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Audio Engineer Jobs in Quebec (NOW HIRING)

Partner closely with design, engineering, animation, and audio to further the goals of the project. What We'll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress ...

Partner closely with design, engineering, animation, and audio to further the goals of the project. What We'll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress ...

$80 - $100/hr

What streaming services have done for audio entertainment, we're doing for audio information. And ... Overview We're looking for a Senior Software Engineer to join our Core Experiences Team. This team ...

Audio training and/or degree in audio production. * Experience with scripting or programming languages. * Post production mix experience. Gearbox Entertainment is committed to ensuring that all team ...

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Audio Engineer information

What is the difference between Audio Engineer vs Sound Technician?

AspectAudio EngineerSound Technician
CredentialsAudio engineering degree or certification, technical trainingTechnical training, sometimes on-the-job experience
Work EnvironmentRecording studios, live events, post-productionLive events, concerts, theater productions
Industry UsageMusic, film, broadcasting, live soundConcerts, theater, events, live sound reinforcement

While both roles involve working with sound, Audio Engineers focus on recording, mixing, and mastering audio in studios or post-production, whereas Sound Technicians primarily handle live sound setup and operation during events. The roles often overlap but differ mainly in their work environment and specific responsibilities.

What engineers make $500,000?

Senior audio engineers working in high-profile industries such as film, television, or live event production can reach salaries around $500,000, especially with extensive experience, specialized skills, and leadership roles. Achieving this level often requires advanced certifications, a strong portfolio, and working in large markets or for major companies.

What Is an Audio Engineer?

An Audio Engineer is involved in the recording and production of audio, sound, and music. Some Audio Engineers help record vocal or musical performances in a recording studio. Others manage sound output during live concerts. As an Audio Engineer, you might mix and edit tracks for studio albums, radio and television shows, movies, or video games. During recordings and performances, you may be responsible for setting up audio equipment, such as microphones, speakers, headphones, and mixers, and checking them to make sure they work correctly.

What do you do as an audio engineer?

An audio engineer is responsible for recording, mixing, and editing sound for music, film, television, or live events. They operate equipment such as mixing consoles, microphones, and digital audio workstations, and often require technical skills and certifications to ensure high-quality sound production.

Do audio engineers get paid well?

Audio engineers' salaries vary based on experience, location, and industry, but they generally earn a median annual wage that is competitive within the entertainment and media sectors. Entry-level positions may pay less, while experienced professionals working on high-profile projects or in major markets can earn significantly more, especially with specialized skills and certifications.

What does an Audio Engineer do?

An Audio Engineer is responsible for recording, mixing, and mastering sound for various media, including music, film, television, and live events. They operate and maintain audio equipment, ensure high-quality sound production, and often collaborate with producers, musicians, and other technical staff. Their work can involve setting up microphones, adjusting sound levels, editing audio tracks, and troubleshooting technical issues. Audio Engineers play a crucial role in achieving the desired sound for a project.

How does an audio engineer typically collaborate with producers and artists during a recording session?

Audio engineers work closely with producers and artists to ensure the vision for each project is realized. During recording sessions, they set up and operate audio equipment, offer technical advice, and make real-time adjustments based on feedback. Communication is key, as engineers often interpret creative ideas into technical solutions, ensuring clarity and quality in every take. This collaborative environment requires flexibility, quick problem-solving, and a strong understanding of both the artistic and technical aspects of sound production.

What are the key skills and qualifications needed to thrive as an Audio Engineer, and why are they important?

To thrive as an Audio Engineer, you need strong knowledge of sound theory, audio mixing, and recording techniques, often supported by a degree or certification in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) such as Pro Tools or Logic Pro, audio interfaces, and studio equipment is crucial. Excellent attention to detail, problem-solving abilities, and effective communication skills set top professionals apart. These capabilities ensure high-quality sound production, smooth collaboration, and the ability to address technical challenges in dynamic audio environments.

Is audio engineering in high demand?

Audio engineering is a competitive field with steady demand in sectors such as music production, film, television, and live events. Growth is driven by technological advancements and the increasing use of digital audio workstations, but job availability can vary by location and industry trends.
What are the most commonly searched types of Audio Engineer jobs in Quebec? The most popular types of Audio Engineer jobs in Quebec are:
What are popular job titles related to Audio Engineer jobs in Quebec? For Audio Engineer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Audio Engineer jobs in Quebec look for? The top searched job categories for Audio Engineer jobs in Quebec are:
Infographic showing various Audio Engineer job openings in Quebec as of July 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Remote job distribution.
Business Development Manager (BDM) | Canada (Audio)

Business Development Manager (BDM) | Canada (Audio)

side

Montreal, QC • On-site

Full-time

Retirement

Posted 14 days ago


Job description

We're looking for a Business Development Manager to drive growth for our Game Audio division and broader co-development services in North America. This role focuses on expanding partnerships and revenue primarily across our full suite of game production services including voice-over, dialogue recording, and Foley production.

However you will also touch on expanding partnerships for services such as Game Development, Art Production, Quality Assurance, Localization, Localization QA, Player Support, Datasets, and IT services, serving console, PC, and mobile game developers — depending on end client needs.

You'll be the face of our Montreal-based studio, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.

This position is ideal for someone who combines commercial acumen with a deep understanding of game audio production and the wider co-development landscape.

Sales & Account Growth Lead business development for voice-over, Foley, and full-service game audio recording, alongside our co-development capabilities spanning Game Development, QA, Art Production, Localization, Localization QA, Player Support, Datasets, and IT. Build and maintain relationships with producers, audio directors, localization managers, and development leads across major and indie studios — identifying opportunities to expand engagement beyond audio into broader production partnerships.

Market Development Identify new opportunities by tracking emerging trends in game audio, co-development, localization, and production pipelines. Expand our client base across North America and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.

Client Consultation Conduct detailed discovery sessions to understand project needs, scope recording and post-production requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services — from QA and art production to player support and localization — ensuring they understand the full value of our capabilities.

Collaboration Partner with our audio production, localization, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.

Strategic Planning Develop go-to-market strategies for new services and technologies across both audio and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the North American and global markets.

Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in audio, co-development, QA, localization, and beyond.

Requirements

    • 5+ years of experience in business development, sales, or production within the audio, games, or entertainment industry (preferably game audio, co-development services, post-production, or localization)
    • Proven track record of managing client relationships and closing deals in creative or technical service environments
    • Strong understanding of the sound design pipeline.
    • Familiarity with game co-development services and production workflows across disciplines such as QA, art, localization, and player support
    • Native-level English with strong written and verbal communication skills
    • Proficiency with CRM tools and MS Office/Google Workspace
    • Self-driven, organised, and comfortable managing projects end-to-end
    • Passion for video games and sound design
Preferred but not essential
    • Existing network of contacts among audio directors, localization producers, QA managers, or game developers in North America and abroad
    • French language proficiency — a strong asset given Montreal's bilingual market
    • Experience working in or selling to AAA, AA, or mobile game studios
    • Background in audio production, co-development, project management, or post-production coordination
    • Exposure to selling or delivering services across multiple disciplines (e.g. QA + localization, art + player support)

Benefits

  • Competitive basic salary
  • Working with people creating cutting edge interactive entertainment
  • Excellent OTE with % based commission package
  • Group pension scheme and death in service benefit
  • Dynamic and entrepreneurial culture
  • Video games focused environment
  • The opportunity to work with video games pioneers creating cutting edge interactive entertainment

Who we are

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world.

Founded in Japan in 1994, Side has grown to become a global force in the video games industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia.

Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player supportcommunity management, and datasets. For more information, visit www.side.inc