1

Commission Unity Game Engine Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

Experience in Unity game engine * Experience in UI / UX implementation * Experience in 2D graphics software such as Photoshop or Illustrator * Experience in 3D graphics software such as Maya or ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

Experience in Unity game engine * Experience in UI / UX implementation * Experience in 2D graphics software such as Photoshop or Illustrator * Experience in 3D graphics software such as Maya or ...

$91K - $103K/yr

Unity game engine knowledge.

Quality Engineer, Game Engine

San Mateo, CA

$82K - $105K/yr

Experience with game engines such as Unity, Unreal or Roblox Studio is required. * Team Coordination: Proven experience working with offshore QA teams, enhancing collaboration and communication. You ...

next page

Showing results 1-20

Commission Unity Game Engine information

See salary details

$12

$19

$27

How much do commission unity game engine jobs pay per hour?

As of Jun 20, 2026, the average hourly pay for commission unity game engine in the United States is $19.84, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $21.88 per hour, depending on experience, location, and employer.

What is the difference between Commission Unity Game Engine vs Unity Developer?

AspectCommission Unity Game EngineUnity Developer
CredentialsTypically no formal certification required, but knowledge of Unity engine and commission-based rolesOften requires a degree or certification in game development or related fields
Work EnvironmentFreelance or contract-based, project-specificFull-time or freelance, working on game projects using Unity
Industry UsageUsed by independent developers, freelancers, and small studios for commission-based projectsEmployed by game studios or as freelancers developing games with Unity

The Commission Unity Game Engine role focuses on earning commissions through project-based work using Unity, often freelance. In contrast, a Unity Developer is a professional skilled in using Unity to develop games, typically with formal education or certifications. Both roles involve working with Unity, but their employment structure and credentials differ.

More about Commission Unity Game Engine jobs
What cities are hiring for Commission Unity Game Engine jobs? Cities with the most Commission Unity Game Engine job openings:
What are the most commonly searched types of Unity Game Engine jobs? The most popular types of Unity Game Engine jobs are:
What states have the most Commission Unity Game Engine jobs? States with the most job openings for Commission Unity Game Engine jobs include:
Infographic showing various Commission Unity Game Engine job openings in the United States as of June 2026, with employment types broken down into 4% As Needed, 60% Full Time, 2% Part Time, 1% Temporary, and 33% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $41,264 per year, or $19.8 per hour.
Technical Artist - Monopoly GO!

Technical Artist - Monopoly GO!

Scopely

Culver City, CA • On-site, Remote

$139K - $166K/yr

Other

Posted 2 hours ago


Job description

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO!  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. 

MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.

What You Will Do

As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity. 

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Help develop tools and workflows to improve artist productivity and pipeline efficiency
  • Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Support, document, and continuously improve pipelines and best practices
What We're Looking For
  • Professional experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English