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Entry Level Computer Graphics Engineer Jobs in Los Angeles, CA

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

... CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more ...

3D Visualization Specialist, Infrastructure

Irvine, CA · On-site

$77K - $112K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Bachelor's degree in 3D Visualization, Computer Graphics, Engineering, Digital Media, or a related field. * Minimum of 3 years of professional experience in 3D visualization, preferably in the AEC ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

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Entry Level Computer Graphics Engineer information

See Los Angeles, CA salary details

$32.3K

$74.7K

$127.1K

How much do entry level computer graphics engineer jobs pay per year?

As of Aug 17, 2026, the average yearly pay for entry level computer graphics engineer in Los Angeles, CA is $74,738.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,500.00 and $84,600.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What are the most commonly searched types of Computer Graphics Engineer jobs in Los Angeles, CA?

The most popular types of Computer Graphics Engineer jobs in Los Angeles, CA are:

What are popular job titles related to Entry Level Computer Graphics Engineer jobs in Los Angeles, CA?

For Entry Level Computer Graphics Engineer jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching Entry Level Computer Graphics Engineer jobs in Los Angeles, CA look for?

The top searched job categories for Entry Level Computer Graphics Engineer jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Entry Level Computer Graphics Engineer jobs?

Cities near Los Angeles, CA with the most Entry Level Computer Graphics Engineer job openings:

Infographic showing various Entry Level Computer Graphics Engineer job openings in Los Angeles, CA as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, and 3% Contract. Highlights an 81% Physical, 1% Hybrid, and 18% Remote job distribution, with an average salary of $74,738 per year, or $35.9 per hour.

CAD Graphics Engine Software Engineer

Zoo

Los Angeles, CA • On-site, Remote

$150K - $186K/yr

Full-time

Re-posted 15 days ago


Job description

About The Role

We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, specially B-Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands-on, collaborative startup team!

What You'll Do
  • Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low-level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform-specific performance issues
  • Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other Engineers
What You'll Need
  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
  • Familiarity with Git
  • Experience working with both low-level and visualization-focused aspects of a graphics pipeline