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Entry Level Computer Graphics Engineer Jobs in Los Angeles, CA

CAD Technician

Bell Gardens, CA · On-site

$21 - $25/hr

The CAD Technician supports the design, development, and production of products from initial ... Collaborate with Customer Service to ensure engineering drawings and graphic illustrations ...

New

JOB SUMMARYThe Entry Level Electric Vehicle Engineer will be responsible for the design and release ... This individual will support all aspects of engineering, specifically development of parts, CAD ...

Showing results 21-40

Entry Level Computer Graphics Engineer information

See Los Angeles, CA salary details

$32.3K

$74.7K

$127.1K

How much do entry level computer graphics engineer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for entry level computer graphics engineer in Los Angeles, CA is $74,738.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,500.00 and $84,600.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

How to become an entry level computer graphics engineer?

To become an entry-level computer graphics engineer, candidates typically need a bachelor's degree in computer science, computer graphics, or a related field. Developing skills in programming languages such as C++ and Python, gaining experience with graphics APIs like OpenGL or DirectX, and building a portfolio of projects can improve job prospects. Internships or entry-level positions in software development or graphics design also provide valuable experience.

Is it hard to get an entry level computer graphics engineer job?

Securing an entry-level computer graphics engineer position can be competitive, as it often requires a strong foundation in programming, mathematics, and graphics software such as OpenGL or DirectX. Candidates with a relevant degree, portfolio, and knowledge of tools like Maya or Blender tend to have better chances, but persistence and building a solid skill set are important for success.

What are the most commonly searched types of Computer Graphics Engineer jobs in Los Angeles, CA?

The most popular types of Computer Graphics Engineer jobs in Los Angeles, CA are:

What job categories do people searching Entry Level Computer Graphics Engineer jobs in Los Angeles, CA look for?

The top searched job categories for Entry Level Computer Graphics Engineer jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Entry Level Computer Graphics Engineer jobs?

Cities near Los Angeles, CA with the most Entry Level Computer Graphics Engineer job openings:

Infographic showing various Entry Level Computer Graphics Engineer job openings in Los Angeles, CA as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, and 3% Contract. Highlights an 81% Physical, 1% Hybrid, and 18% Remote job distribution, with an average salary of $74,738 per year, or $35.9 per hour.

Computational Geometry Algorithms Engineer

Torrey Holistics

Pasadena, CA • On-site

$120 - $210/hr

Other

Posted 5 days ago


Job description

Build the Geometry CoreJoin a tight-knit engineering group tackling hard problems where mathematics, physics, and 3D graphics meet. You’ll take true ownership of foundational components and see your work translate directly into production outcomes on a lean, fast-moving team.A day in the lifeDesign and optimize algorithms for mesh processing, B‑rep and NURBS modeling, and robust polygon/solid operations.Implement spatial data structures—BVH and octree/quadtree—for high‑performance ray casting/tracing and collision detection.Create dependable tools that transform intricate 3D shapes and surfaces into precise, production‑ready results.What you bringExpertise with modern C++; Rust familiarity is a plus.Substantial depth in computational geometry (meshes, B‑rep, NURBS, or related modeling paradigms).Exceptional algorithmic intuition—of programming, computational geometry, and algorithms, we prize algorithm depth most.Experience from any domain (Aerospace, Defense, Gaming, Medical/Dental modeling, VFX, CAD/CAM). We care about the rigor of your geometry and algorithm work, not the industry label.Work styleRemote or HybridProficienciesCAD/CAM software3D modelingB‑repC++Applied mathematicsTools and tech3D modeling toolchainsLegalU.S. Citizenship or Permanent Residency required #J-18808-Ljbffr