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Audio Mastering Engineer Jobs (NOW HIRING)

... mastering, audio field recording, sound effects, and large scale content projects across a wide ... Provide audio engineering guidance to partners with a focus on empowering sound designers ...

... mastering, audio field recording, sound effects, and large scale content projects across a wide ... Provide audio engineering guidance to partners with a focus on empowering sound designers ...

... mastering, audio field recording, sound effects, and large scale content projects across a wide ... Provide audio engineering guidance to partners with a focus on empowering sound designers ...

Creative Coder

Los Angeles, CA · On-site

$132K - $181K/yr

... mastering, audio field recording, sound effects, and large scale content projects across a wide ... Responsibilities Collaborate with design and engineering teams to deliver state of the art audio ...

... mastering, audio field recording, sound effects, and large scale content projects across a wide ... Provide audio engineering guidance to partners with a focus on empowering sound designers ...

... mastering, audio field recording, sound effects, and large scale content projects across a wide ... Provide audio engineering guidance to partners with a focus on empowering sound designers ...

Senior Staff Embedded Engineer (Firmware)

Emeryville, CA · On-site

$138.20K - $182.70K/yr

This hands-on technical role requires quickly mastering our existing codebase to extract learnings ... Develop and maintain device drivers for peripherals including audio amplifiers, PMICs, displays ...

Systems Engineer

Annapolis Junction, MD · On-site

$180K - $235K/yr

Our team is passionate about defending national security and mastering new tech, so we give our ... audio encoding/decoding (7 years) • Specific communications protocols (e.g. GSM, CDMA, 5G, HTS ...

Senior Acoustics Consultant

Arlington, VA · On-site

$118K - $130K/yr

Audio Engineering/Mixing/Mastering, Understanding of Binaural/ambisonic recording and playback. * Understanding of acoustic simulation methods such as raytracing, convolutional reverberation, early ...

Audio Engineering/Mixing/Mastering, Understanding of Binaural/ambisonic recording and playback. * Understanding of acoustic simulation methods such as raytracing, convolutional reverberation, early ...

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Audio Mastering Engineer information

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$29.5K

$84.5K

$171.5K

How much do audio mastering engineer jobs pay per year?

As of Jun 1, 2026, the average yearly pay for audio mastering engineer in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What does an Audio Mastering Engineer do?

An Audio Mastering Engineer is responsible for the final stage of audio production, ensuring a polished and professional sound. They apply equalization, compression, stereo enhancement, and other processing techniques to balance the mix and optimize it for various playback systems. Mastering also involves sequencing tracks for albums, adjusting volume levels for consistency, and preparing the final audio files for distribution. The goal is to enhance clarity, depth, and overall impact while maintaining the artistic intent of the music.

What are the key skills and qualifications needed to thrive in the Audio Mastering Engineer position, and why are they important?

To thrive as an Audio Mastering Engineer, you need advanced knowledge in audio engineering, critical listening, signal processing, and an in-depth understanding of acoustics, usually acquired through relevant degrees or significant industry experience. Mastery of digital audio workstations (DAWs), specialized mastering software, and familiarity with hardware like compressors and equalizers are essential; industry certifications can be beneficial but are not always mandatory. A keen attention to detail, strong communication skills, and the ability to collaborate closely with artists and producers are key soft skills for this role. These competencies ensure high-quality, industry-standard audio output and successful client collaboration in a competitive music and sound production environment.

What are some common challenges Audio Mastering Engineers face in their day-to-day work?

Audio Mastering Engineers often encounter challenges such as managing a diverse range of audio material, meeting tight deadlines, and balancing the creative vision of artists with industry loudness and quality standards. They must quickly adapt to different genres, client preferences, and technical requirements, sometimes working with less-than-ideal mix quality. Additionally, staying current with rapidly evolving technologies and audio formats can be demanding. These challenges make adaptability, continuous learning, and strong client communication critical to success in this field.

What jobs can you get with a master's in audio engineering?

A master's in audio engineering can qualify you for roles such as audio mastering engineer, sound designer, audio post-production engineer, or studio engineer. These positions often require strong technical skills, knowledge of digital audio workstations, and experience with mixing and mastering processes.
What cities are hiring for Audio Mastering Engineer jobs? Cities with the most Audio Mastering Engineer job openings:
What are the most commonly searched types of Audio Mastering Engineer jobs? The most popular types of Audio Mastering Engineer jobs are:
What states have the most Audio Mastering Engineer jobs? States with the most job openings for Audio Mastering Engineer jobs include:
What job categories do people searching Audio Mastering Engineer jobs look for? The top searched job categories for Audio Mastering Engineer jobs are:
Infographic showing various Audio Mastering Engineer job openings in the United States as of May 2026, with employment types broken down into 1% Internship, 49% Full Time, 21% Part Time, and 29% Contract. Highlights an 33% Physical, 21% Hybrid, and 46% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.
Senior Manager, Audio Direction - Unpublished R&D Product

Senior Manager, Audio Direction - Unpublished R&D Product

Riot Games

Los Angeles, CA • On-site

$136.30K - $179.90K/yr

Other

Medical, Dental, Life, Retirement, PTO

Posted 12 days ago


Job description

At Riot, our Audio Teams are dedicated to creating memorable and enduring sonic experiences for players. Sound is a vital element we use to imbue life into our games, cinematics, esports, albums, and various other projects. We are also continuously focused on elevating our team and techniques through experimentation and engaging with the games we are passionate about.

As the Senior Manager, Audio Direction on an Unpublished R&D Product, you will be responsible for building the game's audio direction and driving the vision through all aspects of audio including Voice, SFX, and Music. You will lean on your years of experience to help build some of the most iconic audio in the world of gaming. Your skills, artistic ear and understanding of audio principles and process will lead the way in audio creation. You will partner with the Creative Director, other craft leads as well as Product Owners, Designers and Engineers to create globally-appealing content that inspires your team and delights players. You will report directly to the Art Director.

Responsibilities:
  • Create audio assets for highly iterative gameplay features using industry-standard methods and tools.
  • Develop audio vision and strategy, ensuring all audio content for the product is delivered.
  • Collaborate with product leadership to align audio around product mission and goals.
  • Clearly define and communicate audio goals including how they align with product goals to direct reports, product leadership and others.
  • Ensure your team has the appropriate process and pipelines in place for effective audio content delivery.
  • Create and execute on a hiring plan to ensure the audio team has the appropriate staff and resources to accomplish product goals.
  • Run weekly reviews, audio playtests, feedback consolidation, to create high-quality audio experiences that players appreciate.
  • Define/manage milestones, schedule, priorities, and work output against audio vision and product goals/direction for multiple teams from pre-production onward.
  • Manage 2-5 audio developers, including other managers/leads for performance and growth, through the use of PDP's, recurring 1:1's, and performance reviews.
  • Work with narrative/voice over team to develop consistent quality and output of all in-game and linear voice over content.
  • Use in-house engine tools and Wwise to implement assets directly into the game for characters, features and other systems. 
  • Manage outsource partners for quality control and workload overflow.
Required Qualifications:
  • 10+ years of industry experience working in game audio (SFX, VO, Music), including designing, mixing, implementing, mastering, and shipping audio 
  • 6+ years of professional experience directly working with audio middleware e.g. Wwise, FMOD, Unreal Audio, etc.
  • 5+ years of professional experience as a Lead Sound Designer
  • 5+ years of proven experience managing and mentoring direct reports in the audio discipline
  • Experience navigating products from prototype through late production and launch in sustainable approach
Desired Qualifications:
  • Professional experience working with various game engines from licensed to proprietary (Unity, Unreal, etc.)
  • Expertise working in the holistic game audio process (sound design, voice-over, music, implementation, pipelines, technology, player experience, etc.).
  • Knowledge of programming or scripting languages (Unreal Blueprint, C++, etc.)
  • Strong sense of game design and gameplay
  • Excellent communication, time-management, and organizational skills
  • Comfortable and experienced with JIRA, and Perforce 
  • Ability to navigate product stakeholder, studio leadership, discipline and team feedback

As a part of the application process, you may be expected to provide a portfolio or demo reel of your work and may be asked to complete an audio test.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


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About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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