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Combat Designer Jobs (NOW HIRING)

At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...

... designing, documenting, and building combat/character systems Experience delegating work or ownership of an area to multi-disciplinary peers Knowledge and perspective from playing competitive team ...

... game, designing, documenting, and building combat/character systems • Experience delegating work or ownership of an area to multi-disciplinary peers • Knowledge and perspective from playing ...

Sr Designer

Muskegon, MI · On-site

$92K - $98K/yr

... combat situations. RENK America employs over 500 employees at our US locations in Muskegon ... Description The Senior Designer role is an experienced level position responsible for the design ...

The Combat Arms & Training Analyst will support Combat Arms Training and Maintenance program ... It is not designed to contain or be interpreted as a comprehensive inventory of all duties ...

The Combat Arms & Training Analyst will support Combat Arms Training and Maintenance program ... It is not designed to contain or be interpreted as a comprehensive inventory of all duties ...

Combat Systems Engineer

Washington, DC · On-site

$116K - $194K/yr

Will support in designing, implementing, and executing all phases of international programs, from concept development through combat management system requirements and definition. * Capable of ...

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How much do combat designer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for combat designer in the United States is $65,444.00, according to ZipRecruiter salary data. Most workers in this role earn between $42,500.00 and $85,000.00 per year, depending on experience, location, and employer.

What does a combat designer do?

A Combat Designer is responsible for creating, balancing, and refining the combat mechanics in a game. They design enemy behaviors, player abilities, weapon systems, and encounter pacing to ensure engaging and fair gameplay. This role involves extensive collaboration with animators, programmers, and other designers to bring combat systems to life. Playtesting and iteration are crucial parts of the job to fine-tune mechanics for an optimal player experience.

What are the key skills and qualifications needed to thrive as a combat designer?

To thrive as a Combat Designer, a solid background in game design, understanding of gameplay mechanics, and proficiency in balancing combat systems are essential, often supported by a degree in game development or related experience. Familiarity with game engines like Unity or Unreal, scripting languages, and prototyping tools is typically required. Strong communication, collaboration, and creative problem-solving skills help Combat Designers excel within multidisciplinary teams. These skills ensure engaging and balanced combat experiences that enhance overall game quality and player satisfaction.

What are typical daily responsibilities for a combat designer?

As a Combat Designer, your daily responsibilities will often include designing and tweaking combat mechanics, creating and maintaining documentation, and prototyping new features or enemy behaviors. You’ll collaborate closely with artists, animators, and programmers to ensure combat elements are well-integrated and functioning as intended. Playtesting and collecting feedback to balance combat encounters is also a key part of the role. Additionally, you may participate in team meetings to discuss design goals and align on the overall vision for the project.

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Infographic showing various Combat Designer job openings in the United States as of September 2026, with employment types broken down into 75% Full Time, and 25% Part Time. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $65,444 per year, or $31.5 per hour.

Senior Combat Designer I, Unannounced Project | Irvine, CA

Irvine, CA • On-site

Blizzard Entertainment, Inc.
Arts, Entertainment, and Recreation • 1 - 5K employees

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 18 days ago


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz


Job description

Team Name:

Unannounced ProjectJob Title:Senior Combat Designer I, Unannounced Project | Irvine, CARequisition ID:R027806Job Description:

Your Mission

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations-only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are looking for a Senior Combat Designer I to help drive combat design for a new, unannounced game. As a senior individual contributor, you will set the vision and direction for combat systems and encounters, partnering closely with cross-disciplinary leads to deliver best-in-class gameplay experiences. You will operate with a high degree of ownership, shaping both moment-to-moment combat and long-term system design, ensuring a cohesive and compelling player experience.

This role is anticipated to be a hybrid work position, with some work onsite and some work from home. The home studio for this role is Irvine, CA.

Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Own and drive the design vision for combat systems and gameplay experiences from early concept through final execution.
  • Design and implement core combat mechanics, including player abilities, enemy behaviors, and systemic interactions.
  • Establish combat design pillars, ensuring consistency in feel, responsiveness, readability, and player satisfaction.
  • Create and oversee the development of complex enemy encounters that scale across progression and difficulty levels.
  • Partner with level design to ensure combat spaces support gameplay clarity, pacing, and engagement.
  • Collaborate with engineering and technical design to evolve tools, pipelines, and systems supporting combat development.
  • Provide leadership through influence by mentoring designers, reviewing work, and raising the overall quality bar for combat design.
  • Drive iteration efforts using playtest feedback, metrics, and qualitative insights to refine gameplay experiences.
  • Author clear, structured design documentation that effectively communicates systems, features, and intent across teams.
  • Act as a key stakeholder in cross-disciplinary decision-making, ensuring alignment between gameplay, narrative, and technical constraints.
  • Identify risks early and proactively propose solutions to maintain quality and production timelines.

Experience

  • 8+ years of experience in combat design, systems design, or related discipline, or an equivalent combination of education and experience.
  • Demonstrated ownership of major gameplay systems through multiple phases of development, from prototyping to ship.
  • Shipped at least one AAA title in a senior or lead-level design capacity with measurable impact on gameplay systems.
  • Experience influencing cross-functional teams and contributing to product-level design decisions.
  • Experience working in modern AAA engines and development pipelines.

Knowledge and Skills

  • Deep expertise in combat design fundamentals including player feedback, encounter design, progression systems, and tuning.
  • Strong systems design capability, with the ability to design scalable, extensible gameplay frameworks.
  • Solid technical proficiency with scripting, data-driven design tools, or engine-based implementation workflows.
  • Strong analytical mindset with experience applying playtest data and feedback to improve design outcomes.
  • Excellent written and verbal communication skills, with the ability to align diverse teams around a shared vision.

Key Attributes

  • Player-focused mindset with a passion for delivering exceptional gameplay experiences.
  • High level of ownership, accountability, and craftsmanship in all areas of work.
  • Ability to lead through influence, mentorship, and constructive feedback.
  • Strong collaboration skills and a proactive approach to problem-solving.
  • Adaptability in an iterative and evolving development environment.

Extra Points

  • Experience designing combat systems for AAA titles
  • Experience contributing to franchise-defining gameplay or live service titles.
  • Background in mentoring or developing other designers.
  • Familiarity with scripting or programming languages such as C++, C#, Blueprint, Lua, or similar.
  • Experience building scalable combat systems that support long-term content development.
  • Broad knowledge of game genres and systems, with strong critical analysis skills.

Your Platform

Best known for iconic videogame universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. is a premier developer and publisher of entertainment experiences. Blizzard has created some of the industry's most critically acclaimed and genre-defining games and engages millions of players worldwide across PC and consoles.

Our World

Our ability to build immersive and innovative worlds is enhanced by diverse teams working in an inclusive environment. We strive to create a culture where everyone can thrive and contribute to connecting players around the world through epic entertainment.

The videogame industry is fast-paced and continually evolving. As such, the duties and responsibilities of this role may change as necessary to support business needs.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $82,240.00 - $152,160.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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