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Entry Level 3D Technical Artist Jobs in Baton Rouge, LA

... technical drawings, flow diagrams, 2D/3D illustrations, and reports. * Assist technical staff ... Provide guidance and training to entry-level inspection staff. * Engage in contact with client and ...

... technical drawings, flow diagrams, 2D/3D illustrations, and reports. * Assist technical staff ... Provide guidance and training to entry-level inspection staff. * Engage in contact with client and ...

... technical drawings, flow diagrams, 2D/3D illustrations, and reports. * Assist technical staff ... Provide guidance and training to entry-level inspection staff. * Engage in contact with client and ...

... technical drawings, flow diagrams, 2D/3D illustrations, and reports. * Assist technical staff ... Provide guidance and training to entry-level inspection staff. * Engage in contact with client and ...

Entry Level 3D Technical Artist information

See Baton Rouge, LA salary details

$91.7K

$133.2K

$147.4K

How much do entry level 3d technical artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for entry level 3d technical artist in Baton Rouge, LA is $133,198.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is an entry level 3D technical artist?

Entry Level 3D Technical Artists are professionals who assist in creating and integrating 3D assets for video games, films, or other digital media projects. They work with modeling, texturing, rigging, and sometimes scripting to ensure 3D assets function properly within a production pipeline. These artists typically collaborate with both artists and programmers to solve technical issues and optimize assets for performance. As entry-level positions, they are ideal for those starting their careers and looking to build experience in both the artistic and technical sides of 3D content creation.

What does an entry level 3D technical artist do?

As an Entry Level 3D Technical Artist, you can expect to collaborate closely with both artists and programmers to help bridge the gap between creative and technical aspects of production. Typical tasks may include assisting with asset integration into game engines, creating or optimizing shaders, troubleshooting rendering issues, and developing simple scripts or tools to streamline workflows. You'll likely contribute to the development of environments, props, or visual effects, and will often receive guidance from senior team members as you build your skills. This role offers excellent opportunities to learn industry-standard software and pipelines, setting a strong foundation for career growth.

What skills and qualifications are needed to thrive as an entry level 3D technical artist?

To thrive as an Entry Level 3D Technical Artist, you need foundational knowledge in 3D modeling, texturing, and rendering, often supported by a relevant degree or coursework in game art, animation, or computer graphics. Familiarity with industry-standard tools like Autodesk Maya, Blender, Substance Painter, and game engines (e.g., Unity or Unreal Engine) is typically required. Strong problem-solving skills, creativity, and effective communication help you collaborate with artists and developers while adapting to project needs. These abilities ensure you can contribute high-quality assets and workflows, supporting the technical and creative demands of production pipelines.

What is the difference between Entry Level 3D Technical Artist vs Entry Level 3D Artist?

AspectEntry Level 3D Technical ArtistEntry Level 3D Artist
Required SkillsTechnical skills, scripting, shader creation, pipeline integrationModeling, texturing, lighting, basic animation
Work EnvironmentCollaborates with programmers, engineers, and artists in game or animation studiosFocuses on creating visual assets, often working directly with art teams
Common CertificationsRelevant technical certifications, software proficiency (Maya, Houdini, scripting)Portfolio showcasing 3D modeling and art skills

In summary, Entry Level 3D Technical Artists focus on the technical aspects of 3D asset creation, pipeline integration, and scripting, while Entry Level 3D Artists primarily concentrate on creating visual assets like models and textures. Both roles are essential in game and animation industries but serve different functions within the production process.

Infographic showing various Entry Level 3D Technical Artist job openings in Baton Rouge, LA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $133,198 per year, or $64 per hour.

Other

Posted 7 days ago


Job description

Sustainable Design Solutions, LLC (SDS) is seeking an Engineer Intern (EI) with 0–3 years of experience to support the planning, analysis, design, and construction of civil infrastructure projects. This is an excellent opportunity for an entry-level or early-career engineer interested in developing technical expertise in water, wastewater, stormwater/drainage, roadway, and other municipal infrastructure projects.

The Engineer Intern will work under the direction of licensed Professional Engineers and Project Managers and will receive hands-on experience throughout multiple phases of project delivery, from planning and design through construction.

Key responsibilities include, but are not limited to:

  • Assist with civil engineering design and analysis for water, wastewater, stormwater, drainage, roadway, and related infrastructure projects.
  • Perform engineering calculations under the direction of a licensed Professional Engineer.
  • Assist with preparation of construction plans, specifications, technical reports, and cost estimates.
  • Develop and revise engineering drawings using AutoCAD Civil 3D and other design software.
  • Assist with hydrologic and hydraulic analyses and modeling, as applicable.
  • Review survey data, record drawings, utility information, GIS data, and other existing project information.
  • Assist engineers and project managers with preparation of permit applications and supporting documentation.
  • Participate in field investigations, site visits, and construction observations.
  • Assist with quantity calculations and preparation of opinions of probable construction cost.
  • Support responses to contractor RFIs, submittal reviews, and other construction-phase activities under the direction of senior staff.
  • Perform research related to engineering standards, design criteria, codes, and regulatory requirements.
  • Prepare technical exhibits, figures, spreadsheets, calculations, and supporting documentation.
  • Coordinate with engineers, designers, surveyors, and other project team members.
  • Maintain organized project files and documentation.
  • Participate in internal project and design review meetings.
  • Complete assigned tasks within established project schedules and budgets.
  • Develop technical knowledge and engineering judgment through mentorship and progressively more complex assignments.

Minimum qualifications and expectations include:

  • Bachelor’s degree in Civil Engineering or a related engineering discipline from an accredited program.
  • Engineer Intern (EI/EIT) certification, or ability to obtain certification within an agreed-upon timeframe.
  • 0–3 years of civil engineering experience.
  • Entry-level candidates and recent graduates are encouraged to apply.
  • Basic understanding of civil engineering principles and practices.
  • Experience with or exposure to AutoCAD Civil 3D preferred.
  • Coursework or experience in water resources, hydraulics, hydrology, environmental engineering, transportation, or municipal infrastructure is preferred.
  • Familiarity with GIS, hydraulic/hydrologic modeling, or other engineering software is a plus.
  • Strong analytical and problem-solving skills.
  • Strong written and verbal communication skills.
  • Attention to detail and willingness to learn.
  • Ability to manage multiple assignments and work effectively as part of a project team.
  • Proficiency with Microsoft Office applications, including Excel and Word.
  • Valid driver's license and ability to travel to project sites as needed.

Professional Development

  • SDS encourages continued professional development and progression toward Professional Engineer licensure. The Engineer Intern will have opportunities to work directly with licensed Professional Engineers, gain experience across multiple phases of project delivery, and progressively assume greater technical and project responsibilities.