2

Entry Level 3D Technical Artist Jobs (NOW HIRING)

Senior Material Artist

Austin, TX ยท On-site

$90 - $105/hr

Solid technical understanding of PBR standards and surface/light interactions. * Driven to learn ... Strong knowledge of Maya and/or another 3D modeling package. * Good knowledge of Zbrush modeling.

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our technical abilities should never limit our ideas but guide our attention to the challenge. We ...

Character Designer

San Jose, CA ยท On-site +1

$141K - $148K/yr

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D ... Our technical abilities should never limit our ideas but guide our attention to the challenge. We ...

Techvis Artist

Los Angeles, CA ยท On-site

$27.55 - $96.43/hr

The Third Floor is a fun, creative company founded by artists, for artists. We work on extremely ... Proven techvis and/or technical planning experience * Excellent knowledge of Maya * 3D Tracking ...

Roblox 2D Artist

Los Angeles, CA ยท Remote

$20 - $50/hr

Design Roblox-native UI elements that fit within the platform's structural framework and technical ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

Roblox 2D Artist

Los Angeles, CA ยท On-site

$20 - $50/hr

Design Roblox-native UI elements that fit within the platform's structural framework and technical ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

Roblox 2D Artist

Los Angeles, CA ยท On-site +1

$20 - $50/hr

Design Roblox-native UI elements that fit within the platform's structural framework and technical ... Basic understanding of 3D pipelines and how 2D assets support 3D environments. * Familiarity with ...

... arts. We look forward to your contributions to help shape the future of creativity. Come join us ... Build technical relationships with key external developers and strategic customers. Minimum ...

Showing results 41-60

Entry Level 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do entry level 3d technical artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for entry level 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an entry level 3D technical artist?

Entry Level 3D Technical Artists are professionals who assist in creating and integrating 3D assets for video games, films, or other digital media projects. They work with modeling, texturing, rigging, and sometimes scripting to ensure 3D assets function properly within a production pipeline. These artists typically collaborate with both artists and programmers to solve technical issues and optimize assets for performance. As entry-level positions, they are ideal for those starting their careers and looking to build experience in both the artistic and technical sides of 3D content creation.

What does an entry level 3D technical artist do?

As an Entry Level 3D Technical Artist, you can expect to collaborate closely with both artists and programmers to help bridge the gap between creative and technical aspects of production. Typical tasks may include assisting with asset integration into game engines, creating or optimizing shaders, troubleshooting rendering issues, and developing simple scripts or tools to streamline workflows. You'll likely contribute to the development of environments, props, or visual effects, and will often receive guidance from senior team members as you build your skills. This role offers excellent opportunities to learn industry-standard software and pipelines, setting a strong foundation for career growth.

What skills and qualifications are needed to thrive as an entry level 3D technical artist?

To thrive as an Entry Level 3D Technical Artist, you need foundational knowledge in 3D modeling, texturing, and rendering, often supported by a relevant degree or coursework in game art, animation, or computer graphics. Familiarity with industry-standard tools like Autodesk Maya, Blender, Substance Painter, and game engines (e.g., Unity or Unreal Engine) is typically required. Strong problem-solving skills, creativity, and effective communication help you collaborate with artists and developers while adapting to project needs. These abilities ensure you can contribute high-quality assets and workflows, supporting the technical and creative demands of production pipelines.

What is the difference between Entry Level 3D Technical Artist vs Entry Level 3D Artist?

AspectEntry Level 3D Technical ArtistEntry Level 3D Artist
Required SkillsTechnical skills, scripting, shader creation, pipeline integrationModeling, texturing, lighting, basic animation
Work EnvironmentCollaborates with programmers, engineers, and artists in game or animation studiosFocuses on creating visual assets, often working directly with art teams
Common CertificationsRelevant technical certifications, software proficiency (Maya, Houdini, scripting)Portfolio showcasing 3D modeling and art skills

In summary, Entry Level 3D Technical Artists focus on the technical aspects of 3D asset creation, pipeline integration, and scripting, while Entry Level 3D Artists primarily concentrate on creating visual assets like models and textures. Both roles are essential in game and animation industries but serve different functions within the production process.

What cities are hiring for Entry Level 3D Technical Artist jobs?

Cities with the most Entry Level 3D Technical Artist job openings:

What are the most commonly searched types of 3D Technical Artist jobs?

The most popular types of 3D Technical Artist jobs are:

What states have the most Entry Level 3D Technical Artist jobs?

States with the most job openings for Entry Level 3D Technical Artist jobs include:

3D Environment Artist - Talent Pool (N Americas)

Side

Fort Lauderdale, FL โ€ข On-site

Contractor

Posted 19 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D environment assets, including landscapes, architecture, and props, ensuring alignment with the project's creative vision and gameplay requirements.
  • Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.