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Assembly Studios Jobs in Florida (NOW HIRING)

Controls Engineer II

Lakewood Ranch, FL · On-site

$80K - $103K/yr

RND Automation engineers, designs, manufactures, and services robotic, packaging and assembly ... Studio 5000). * Develop HMI screens and links, utilizing RND standard modules and custom ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

Is the reveal moment of the movie, the montage moment, your favorite part? What if you got to be ... Work in an Instagram pic-worthy, modern and fun photography studio * Opportunity to learn and ...

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Assembly Studios information

What is Assembly Studios?

Assembly Studios are creative production companies that specialize in visual content creation, such as architectural visualizations, animations, and interactive media. They often work with clients in real estate, architecture, and design to produce high-quality images, videos, and virtual experiences that help visualize projects before they are built. These studios combine artistic skills with advanced technology to bring conceptual designs to life and support marketing, planning, and client presentations.

What types of collaborative projects might I work on as part of the Assembly Studios team?

As a member of Assembly Studios, you'll often participate in cross-disciplinary projects that combine 3D visualization, design, and digital storytelling. You'll collaborate with architects, designers, and digital artists to create immersive visual experiences, such as architectural renderings, animations, or virtual reality environments. Teamwork and open communication are essential, as projects frequently require input from multiple specialties to deliver high-quality visual solutions for clients. This collaborative environment encourages creative problem-solving and presents opportunities to learn from experts in different fields.

What are the key skills and qualifications needed to thrive as an Assembly Studio professional, and why are they important?

To thrive in an Assembly Studio role, you need a solid background in design, 3D visualization, and project management, often supported by a degree in architecture, design, or a related field. Proficiency with industry-standard tools such as Autodesk Revit, 3ds Max, and visualization software like Unreal Engine or Twinmotion is typically required. Strong communication, teamwork, and creative problem-solving skills help individuals collaborate effectively and deliver compelling visual presentations. These competencies ensure high-quality output, efficient workflows, and successful project delivery in a demanding studio environment.

What is the difference between Assembly Studios vs Assembly Line Worker?

AspectAssembly StudiosAssembly Line Worker
CredentialsTypically no formal certifications required; focus on technical skillsOften requires safety training and basic certifications
Work EnvironmentCreative, collaborative studio setting with flexible tasksIndustrial, repetitive tasks on manufacturing lines
Industry UsageUsed in entertainment, media, and creative production sectorsCommon in manufacturing and automotive industries
Job FocusDesign, production, and creative assembly of media or productsAssembling products on a production line efficiently

Assembly Studios typically refers to creative environments focused on media or product assembly, emphasizing design and collaboration. In contrast, Assembly Line Workers operate in industrial settings, performing repetitive tasks on manufacturing lines. Both roles involve assembly work but differ significantly in environment, skills, and industry focus.

What are popular job titles related to Assembly Studios jobs in Florida?

For Assembly Studios jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Assembly Studios jobs in Florida look for?

The top searched job categories for Assembly Studios jobs in Florida are:

Infographic showing various Assembly Studios job openings in Florida as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 6 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
  • Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
  • Ability to work across different visual styles, from realistic to stylized, depending on project needs.
  • Experience creating both individual assets and assembled environments/scenes.
  • Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
  • Professional experience with Unreal Engine.
  • Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
  • Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
  • Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
  • Ability to take vague or high-level direction and turn it into clear, actionable work.
  • Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
  • Able to give and receive feedback professionally, clearly, and constructively.
  • Strong ownership, follow-through, and problem-solving ability.
  • Interest in growing into broader leadership responsibilities over time.
Nice to Have
  • Previous experience mentoring artists, reviewing work, or informally supporting lead-level responsibilities.
  • Experience working with outsourcing, co-development, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience providing feedback through written notes, paintovers, drawovers, video reviews, live calls, or structured review documents.
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Experience helping define style guides, quality bars, workflow documentation, or art review standards.
  • Experience breaking down client feedback into Jira tasks, art notes, production plans, or acceptance criteria.
  • Experience with procedural workflows, Houdini, Blueprint, Python, scripting, or tool-assisted content creation.
  • Experience with optimization passes, performance profiling, memory budgets, or platform-specific art constraints.
  • Experience with both realistic and stylized production art.
  • Experience in multiple engines or real-time pipelines.
  • Experience working directly with clients or helping support client-facing reviews.
Portfolio Requirements

Please include a portfolio that clearly demonstrates your environment art and/or generalist capabilities.

Strong portfolios should include:

  • Finished 3D environments, scenes, props, or world-building examples.
  • Examples rendered or captured in a real-time engine, preferably Unreal Engine.
  • Breakdowns showing your process, including blockout, modeling, UVs, baking, texturing, materials, set dressing, lighting, and final integration where applicable.
  • Examples that show your ability to work across different visual styles.
  • Examples of modular kits, reusable asset systems, material workflows, or production-friendly environment pipelines.
  • Any examples that show technical problem solving, optimization, performance-aware decisions, or efficient workflows.
  • If showing team-created work, please clearly explain what you personally contributed.
  • Nice to have: examples of feedback, mentorship, documentation, workflow improvements, style matching, or before/after improvements you helped guide.
  • Nice to have: written context explaining the goal of the work, constraints, tools used, your role, and any production challenges you helped solve.
Candidate Profile

The ideal candidate is not just a strong artist, but someone who naturally thinks about how the whole team succeeds.

You may be a great fit if you:

  • Care about making great-looking art and making the process better for the team.
  • Enjoy solving production problems, not just completing assigned assets.
  • Can look at a scene or asset and identify what is working, what is not, and how to improve it.
  • Communicate feedback in a way that is clear, respectful, and useful.
  • Can help artists understand not just what to change, but why it matters.
  • Are comfortable adapting to different clients, art styles, pipelines, and project needs.
  • Have the judgment to balance quality, speed, technical constraints, and team bandwidth.
  • Are interested in growing toward lead responsibilities while remaining hands-on in production.
How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

his position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

Benefits

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify


What Keywords Studios employees say

Workplace

Get the full story on Breakroom


Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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