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Assistant Game Studio Jobs (NOW HIRING)

... partner studios around the world to help them unlock the true potential of their games. Job Responsibilities: * Assist with user and community operations, monitor community dynamics, identify ...

Use Host software and studio UI to operate game shows * Ensure studios are reset accurately and ... Assistant Manager In Training: 6-9 months * Assistant Manager: 9-12 months Further growth can lead ...

... Assist with monitoring, troubleshooting, and maintaining reliable studio systems and services • ... game studio environments • Experience supporting hybrid Windows/Linux/macOS environments • ...

... partner studios around the world to help them unlock the true potential of their games. Job Responsibilities: * Assist with user and community operations, monitor community dynamics, identify ...

Requirements: * 5+ years of experience in game design within a mobile F2P studio, ideally focused ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Cinematics Editor

Santa Monica, CA · On-site

$36.25 - $54.32/hr

We are looking for an Editor to assist the editorial team with cinematics for our upcoming title ... Experience working at a game studio or vendor, AAA or otherwise At SIE, working with our partners ...

Animator (First-Person)

Rockville, MD · On-site

$70K - $155K/yr

Bethesda Game Studios strives to offer its employees a well-balanced home and work life by ... * Assist and provide constructive feedback to other animators. * Communicate needs to any out-of ...

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Assistant Game Studio information

What is the difference between Assistant Game Studio vs Game Designer?

AspectAssistant Game StudioGame Designer
Required CredentialsTypically a bachelor's degree in game design, computer science, or related fieldUsually a bachelor's or master's degree in game design, computer science, or related discipline
Work EnvironmentCollaborative team within a game development studio, supporting various departmentsCreative role focused on designing game mechanics, storylines, and user experience
Employer & Industry UsageUsed in game development companies, often as entry-level or support rolesUsed in game studios for creating and refining game concepts and features

The Assistant Game Studio role typically involves supporting the development process, assisting with tasks across departments, and gaining industry experience. In contrast, a Game Designer focuses on creating game concepts, mechanics, and narratives, often taking a more creative and decision-making role. Both roles are essential in game development but differ in responsibilities and focus areas.

More about Assistant Game Studio jobs
What cities are hiring for Assistant Game Studio jobs? Cities with the most Assistant Game Studio job openings:
What are the most commonly searched types of Game Studio jobs? The most popular types of Game Studio jobs are:
What states have the most Assistant Game Studio jobs? States with the most job openings for Assistant Game Studio jobs include:
What job categories do people searching Assistant Game Studio jobs look for? The top searched job categories for Assistant Game Studio jobs are:
Infographic showing various Assistant Game Studio job openings in the United States as of June 2026, with employment types broken down into 2% Locum Tenens, 11% As Needed, 47% Full Time, 18% Part Time, and 22% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution.
Asst. Professor Game Scoring and Adaptive Music, Media Design School

Asst. Professor Game Scoring and Adaptive Music, Media Design School

Strategic Education

Chamblee, GA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 14 days ago


Strategic Education rating

8.8

Company rating: 8.8 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

10th of 196 rated education and training


Job description

Media Design School at Strayer, a part of Strayer University and Strategic Education, Inc., is a globally recognized provider of creative and technology-focused education. Originally established in New Zealand and now integrated within Strayer's academic portfolio, Media Design School combines industry-driven curriculum with an emphasis on innovation, preparing students for careers in fields such as game development, animation, and digital design. As part of Strayer's broader mission to deliver flexible, career-relevant education and expand access to future-focused learning opportunities, Media Design School leverages global resources, industry partnerships, and a collaborative academic environment.
The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.
Essential Duties and Responsibilities
  • Lead instruction for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
  • Recruit, mentor, and supervise adjunct faculty specializing in game scoring, adaptive music, and music design technology
  • Conduct ongoing research to ensure curriculum and student projects remain aligned with current industry standards, practices, and emerging trends
  • Build and maintain relationships with game studios and independent developers to support program relevance and student opportunities
  • Foster collaborative partnerships with Media Design School and other game design programs
Technical Skills
  • Advanced proficiency in Digital Audio Workstations (DAWs) for game music composition (e.g., Logic Pro, Cubase, Reaper, Pro Tools)
  • Advanced experience with game audio implementation middleware, including Wwise and FMOD
  • Demonstrated expertise with game development platforms such as Unity and Unreal Engine
Professional Experience
  • 2-3 years of professional experience in a full-time or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered
  • Proven experience composing adaptive music for games and interactive media
Education
  • Bachelor's degree (e.g., B.A., B.F.A., B.M., or B.Mus.) in Music Composition or a related field with a focus on screen or interactive media, or a Bachelor's degree in a related game design discipline
  • Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred; equivalent professional experience may be considered in lieu of an advanced degree

Other:

  • Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 - 20%) or Capella Core Faculty (5 - 10%).
  • Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor-to-floor using elevators or stairs.
  • If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • This role may require lifting, however reasonable accommodations will be provided in accordance with our ADA policies.
  • Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
  • Must be able to work more than 40 hours per week when business needs warrant. Accommodations related to schedule may be considered.
  • Able to access information using a computer.
  • Other essential functions and marginal job functions are subject to modification.

#LI-JD1


SEI offers a comprehensive package of benefits to employees scheduled 30 hours or more per week. In addition to medical, dental, vision, life and disability plans, SEI employees may take advantage of well-being incentives, parental leave, paid time off, certain paid holidays, tax saving accounts (FSA, HSA), 401(k) retirement benefit, Employee Stock Purchase Plan, tuition assistance as well as entertainment and retail discounts. Non-exempt employees are eligible for overtime pay, if applicable.

Careers - Our Benefits, Strategic Education, Inc


SEI is an equal opportunity employer committed to fostering an inclusive and collaborative culture where individuals can grow their careers and contribute fully. We strive to attract talent with broad experiences, skills and perspectives. We welcome applications from all. While it is not typical for an individual to be hired at or near the top end of the pay range at SEI, we offer a competitive salary. The actual base pay offered to the successful candidate may vary depending on multiple factors including, but not limited to, job-related knowledge/skills, experience, business needs, geographical location, and internal pay equity. Our Talent Acquisition Team is ready to discuss your interest in joining SEI. The expected salary range for this position is below.

$67,700.00 - $101,500.00 - Salary


If you require reasonable accommodations to complete our application process, please contact our Human Resources Department at Careers@strategiced.com.


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