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Commission Unity Game Engine Jobs (NOW HIRING)

Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#. * Apply good software engineering practices to write elegant, maintainable ...

WI · On-site

$68.51 - $97.05/hr

Je hebt ervaring met het gebruik van Unity en Unreal engine als programmeur. * Je kent het productieproces van videogames. Je hebt minstens 2 jaren relevante werkervaring opgebouwd in de game sector ...

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... the Unity game engine using C#. · Apply good software engineering practices to write elegant, maintainable, reusable code. Minimum Requirements · BS in computer science or related fields. MS or ...

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Senior Financial Analyst

New York, NY · On-site

$84K - $160K/yr

Unity ® is the world's leading game engine, supported by the most successful game development ... sales commissions). The final offer amount will depend on several factors, including geographic ...

Unity Developer

Boulder, CO · On-site

$70 - $100/hr

Has worked with a modern game engine (Unity | Unreal), computer graphics, or 3D assets. * Experience with 3D modeling tools. * Experience with object-oriented languages. * Experience with a version ...

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Commission Unity Game Engine information

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How much do commission unity game engine jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for commission unity game engine in the United States is $19.84, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $21.88 per hour, depending on experience, location, and employer.

What is the difference between Commission Unity Game Engine vs Unity Developer?

AspectCommission Unity Game EngineUnity Developer
CredentialsTypically no formal certification required, but knowledge of Unity engine and commission-based rolesOften requires a degree or certification in game development or related fields
Work EnvironmentFreelance or contract-based, project-specificFull-time or freelance, working on game projects using Unity
Industry UsageUsed by independent developers, freelancers, and small studios for commission-based projectsEmployed by game studios or as freelancers developing games with Unity

The Commission Unity Game Engine role focuses on earning commissions through project-based work using Unity, often freelance. In contrast, a Unity Developer is a professional skilled in using Unity to develop games, typically with formal education or certifications. Both roles involve working with Unity, but their employment structure and credentials differ.

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What cities are hiring for Commission Unity Game Engine jobs?

Cities with the most Commission Unity Game Engine job openings:

What are the most commonly searched types of Unity Game Engine jobs?

The most popular types of Unity Game Engine jobs are:

What states have the most Commission Unity Game Engine jobs?

States with the most job openings for Commission Unity Game Engine jobs include:

Infographic showing various Commission Unity Game Engine job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 85% Full Time, 9% Part Time, and 5% Contract. Highlights an 57% Physical, 1% Hybrid, and 42% Remote job distribution, with an average salary of $41,264 per year, or $19.8 per hour.

Unity Developer in Sunnyvale, CA 94043

Amicis Global

Sunnyvale, CA • On-site

$60/hr

Contractor

Posted 2 days ago

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Job description

Job Title: Unity Developer
Location: Sunnyvale, CA 94043
Duration: 04 Months
 
Pay Rate: $50.00 - $60.00/- on W2
 
 
Kindly help me out with your most updated resume
 
 
Summary:
We seek a Software Engineer with Unity 3D experience to join our growing Performance Solutions team at.
Our team's mission is to leverage emerging technologies to help accomplish Intuitive's mission of advancing minimally invasive care.
Our primary customeris Intuitive's Commercial organization, with quarterly deliverables of updates to our visualization, training, and demonstration tools.
As a member of our team you will work on the development of virtual reality, mixed reality, and traditional applications using the latest XR technologies to model surgical robotic hardware.
As a Software Engineer, you will support our team of senior developers and independently build features from clearly scoped, step-by-step direction.
You will be joining a mature codebase, and a core part of the job is reading and understanding existing code well enough to extend it without breaking it.
The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality deliverables on a quarterly basis.
A strong sense of shared responsibility and shared reward is required.  
 
Roles and Responsibilities:
Support senior developers in the completion of their tasks.
Scope and estimate your own work accurately, and flag slippage early when estimates change.
Independently build features from clearly scoped, step-by-step direction.
Collaborate with cross-functional team of developers, designers, and QA.
Create good documentation for features and techniques that were tried and rejected or implemented.
Ability to transfer knowledge to and from team-mates.
Architect software in a modular fashion to support scalable, reusable features.
Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
Apply good software engineering practices to write elegant, maintainable, reusable code.
Minimum Requirements
BS in computer science or related fields.
MS or higher a plus. 3+ years of real-world experience developing and shipping Unity-based applications or video games.
Proven track record of onboarding onto a mature codebase and shipping meaningful contributions.
Experience developing for XR technologies and devices like the Meta Quest, HoloLens, Apple Vision Pro.
Strong knowledge and understanding of C#, OO programming patterns, and software architecture.
Ability to self-test, debug and verify own work before handing off to QA.
Strong knowledge of using Git for source control, branching, and PRs.
Great communication skills and ability to excel in a collaborative team environment.
Bonus Characteristics
Ability to create UI/UX assets in Unity.
Experience writing graphics shaders in Unity.
Experience programming in other languages like Python, C++.
Experience developing Android applications in Java or Kotlin and using ADB.
Experience in creating and using animated 3D models.
Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, Photoshop, Substance Painter, ZBrush, and Maya.
Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.
 
 
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