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Entry Level Computer Graphics Engineer Jobs in Sacramento, CA

... CAD/STEP files in tools like Keyshot, Blender, or SolidWorks Visualize * Graphic design skills ... entry-level ramp-up role * Collaborative -- works fluidly with the UX/UI engineer, Digital ...

... CAD/STEP files in tools like Keyshot, Blender, or SolidWorks Visualize * Graphic design skills ... an entry-level ramp-up role * Collaborative - works fluidly with the UX/UI engineer, Digital ...

Performs functional verification of graphics logic components, including 3D graphics, media, and ... Experience with computer architecture * Experience with ASIC Design and Verification * Debug ...

Entry-level Planner

Sacramento, CA · On-site

$31.25 - $41.83/hr

You enjoy using your technical skills to create graphics, maps, plan documents, proposals, and ... You navigate the digital world with solid, intermediate-level computer skills, learn new tools ...

Associate Engineer

Sacramento, CA · On-site

$85K - $125K/yr

The Associate Engineer provides entry-level engineering and technical support for the ... The Associate Engineer utilizes Computer-Aided Design (CAD) software to prepare and modify track ...

Associate Engineer

Sacramento, CA · On-site

$85K - $125K/yr

The Associate Engineer provides entry-level engineering and technical support for the ... The Associate Engineer utilizes Computer-Aided Design (CAD) software to prepare and modify track ...

The Associate Engineer provides entry-level engineering and technical support for the California ... The Associate Engineer utilizes Computer-Aided Design (CAD) software to prepare and modify ...

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Entry Level Computer Graphics Engineer information

See Sacramento, CA salary details

$32K

$74K

$125.8K

How much do entry level computer graphics engineer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for entry level computer graphics engineer in Sacramento, CA is $73,962.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,900.00 and $83,700.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

How to become an entry level computer graphics engineer?

To become an entry-level computer graphics engineer, candidates typically need a bachelor's degree in computer science, computer graphics, or a related field. Developing skills in programming languages such as C++ and Python, gaining experience with graphics APIs like OpenGL or DirectX, and building a portfolio of projects can improve job prospects. Internships or entry-level positions in software development or graphics design also provide valuable experience.

Is it hard to get an entry level computer graphics engineer job?

Securing an entry-level computer graphics engineer position can be competitive, as it often requires a strong foundation in programming, mathematics, and graphics software such as OpenGL or DirectX. Candidates with a relevant degree, portfolio, and knowledge of tools like Maya or Blender tend to have better chances, but persistence and building a solid skill set are important for success.

What job categories do people searching Entry Level Computer Graphics Engineer jobs in Sacramento, CA look for?

The top searched job categories for Entry Level Computer Graphics Engineer jobs in Sacramento, CA are:

What cities near Sacramento, CA are hiring for Entry Level Computer Graphics Engineer jobs?

Cities near Sacramento, CA with the most Entry Level Computer Graphics Engineer job openings:

Infographic showing various Entry Level Computer Graphics Engineer job openings in Sacramento, CA as of July 2026, with employment types broken down into 1% As Needed, 82% Full Time, 14% Part Time, and 3% Contract. Highlights an 82% Physical, 1% Hybrid, and 17% Remote job distribution, with an average salary of $73,962 per year, or $35.6 per hour.

Visual Design Coordinator

Luxer One

Mcclellan, CA

$75K - $85K/yr

Full-time

Posted 4 days ago


Job description

At Luxer One, we’re committed to making life simpler by automating package acceptance and providing solutions for the asynchronous exchange of items. Whether solving the problem in multifamily apartments, placing lockers in Libraries for convenient pickup, or solving package management challenges for corporate offices, we dedicate ourselves to finding the best solutions for our customers.

Purpose

Accountable for building and elevating the visual brand presence of Luxer One and Luxer Access across every touchpoint — photo-realistic 3D product renderings, web, print, sales decks, trade shows, social, and branded swag/apparel — ensuring both brands look sharp, consistent, and on-brand everywhere they show up.


Role Overview

A visual designer and 3D rendering specialist who brings Luxer One and Luxer Access to life visually. You'll own end-to-end creative production — importing CAD/STEP files to build photo-realistic product renderings and scenes, designing assets for web, print, decks, trade shows, and social, and creating swag/apparel concepts — all while following brand guidelines established by our UX/UI engineer. You'll also audit existing visual assets across the business to catch inconsistencies and keep the brand sharp. This is a step above an entry-level design role: you should be comfortable working independently across multiple creative streams, using AI tools to speed up your workflow, and exercising real design judgment without heavy oversight.


Key Responsibilities:

3D Rendering & Product Visualization

  • Produce photo-realistic 3D renderings of locker and access configurations from CAD/STEP files (custom door counts, finishes, environments)

  • Build product scenes and environments (e.g. apartment lobby, mail room, corridor) for renders to live in

  • Maintain a render library reusable across sales, marketing, and trade show materials

Graphic Design & Creative Production

  • Design assets across web, print, sales decks, trade show materials, and social, following brand guidelines set by our UX/UI engineer

  • Design swag and branded apparel for trade shows, events, and employee/customer gifting

  • Create new templates and visual assets for the broader marketing team to use across web and print

  • Use AI-assisted design and image-generation tools to accelerate conception and production

  • Light video editing for social or campaign use (e.g. trimming, captions, simple motion)

Brand & Asset Management

  • Audit existing visual elements across brand touchpoints for consistency and quality; flag gaps or drift from brand guidelines

  • Partner closely with the UX/UI engineer to apply, and help evolve, brand guidelines

  • Support Marketing, Sales, and Digital teams with on-demand design requests

Reporting

  • Track and report on creative asset output and turnaround time

Success Metrics

  • 3D render and creative asset output: volume, turnaround time, and brand-guideline compliance

  • Brand consistency: results of periodic visual asset audits across web, print, and swag/apparel

  • Design request turnaround time and stakeholder satisfaction

  • Audit template and asset library for the broader teams within the DAM system

Core Competencies

  • 3D rendering and visualization — comfortable importing and lighting CAD/STEP files in tools like Keyshot, Blender, or SolidWorks Visualize

  • Graphic design skills — able to design across web, print, decks, trade show materials, social, and 3D renderings; follows an established brand/style guide

  • Photoshop proficiency — comfortable with photo editing, compositing, and retouching

  • AI-fluent — uses generative AI tools as part of the creative workflow, not just as a novelty

  • Visual quality control — can audit existing brand assets against guidelines and spot inconsistencies

  • Video editing — comfortable with basic trims, captions, and simple motion graphics

  • Self-directed — works independently across multiple concurrent creative streams without heavy oversight; this is not an entry-level ramp-up role

  • Collaborative — works fluidly with the UX/UI engineer, Digital Marketing, and Sales to align creative with broader goals

  • Data-aware — uses performance and turnaround data to improve, not just report



RequirementsQualifications
  • Education: Bachelor's degree in Design, Visual Arts, or related field (preferred)

  • Experience: 2–4 years in a graphic design or visual production role — this is a step above entry-level; candidates should be ready to work independently from day one

  • Portfolio required — must include 3D renders or product visualizations, plus multi-format design work (web, print, social, decks)

  • 3D tools: hands-on experience with a 3D tool like SolidWorks Visualize, or equivalent

  • Graphic design tools: Adobe Photoshop