New York, NY 10010. Please indicate the position you are applying for.
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