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Assembly Studios Jobs (NOW HIRING)

PacMin Studios brings imagination to life with visually dynamic marketing solutions for industries ... Assembly of standard and special projects products and packing as needed * Assist with Driving for ...

Controls Engineer I

Harper Woods, MI · On-site

$75K - $97K/yr

Then Avancez Assembly may be the place for you. We are committed to a culture of excellence, with a ... Allen Bradley (Studio 5000), Siemens (step 7), and C++ * C sharp and ladder logic experience

Controls Engineer 2nd Shift

Hazel Park, MI · On-site

$77K - $99K/yr

Then Avancez Assembly may be the place for you. We are committed to a culture of excellence, with a ... Allen Bradley (Studio 5000), Siemens (step 7), and C++ * C sharp and ladder logic experience

Controls Engineer I 3rd Shift

Lansing, MI · On-site

$84K - $109K/yr

Then Avancez Assembly may be the place for you. We are committed to a culture of excellence, with a ... Allen Bradley (Studio 5000), Siemens (step 7), and C++ * C sharp and ladder logic experience

Controls Engineer I

Arlington, TX · On-site

$75K - $97K/yr

Then Avancez Assembly may be the place for you. We are committed to a culture of excellence, with a ... Allen Bradley (Studio 5000), Siemens (step 7), and C++ * C sharp and ladder logic experience

PacMin Studios brings imagination to life with visually dynamic marketing solutions for industries ... Assembly of standard and special projects products and packing as needed * Assist with Driving for ...

Shipping & Receiving Lead

Fullerton, CA

$21.75 - $28.75/hr

PacMin Studios brings imagination to life with visually dynamic marketing solutions for industries ... Assembly of standard and special projects products and packing as needed * Assist with Driving for ...

OR · On-site

$875/wk

General Assembly Client: Confidential Lesson Date: May 7th Format: Fully Virtual Session Duration ... Deep hands-on experience with Gemini, Gems, Notebook LM, and Google Workspace Studio. * GSuite ...

Sous Chef

Laguna Beach, CA · On-site

$72K - $86K/yr

At Montage,It's All Because of YOU! Sous Chef | Studio Imagine turning your passion and talent into a fulfilling career. Imagine a beautiful workplace where you can learn, grow, and have fun. At ...

Controls Engineer

Auburn Hills, MI · On-site

$79K - $102K/yr

Then Avancez Assembly may be the place for you. We are committed to a culture of excellence, with a ... Allen Bradley (Studio 5000), Siemens (step 7), and C++ * C sharp and ladder logic experience

Animatronic - Manufacturing Engineer

Blue Ash, OH · On-site

$70K - $90K/yr

LF Studios specializes in the design and fabrication of animatronic figures, sculpted elements ... Understanding of machining, welding, fabrication, composites, coatings, and assembly processes.

Studio Warehouse Assistant

Los Angeles, CA · On-site

$17.50 - $21/hr

The Studio Warehouse Assistant is responsible for carrying out the day-to-day operations of our ... Comfortable with power tools and experience with furniture and fixture assembly, hanging, and ...

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Assembly Studios information

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How much do assembly studios jobs pay per hour?

As of Jul 10, 2026, the average hourly pay for assembly studios in the United States is $19.47, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $21.15 per hour, depending on experience, location, and employer.

What types of collaborative projects might I work on as part of the Assembly Studios team?

As a member of Assembly Studios, you'll often participate in cross-disciplinary projects that combine 3D visualization, design, and digital storytelling. You'll collaborate with architects, designers, and digital artists to create immersive visual experiences, such as architectural renderings, animations, or virtual reality environments. Teamwork and open communication are essential, as projects frequently require input from multiple specialties to deliver high-quality visual solutions for clients. This collaborative environment encourages creative problem-solving and presents opportunities to learn from experts in different fields.

What is the difference between Assembly Studios vs Assembly Line Worker?

AspectAssembly StudiosAssembly Line Worker
CredentialsTypically no formal certifications required; focus on technical skillsOften requires safety training and basic certifications
Work EnvironmentCreative, collaborative studio setting with flexible tasksIndustrial, repetitive tasks on manufacturing lines
Industry UsageUsed in entertainment, media, and creative production sectorsCommon in manufacturing and automotive industries
Job FocusDesign, production, and creative assembly of media or productsAssembling products on a production line efficiently

Assembly Studios typically refers to creative environments focused on media or product assembly, emphasizing design and collaboration. In contrast, Assembly Line Workers operate in industrial settings, performing repetitive tasks on manufacturing lines. Both roles involve assembly work but differ significantly in environment, skills, and industry focus.

What are the key skills and qualifications needed to thrive as an Assembly Studio Professional, and why are they important?

To thrive in an Assembly Studio role, you need a solid background in design, 3D visualization, and project management, often supported by a degree in architecture, design, or a related field. Proficiency with industry-standard tools such as Autodesk Revit, 3ds Max, and visualization software like Unreal Engine or Twinmotion is typically required. Strong communication, teamwork, and creative problem-solving skills help individuals collaborate effectively and deliver compelling visual presentations. These competencies ensure high-quality output, efficient workflows, and successful project delivery in a demanding studio environment.

What are Assembly Studios?

Assembly Studios are creative production companies that specialize in visual content creation, such as architectural visualizations, animations, and interactive media. They often work with clients in real estate, architecture, and design to produce high-quality images, videos, and virtual experiences that help visualize projects before they are built. These studios combine artistic skills with advanced technology to bring conceptual designs to life and support marketing, planning, and client presentations.
More about Assembly Studios jobs
What cities are hiring for Assembly Studios jobs? Cities with the most Assembly Studios job openings:
What states have the most Assembly Studios jobs? States with the most job openings for Assembly Studios jobs include:
Infographic showing various Assembly Studios job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 6% Part Time, 7% Contract, and 2% Nights. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $40,506 per year, or $19.5 per hour.
Environment Artist - GameSim - Talent Pipeline

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 6 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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