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Entry Level Computer Graphics Engineer Jobs in Los Angeles, CA

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

... CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

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Entry Level Computer Graphics Engineer information

See Los Angeles, CA salary details

$32.3K

$74.7K

$127.1K

How much do entry level computer graphics engineer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for entry level computer graphics engineer in Los Angeles, CA is $74,738.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,500.00 and $84,600.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

How to become an entry level computer graphics engineer?

To become an entry-level computer graphics engineer, candidates typically need a bachelor's degree in computer science, computer graphics, or a related field. Developing skills in programming languages such as C++ and Python, gaining experience with graphics APIs like OpenGL or DirectX, and building a portfolio of projects can improve job prospects. Internships or entry-level positions in software development or graphics design also provide valuable experience.

Is it hard to get an entry level computer graphics engineer job?

Securing an entry-level computer graphics engineer position can be competitive, as it often requires a strong foundation in programming, mathematics, and graphics software such as OpenGL or DirectX. Candidates with a relevant degree, portfolio, and knowledge of tools like Maya or Blender tend to have better chances, but persistence and building a solid skill set are important for success.

What are the most commonly searched types of Computer Graphics Engineer jobs in Los Angeles, CA?

The most popular types of Computer Graphics Engineer jobs in Los Angeles, CA are:

What job categories do people searching Entry Level Computer Graphics Engineer jobs in Los Angeles, CA look for?

The top searched job categories for Entry Level Computer Graphics Engineer jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Entry Level Computer Graphics Engineer jobs?

Cities near Los Angeles, CA with the most Entry Level Computer Graphics Engineer job openings:

Infographic showing various Entry Level Computer Graphics Engineer job openings in Los Angeles, CA as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, and 3% Contract. Highlights an 81% Physical, 1% Hybrid, and 18% Remote job distribution, with an average salary of $74,738 per year, or $35.9 per hour.

Research Scientist (Computer Graphics, Vision and Machine Learning)

Scanline VFX LA, LLC

Los Angeles, CA • On-site

$100 - $140/hr

Other

Posted 19 days ago


Job description

Overview

We are seeking a highly skilled Research Scientist with a strong background in computer vision, computer graphics, and machine learning. This role is ideal for candidates passionate about generating high‑quality images and advancing the state of the art in dynamic scene capture, reconstruction, and novel view synthesis.

Responsibilities
  • Conduct applied research in computer graphics and machine learning, focusing on high‑fidelity reconstruction and photorealistic image synthesis.
  • Design, implement, and evaluate novel algorithms for Dynamic Gaussian Splatting, 3D reconstruction, and performance capture.
  • Lead high‑quality data acquisition and curation efforts to support next‑generation machine learning algorithms for VFX and virtual production.
  • Prepare and publish research at top‑tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR).
  • Collaborate closely with engineering, production, and business teams to integrate research outcomes into production workflows, aiming for production‑quality results rather than research demos.
  • Identify and champion new research directions that can have significant impact on content creation and virtual production.
Qualifications
  • PhD in Computer Graphics, Computer Vision, Machine Learning, or a closely related field (required).
  • Strong publication record as first author at top‑tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR).
  • Deep expertise in computer graphics and machine learning, with demonstrated experience in 3D reconstruction, dynamic scene capture, and photorealistic rendering.
  • Hands‑on experience with Dynamic Gaussian Splatting, 3D reconstruction techniques, and either diffusion models (image/video) or transferable experience with transformer architectures.
  • Strong interest and attention to detail in image and signal processing, with a drive to achieve high‑quality, production‑ready results.
  • Exceptional interpersonal and communication skills, with the ability to work collaboratively in a fast‑paced, multidisciplinary environment.
  • High level of ownership, initiative, and a positive, problem‑solving attitude.
  • Passion for movies, TV, and storytelling (preferred).
EEO Statement

We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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