Senior Combat Designer I, Unannounced Project | Irvine, CA Requisition ID:R027806 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled ...
Senior Combat Designer I, Unannounced Project | Irvine, CA Requisition ID:R027806 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled ...
Senior Combat Designer, Systems - World of Warcraft | Irvine, CA
Irvine, CA · On-site
$109K - $117K/yr
R027923 Combat designers on World of Warcraft help to create the connection between the player and the world of Azeroth by working on the minute-to-minute gameplay and create fun and engaging ...
Senior Combat Designer, Systems - World of Warcraft | Irvine, CA
Irvine, CA · On-site
$109K - $117K/yr
R027923 Combat designers on World of Warcraft help to create the connection between the player and the world of Azeroth by working on the minute-to-minute gameplay and create fun and engaging ...
Senior Combat Designer, Systems - World of Warcraft | Irvine, CA Requisition ID: R027923 Combat designers on World of Warcraft help to create the connection between the player and the world of ...
Senior Combat Designer, Systems - World of Warcraft | Irvine, CA Requisition ID: R027923 Combat designers on World of Warcraft help to create the connection between the player and the world of ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...
Senior Game Designer Combat
Santa Monica, CA · On-site
$145K - $181K/yr
At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...
Senior Game Designer Combat
Santa Monica, CA · On-site
$145K - $181K/yr
At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...
As a Principal Combat Designer you will be responsible for creating and improving the combat mechanics for our diverse characters to make our game more fun, challenging and engaging. Requirements ...
As a Principal Combat Designer you will be responsible for creating and improving the combat mechanics for our diverse characters to make our game more fun, challenging and engaging. Requirements ...
Senior Gameplay Designer (Combat & AI)
OR · On-site +1
... designing, documenting, and building combat/character systems Experience delegating work or ownership of an area to multi-disciplinary peers Knowledge and perspective from playing competitive team ...
Senior Gameplay Designer (Combat & AI)
OR · On-site +1
... designing, documenting, and building combat/character systems Experience delegating work or ownership of an area to multi-disciplinary peers Knowledge and perspective from playing competitive team ...
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, CA · On-site
$109K - $117K/yr
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA Requisition ID:R027700 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through ...
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, CA · On-site
$109K - $117K/yr
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA Requisition ID:R027700 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through ...
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, CA · On-site
$109K - $117K/yr
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA Requisition ID: R027700 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through ...
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, CA · On-site
$109K - $117K/yr
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA Requisition ID: R027700 Your Mission At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through ...
Senior Gameplay Designer (Combat & AI)
$118K - $177K/yr
... game, designing, documenting, and building combat/character systems • Experience delegating work or ownership of an area to multi-disciplinary peers • Knowledge and perspective from playing ...
Senior Gameplay Designer (Combat & AI)
$118K - $177K/yr
... game, designing, documenting, and building combat/character systems • Experience delegating work or ownership of an area to multi-disciplinary peers • Knowledge and perspective from playing ...
Senior Gameplay Designer (Combat & AI)
Cheyenne, WY · On-site +1
$118K - $177K/yr
... designing, documenting, and building combat/character systems Experience delegating work or ownership of an area to multi-disciplinary peers Knowledge and perspective from playing competitive team ...
Senior Gameplay Designer (Combat & AI)
Cheyenne, WY · On-site +1
$118K - $177K/yr
... designing, documenting, and building combat/character systems Experience delegating work or ownership of an area to multi-disciplinary peers Knowledge and perspective from playing competitive team ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
Deep experience designing, prototyping, and iterating on core gameplay systems * Strong expertise in combat design, controls, targeting, camera, and gameplay feel * Experience owning large, complex ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
Deep experience designing, prototyping, and iterating on core gameplay systems * Strong expertise in combat design, controls, targeting, camera, and gameplay feel * Experience owning large, complex ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
Deep experience designing, prototyping, and iterating on core gameplay systems * Strong expertise in combat design, controls, targeting, camera, and gameplay feel * Experience owning large, complex ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
Deep experience designing, prototyping, and iterating on core gameplay systems * Strong expertise in combat design, controls, targeting, camera, and gameplay feel * Experience owning large, complex ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
Deep experience designing, prototyping, and iterating on core gameplay systems * Strong expertise in combat design, controls, targeting, camera, and gameplay feel * Experience owning large, complex ...
Principal Game Designer, Combat & Controls - Unpublished R&D Project
Los Angeles, CA · On-site
$167K/yr
Deep experience designing, prototyping, and iterating on core gameplay systems * Strong expertise in combat design, controls, targeting, camera, and gameplay feel * Experience owning large, complex ...
Sr Designer
Muskegon, MI · On-site
$92K - $98K/yr
... combat situations. RENK America employs over 500 employees at our US locations in Muskegon ... Description The Senior Designer role is an experienced level position responsible for the design ...
Sr Designer
Muskegon, MI · On-site
$92K - $98K/yr
... combat situations. RENK America employs over 500 employees at our US locations in Muskegon ... Description The Senior Designer role is an experienced level position responsible for the design ...
Combat Arms & Training Analyst
MD · On-site
The Combat Arms & Training Analyst will support Combat Arms Training and Maintenance program ... It is not designed to contain or be interpreted as a comprehensive inventory of all duties ...
Quick apply
Combat Arms & Training Analyst
MD · On-site
The Combat Arms & Training Analyst will support Combat Arms Training and Maintenance program ... It is not designed to contain or be interpreted as a comprehensive inventory of all duties ...
Combat Arms & Training Analyst
MD · On-site
The Combat Arms & Training Analyst will support Combat Arms Training and Maintenance program ... It is not designed to contain or be interpreted as a comprehensive inventory of all duties ...
Combat Arms & Training Analyst
MD · On-site
The Combat Arms & Training Analyst will support Combat Arms Training and Maintenance program ... It is not designed to contain or be interpreted as a comprehensive inventory of all duties ...
Combat Systems Engineer
Washington, DC · On-site
$116K - $194K/yr
Will support in designing, implementing, and executing all phases of international programs, from concept development through combat management system requirements and definition. * Capable of ...
Combat Systems Engineer
Washington, DC · On-site
$116K - $194K/yr
Will support in designing, implementing, and executing all phases of international programs, from concept development through combat management system requirements and definition. * Capable of ...
Combat Systems Engineer
Washington, DC · On-site
$116K - $194K/yr
Will support in designing, implementing, and executing all phases of international programs, from concept development through combat management system requirements and definition. * Capable of ...
Combat Systems Engineer
Washington, DC · On-site
$116K - $194K/yr
Will support in designing, implementing, and executing all phases of international programs, from concept development through combat management system requirements and definition. * Capable of ...
Combat Designer information
See salary details
$21.5K - $29.7K
9% of jobs
$29.7K - $38K
1% of jobs
$44.2K is the 25th percentile. Wages below this are outliers.
$38K - $46.2K
20% of jobs
$46.2K - $54.4K
12% of jobs
The median wage is $60.4K / yr.
$54.4K - $62.6K
12% of jobs
$62.6K - $70.9K
17% of jobs
$76.2K is the 75th percentile. Wages above this are outliers.
$70.9K - $79.1K
7% of jobs
$79.1K - $87.3K
4% of jobs
$87.3K - $95.5K
7% of jobs
$95.5K - $103.8K
4% of jobs
$103.8K - $112K
6% of jobs
$21.5K
$65.4K
$112K
How much do combat designer jobs pay per year?
What does a combat designer do?
A Combat Designer is responsible for creating, balancing, and refining the combat mechanics in a game. They design enemy behaviors, player abilities, weapon systems, and encounter pacing to ensure engaging and fair gameplay. This role involves extensive collaboration with animators, programmers, and other designers to bring combat systems to life. Playtesting and iteration are crucial parts of the job to fine-tune mechanics for an optimal player experience.
What are the key skills and qualifications needed to thrive as a combat designer?
To thrive as a Combat Designer, a solid background in game design, understanding of gameplay mechanics, and proficiency in balancing combat systems are essential, often supported by a degree in game development or related experience. Familiarity with game engines like Unity or Unreal, scripting languages, and prototyping tools is typically required. Strong communication, collaboration, and creative problem-solving skills help Combat Designers excel within multidisciplinary teams. These skills ensure engaging and balanced combat experiences that enhance overall game quality and player satisfaction.
What are typical daily responsibilities for a combat designer?
As a Combat Designer, your daily responsibilities will often include designing and tweaking combat mechanics, creating and maintaining documentation, and prototyping new features or enemy behaviors. You’ll collaborate closely with artists, animators, and programmers to ensure combat elements are well-integrated and functioning as intended. Playtesting and collecting feedback to balance combat encounters is also a key part of the role. Additionally, you may participate in team meetings to discuss design goals and align on the overall vision for the project.
What cities are hiring for Combat Designer jobs?
Cities with the most Combat Designer job openings:
What are the most commonly searched types of Combat Designer jobs?
The most popular types of Combat Designer jobs are:
What states have the most Combat Designer jobs?
States with the most job openings for Combat Designer jobs include:
What are popular job titles related to Combat Designer jobs?
For Combat Designer jobs, the most frequently searched job titles are:

Senior Combat Designer I, Unannounced Project | Irvine, CA
Irvine, CA • On-site
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 18 days ago
Blizzard Entertainment rating
9.3
Based on 12 frontline employees who took The Breakroom Quiz
Job description
Team Name:
Unannounced ProjectJob Title:Senior Combat Designer I, Unannounced Project | Irvine, CARequisition ID:R027806Job Description:Your Mission
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations-only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Combat Designer I to help drive combat design for a new, unannounced game. As a senior individual contributor, you will set the vision and direction for combat systems and encounters, partnering closely with cross-disciplinary leads to deliver best-in-class gameplay experiences. You will operate with a high degree of ownership, shaping both moment-to-moment combat and long-term system design, ensuring a cohesive and compelling player experience.
This role is anticipated to be a hybrid work position, with some work onsite and some work from home. The home studio for this role is Irvine, CA.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Own and drive the design vision for combat systems and gameplay experiences from early concept through final execution.
- Design and implement core combat mechanics, including player abilities, enemy behaviors, and systemic interactions.
- Establish combat design pillars, ensuring consistency in feel, responsiveness, readability, and player satisfaction.
- Create and oversee the development of complex enemy encounters that scale across progression and difficulty levels.
- Partner with level design to ensure combat spaces support gameplay clarity, pacing, and engagement.
- Collaborate with engineering and technical design to evolve tools, pipelines, and systems supporting combat development.
- Provide leadership through influence by mentoring designers, reviewing work, and raising the overall quality bar for combat design.
- Drive iteration efforts using playtest feedback, metrics, and qualitative insights to refine gameplay experiences.
- Author clear, structured design documentation that effectively communicates systems, features, and intent across teams.
- Act as a key stakeholder in cross-disciplinary decision-making, ensuring alignment between gameplay, narrative, and technical constraints.
- Identify risks early and proactively propose solutions to maintain quality and production timelines.
Experience
- 8+ years of experience in combat design, systems design, or related discipline, or an equivalent combination of education and experience.
- Demonstrated ownership of major gameplay systems through multiple phases of development, from prototyping to ship.
- Shipped at least one AAA title in a senior or lead-level design capacity with measurable impact on gameplay systems.
- Experience influencing cross-functional teams and contributing to product-level design decisions.
- Experience working in modern AAA engines and development pipelines.
Knowledge and Skills
- Deep expertise in combat design fundamentals including player feedback, encounter design, progression systems, and tuning.
- Strong systems design capability, with the ability to design scalable, extensible gameplay frameworks.
- Solid technical proficiency with scripting, data-driven design tools, or engine-based implementation workflows.
- Strong analytical mindset with experience applying playtest data and feedback to improve design outcomes.
- Excellent written and verbal communication skills, with the ability to align diverse teams around a shared vision.
Key Attributes
- Player-focused mindset with a passion for delivering exceptional gameplay experiences.
- High level of ownership, accountability, and craftsmanship in all areas of work.
- Ability to lead through influence, mentorship, and constructive feedback.
- Strong collaboration skills and a proactive approach to problem-solving.
- Adaptability in an iterative and evolving development environment.
Extra Points
- Experience designing combat systems for AAA titles
- Experience contributing to franchise-defining gameplay or live service titles.
- Background in mentoring or developing other designers.
- Familiarity with scripting or programming languages such as C++, C#, Blueprint, Lua, or similar.
- Experience building scalable combat systems that support long-term content development.
- Broad knowledge of game genres and systems, with strong critical analysis skills.
Your Platform
Best known for iconic videogame universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Blizzard has created some of the industry's most critically acclaimed and genre-defining games and engages millions of players worldwide across PC and consoles.
Our World
Our ability to build immersive and innovative worlds is enhanced by diverse teams working in an inclusive environment. We strive to create a culture where everyone can thrive and contribute to connecting players around the world through epic entertainment.
The videogame industry is fast-paced and continually evolving. As such, the duties and responsibilities of this role may change as necessary to support business needs.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $82,240.00 - $152,160.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.What Blizzard Entertainment employees say
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Benefits
Hours and flexibility
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Get the full story on Breakroom
About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991